Default Cover Image

Proceedings IEEE Virtual Reality 2002

March 24 2002 to March 28 2002

Orlando, FL, USA

Table of Contents

Proceedings IEEE Virtual Reality 2002Freely available from IEEE.
General Chairmen's MessageFreely available from IEEE.pp. x
Message from the Program Co-ChairsFreely available from IEEE.pp. xii
Steering CommitteeFreely available from IEEE.pp. xiii
Conference CommitteeFreely available from IEEE.pp. xiv
Program CommitteeFreely available from IEEE.pp. xvi
Keynote Address
Do Avatars Dream of Digital Sheep? Virtual People and the Sense of PresenceFull-text access may be available. Sign in or learn about subscription options.pp. 3
Session I: Networked Virtual Environments
Handling Heterogeneity in Networked Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 7
Session I: Networked Virtual Environments
An Extensible Event-based Infrastructure for Networked Virtual WorldsFull-text access may be available. Sign in or learn about subscription options.pp. 15
Session I: Networked Virtual Environments
An Open Middleware for Large-Scale Networked Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 22
Session II: Distributed and Parallel Techniques
Distributed Display Approach Using PHMD with Infrared CameraFull-text access may be available. Sign in or learn about subscription options.pp. 33
Session II: Distributed and Parallel Techniques
An Architecture for QoS Data Replication in Network Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 41
Session II: Distributed and Parallel Techniques
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 49
Session III: Augmented Reality
Distributed Applications for Collaborative Augmented RealityFull-text access may be available. Sign in or learn about subscription options.pp. 59
Session III: Augmented Reality
The SmartTool: A system for Augmented Reality of HapticsFull-text access may be available. Sign in or learn about subscription options.pp. 67
Session III: Augmented Reality
Estimating and Adapting to Registration Errors in Augmented Reality SystemsFull-text access may be available. Sign in or learn about subscription options.pp. 73
Session IV: Authoring, Multimedia, and Templates
A Combined Immersive and Desktop Authoring Tool for Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 93
Session IV: Authoring, Multimedia, and Templates
Applications of Temporal Links: Recording and Replaying Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 101
Session IV: Authoring, Multimedia, and Templates
Templates for Selecting PC-Based Synthetic Environments for Application to Human Performance Enhancement and TrainingFull-text access may be available. Sign in or learn about subscription options.pp. 109
Session V: User Interfaces
ArtNova: Touch-Enabled 3D Model DesignFull-text access may be available. Sign in or learn about subscription options.pp. 119
Session V: User Interfaces
Pop Through Button Devices for VE Navigation and InteractionFull-text access may be available. Sign in or learn about subscription options.pp. 127
Session V: User Interfaces
Desk-sized Immersive Workplace Using Force Feedback Grid InterfaceFull-text access may be available. Sign in or learn about subscription options.pp. 135
Panel Session 1
Psychophysical Effects of Immersive Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 145
Session VI: Perception in Virtual Environments
Perceptual Stability During Head Movement in Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 149
Session VI: Perception in Virtual Environments
Attention Enhancement System using Virtual Reality and EEG BiofeedbackFull-text access may be available. Sign in or learn about subscription options.pp. 156
Session VI: Perception in Virtual Environments
Effects of Field of View on Presence, Enjoyment, Memory, and Simulator Sickness in a Virtual EnvironmentFull-text access may be available. Sign in or learn about subscription options.pp. 164
Session VI: Perception in Virtual Environments
Reflex HMD to Compensate Lag and Correction of Derivative DeformationFull-text access may be available. Sign in or learn about subscription options.pp. 172
Session VII: System Design and Software
DIVERSE: A Framework for Building Extensible and Reconfigurable Device Independent Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 183
Session VII: System Design and Software
A Front-Ended Approach to the User-Centred Design of VEsFull-text access may be available. Sign in or learn about subscription options.pp. 191
Session VII: System Design and Software
A Scalable, Multi-user VRML ServerFull-text access may be available. Sign in or learn about subscription options.pp. 199
Session VIII: Applications
Real-Time Haptic and Visual Simulation of Bone DissectionFull-text access may be available. Sign in or learn about subscription options.pp. 209
Session VIII: Applications
Immersive and Interactive Exploration of Billion-Atom SystemsFull-text access may be available. Sign in or learn about subscription options.pp. 217
Session VIII: Applications
Visualization for Genome Function Analysis Using Immersive Projection TechnologyFull-text access may be available. Sign in or learn about subscription options.pp. 224
Session IX: Tracking, Segmentation, and Manipulation
Unique Shared-Aperture Display with Head or Target TrackingFull-text access may be available. Sign in or learn about subscription options.pp. 235
Session IX: Tracking, Segmentation, and Manipulation
Improving Medical Segmentation with Haptic InteractionFull-text access may be available. Sign in or learn about subscription options.pp. 243
Session IX: Tracking, Segmentation, and Manipulation
Efficient Manipulation of Object Groups in Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 251
Panel Session 2
Virtual Technologies and Environments for Expeditionary Warfare TrainingFull-text access may be available. Sign in or learn about subscription options.pp. 261
Poster Papers
Building Virtual Human Body from VideoFull-text access may be available. Sign in or learn about subscription options.pp. 265
Poster Papers
Interacting with Visible Human Data Using an ImmersaDeskFull-text access may be available. Sign in or learn about subscription options.pp. 267
Poster Papers
The Making of Kyongju VR TheatreFull-text access may be available. Sign in or learn about subscription options.pp. 269
Poster Papers
MPEG-4 Based Recording and Replay of Collaborative Virtual Reality SessionsFull-text access may be available. Sign in or learn about subscription options.pp. 271
Poster Papers
Net Juggler: Running VR Juggler with Multiple Displays on a Commodity Component ClusterFull-text access may be available. Sign in or learn about subscription options.pp. 273
Poster Papers
Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 275
Poster Papers
Polyvalent Display Framework to Control Virtual Navigations by 6DOF TrackingFull-text access may be available. Sign in or learn about subscription options.pp. 277
Poster Papers
Simultaneous Projection and Picture Acquisition for a Distributed Collaborative EnvironmentFull-text access may be available. Sign in or learn about subscription options.pp. 279
Poster Papers
6th Graders "doin' science" - Collecting Data and Looking for Patterns in a Virtual FieldFull-text access may be available. Sign in or learn about subscription options.pp. 281
Poster Papers
Tension Based 7-DOF Force Feedback Device: SPIDAR-GFull-text access may be available. Sign in or learn about subscription options.pp. 283
Poster Papers
The Through-the-Lens Metaphor: Taxonomy and ApplicationFull-text access may be available. Sign in or learn about subscription options.pp. 285
Poster Papers
Tinmith-Hand: Unified User Interface Technology for Mobile Outdoor Augmented Reality and Indoor Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 287
Poster Papers
VESS: Coordinating Graphics, Audio, and User Interaction in Virtual Reality ApplicationsFull-text access may be available. Sign in or learn about subscription options.pp. 289
Poster Papers
Virtual Locomotion System for Large-Scale Virtual EnvironmentFull-text access may be available. Sign in or learn about subscription options.pp. 291
Poster Papers
Virtual Shadows - Enhanced Interaction in Mixed Reality EnvironmentFull-text access may be available. Sign in or learn about subscription options.pp. 293
Poster Papers
VizWear-3D: A Wearable 3-D Annotation System Based on 3-D Object Tracking using a Condensation AlgorithmFull-text access may be available. Sign in or learn about subscription options.pp. 295
Tutorials and Workshops
Tutorial 1: Usability Evaluation Techniques for Virtual Reality TechnologiesFull-text access may be available. Sign in or learn about subscription options.pp. 299
Tutorials and Workshops
Tutorial 2: Developing Augmented Reality ApplicationsFull-text access may be available. Sign in or learn about subscription options.pp. 300
Tutorials and Workshops
Tutorial 3: Assessment, Rehabilitation and Therapy Applications Using VRFull-text access may be available. Sign in or learn about subscription options.pp. 301
Tutorials and Workshops
Tutorial 4: Open Source Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 303
Tutorials and Workshops
Workshop 1: Virtual Environment Usability EngineeringFull-text access may be available. Sign in or learn about subscription options.pp. 305
Tutorials and Workshops
Workshop 2: Storytelling in Virtual Reality EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 306
Tutorials and Workshops
Author IndexFreely available from IEEE.pp. 307
Showing 62 out of 62