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Issue 2016.01
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IEEE Computer Graphics and Applications
Volume 36, Issue 1
Jan.-Feb. 2016
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Table of Contents
Table of Contents
Freely available from IEEE.
pp. c2-1
About the Cover
Seeds of Human Experience
Freely available from IEEE.
pp. 2-3
by
Gary Singh
From the Editor
Human Touch in Digital Experiences
Freely available from IEEE.
pp. 4-4
by
L. Miguel Encarnacao
Masthead
Freely available from IEEE.
pp. 5-5
Augment Your Reality
Freely available from IEEE.
pp. 6-7
by
Lisa Avila
,
Mike Bailey
Spatial Interfaces
Telexistence: Enabling Humans to Be Virtually Ubiquitous
Full-text access may be available. Sign in or learn about subscription options.
pp. 8-14
by
Susumu Tachi
Art on Graphics
Endogenous Biologically Inspired Art of Complex Systems
Full-text access may be available. Sign in or learn about subscription options.
pp. 16-21
by
Haru Ji
,
Graham Wakefield
Applications
Virtual Sculpting and 3D Printing for Young People with Disabilities
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pp. 22-28
by
Leigh Mcloughlin
,
Oleg Fryazinov
,
Mark Moseley
,
Mathieu Sanchez
,
Valery Adzhiev
,
Peter Comninos
,
Alexander Pasko
Feature Article
HaptiStylus: A Novel Stylus for Conveying Movement and Rotational Torque Effects
Full-text access may be available. Sign in or learn about subscription options.
pp. 30-41
by
Atakan Arasan
,
Cagatay Basdogan
,
Tevfik Metin Sezgin
Feature Article
Identifying Virtual 3D Geometric Shapes with a Vibrotactile Glove
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pp. 42-51
by
Jonatan Martinez
,
Arturo Garcia
,
Miguel Oliver
,
Jose Pascual Molina
,
Pascual Gonzalez
Feature Article
A Tool-Free Calibration Method for Turntable-Based 3D Scanning Systems
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pp. 52-61
by
Xufang Pang
,
Rynson W.H. Lau
,
Zhan Song
,
Yangyan Li
,
Shengfeng He
Feature Article
RoboJockey: Designing an Entertainment Experience with Robots
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pp. 62-69
by
Shigeo Yoshida
,
Takumi Shirokura
,
Yuta Sugiura
,
Daisuke Sakamoto
,
Tetsuo Ono
,
Masahiko Inami
,
Takeo Igarashi
Feature Article
Upper-Limb Function Assessment Using VBBTs for Stroke Patients
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pp. 70-78
by
Sungmin Cho
,
Won-Seok Kim
,
Nam-Jong Paik
,
Hyunwoo Bang
IEEE Computer Society House Advertisement
Freely available from IEEE.
pp. 79-79
Visualization Viewpoints
Presentation-Oriented Visualization Techniques
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pp. 80-85
by
Robert Kosara
Education
Using Heuristic Evaluation to Foster Visualization Analysis and Design Skills
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pp. 86-90
by
Beatriz Sousa Santos
,
Beatriz Quintino Ferreira
,
Paulo Dias
Graphically Speaking
Shape 4.0: 3D Shape Modeling and Processing Using Semantics
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pp. 92-96
by
Michela Spagnuolo
Showing 17 out of 17
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The Making of: “The Big 50: Celebrating 50 ACM SIGGRAPH Conferences”
Beyond Just Seeing: Redefining Presence in VR
Human-Centered Visualization: Partnering with Generative AI for Enhanced Insights
Seeking 2026 Editors in Chief
Calls for Papers
Special Issue on Inclusive Data Experiences
Special Issue on Human-AI Interaction for Graphics and Visualization
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