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Proceedings
ISMAR-AMH
ISMAR-AMH 2012
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2012 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH)
Nov. 5 2012 to Nov. 8 2012
Altanta, GA
Table of Contents
Papers
[AMH Program Commmittee]
Freely available from IEEE.
pp. 1
Papers
Body topography: Simulating human form
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pp. 19-28
by
Oksana Kryzhanivska
,
Jeffrey E. Boyd
Papers
[AMH reviewers]
Freely available from IEEE.
pp. 1-2
Papers
iFiction: Mobile technology, new media, Mixed Reality and literary creativity in English teaching
Full-text access may be available. Sign in or learn about subscription options.
pp. 39-46
by
Winyu Chinthammit
,
Angela Thomas
Papers
CityViewAR: A mobile outdoor AR application for city visualization
Full-text access may be available. Sign in or learn about subscription options.
pp. 57-64
by
Gun A. Lee
,
Andreas Dunser
,
Seungwon Kim
,
Mark Billinghurst
Papers
The augmented painting: Playful interaction with multi-spectral images
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pp. 65-69
by
Wim van Eck
,
Yolande Kolstee
Papers
Committees
Freely available from IEEE.
pp. 1-2
Papers
Doc consortium
Freely available from IEEE.
pp. 1
by
Si Jung Kim
,
Bruce H. Thomas
Papers
Arts, media, & humanities posters [breaker page]
Freely available from IEEE.
pp. 87-88
Papers
Augmented Reverse-Origami: from 3D model to square paper
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pp. 101-102
Papers
Arts, media, & humanities papers [breaker page]
Freely available from IEEE.
pp. 1-2
Papers
Design requirements for using embodied learning and whole-body metaphors in a mixed reality simulation game
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pp. 105-106
by
Remo Pillat
,
Arjun Nagendran
,
Robb Lindgren
Papers
Demos
Freely available from IEEE.
pp. 1
by
Winyu Chinthammit
,
Iulian Radu
Papers
Gen chairs
Freely available from IEEE.
pp. 1-2
by
Blair MacIntyre
,
Greg Welch
Papers
Portable reality: Expanding available space
Freely available from IEEE.
pp. 1
by
Perry Hoberman
Steering com
Freely available from IEEE.
pp. 1-1
Papers
Tracking competition
Freely available from IEEE.
pp. 1
by
Changhyun Choi
,
Henrick Christensen
,
Manuel Huber
Papers
Tutorial 1: Adaptive augmented reality (A2R): Where AR meets user's interest
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pp. 1
by
Nenad Stojanovic
,
Areti Damala
,
Tobias Schuchert
,
Ljiljana Stojanovic
,
Stephen Fairclough
,
John Moores
Tutorials
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pp. 1-1
by
Matt Adcock
,
John Quarles
,
Andreas Simon
Papers
Workshop
Freely available from IEEE.
pp. 1
by
Denis Kalkofen
,
Carson Reynolds
,
Hartmut Seichter
Papers
Workshop 1: 2nd IEEE ISMAR workshop on authoring solutions for Augmented Reality
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pp. 1-2
by
Mark Billinghurst
,
Tobias Langlotz
,
Blair MacIntyre
,
Hartmut Seichter
Papers
Workshop 2: Classifying the AR presentation space
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pp. 1-2
by
Steven Feiner
,
Kiyoshi Kiyokawa
,
Gudrun Klinker
,
Marcus Tennis
,
Charles Woodward
Papers
Workshop 3: IEEE ISMAR 2012 workshop on tracking methods and applications (TMA)
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pp. 1-2
by
Daniel Wagner
,
Jonathan Ventura
,
Gerhard Reitmayr
,
Hideo Saito
,
Selim Benhimane
Papers
When AR meets food: A structural overview of the research space on multi-facets of food
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pp. 97-98
by
Jun Wei
,
Shengdong Zhao
,
Ryohei Nakatsu
,
Henry B.L. Duh
Papers
Plants and zombies: Two use cases for on-location panorama viewing in handheld mobile AR
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pp. 103-104
by
Isaac Kulka
,
Blair MacIntyre
,
Maribeth Gandy
,
Jay David Bolter
Papers
Tutorial 3: AR mobile game development: Getting started
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pp. 1
by
Jeff Chastine
,
Jon A Preston
,
Tony Tseng
Papers
Exploring interactivity and augmented reality in theater: A case study of Half Real
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pp. 81-86
by
Michael R. Marner
,
Sam Haren
,
Matthew Gardiner
,
Bruce H. Thomas
Papers
Willing to be fooled: Security and autoamputation in augmented reality
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pp. 89-90
by
Bo Brinkman
Interactions and systems for augmenting a live dance performance
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pp. 29-38
by
Alexis Clay
,
Nadine Couture
,
Laurence Nigay
,
Jean-Baptiste de la Rivière
,
Jean-Claude Martin
,
Matthieu Courgeon
,
Myriam Desainte-Catherine
,
Emmanuel Orvain
,
Vincent Girondel
,
Gaël Domengero
Papers
GeoBoids: A mobile AR application for exergaming
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pp. 93-94
by
Robert W. Lindeman
,
Gun Lee
,
Leigh Beattie
,
Hannes Gamper
,
Rahul Pathinarupothi
,
Aswin Akhilesh
Papers
An interactive Augmented Reality system for exposure treatment
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pp. 95-96
by
Sam Corbett-Davies
,
Andreas Dunser
,
Adrian Clark
Papers
AMH-preface
Freely available from IEEE.
pp. 1
by
Sean White
,
Henry Been-Lirn Duh
,
Jay David Bolter
Papers
BOF
Freely available from IEEE.
pp. 1
by
Christine Perey
,
Christopher Stapleton
,
Mark Billinghurst
Papers
A new era of Human Computer Interaction
Freely available from IEEE.
pp. 1-2
by
Shahram Izadi
Papers
Tutorial 2: Integrating and using panoramas and photographic images in AR experiences
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pp. 1
by
Evan Barba
,
Jay Bolter
,
Maria Engberg
,
Isaac Kulka
,
Rebecca Rouse
Papers
Improving the embodiment relations by means of phenomenological analysis on the “reality” of ARs
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pp. 13-17
by
Nicola Liberati
Papers
Co-creativity fusions in interdisciplinary augmented reality game developments
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pp. 47-56
by
Raymond Koon Chuan Koh
,
Henry Been-Lirn Duh
,
Cheng-Ho Chen
,
Yun-Ting Wong
Papers
Tailoring the Adaptive Augmented Reality (A2R) museum visit: Identifying Cultural Heritage professionals' motivations and needs
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pp. 71-80
by
Areti Damala
,
Nenad Stojanovic
Papers
Aspects of what makes or breaks a museum AR experience
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pp. 91-92
by
C. B. Madsen
,
J. B. Madsen
,
A. Morrison
Papers
AR UX design: Applying AEIOU to handheld augmented reality browser
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pp. 99-100
by
Mandi Jieying Lee
,
Yuan Wang
,
Henry Been-Lirn Duh
Papers
A framework for debating augmented futures: Classifying the visions, promises and ideographs advanced about augmented reality
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pp. 3-12
by
Tony Liao
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