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2012 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH)

Nov. 5 2012 to Nov. 8 2012

Altanta, GA

Table of Contents

Papers
[AMH Program Commmittee]Freely available from IEEE.pp. 1
Papers
Body topography: Simulating human formFull-text access may be available. Sign in or learn about subscription options.pp. 19-28
Papers
[AMH reviewers]Freely available from IEEE.pp. 1-2
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iFiction: Mobile technology, new media, Mixed Reality and literary creativity in English teachingFull-text access may be available. Sign in or learn about subscription options.pp. 39-46
Papers
CityViewAR: A mobile outdoor AR application for city visualizationFull-text access may be available. Sign in or learn about subscription options.pp. 57-64
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The augmented painting: Playful interaction with multi-spectral imagesFull-text access may be available. Sign in or learn about subscription options.pp. 65-69
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CommitteesFreely available from IEEE.pp. 1-2
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Doc consortiumFreely available from IEEE.pp. 1
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Arts, media, & humanities posters [breaker page]Freely available from IEEE.pp. 87-88
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Augmented Reverse-Origami: from 3D model to square paperFull-text access may be available. Sign in or learn about subscription options.pp. 101-102
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Arts, media, & humanities papers [breaker page]Freely available from IEEE.pp. 1-2
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Design requirements for using embodied learning and whole-body metaphors in a mixed reality simulation gameFull-text access may be available. Sign in or learn about subscription options.pp. 105-106
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DemosFreely available from IEEE.pp. 1
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Gen chairsFreely available from IEEE.pp. 1-2
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Portable reality: Expanding available spaceFreely available from IEEE.pp. 1
Steering comFreely available from IEEE.pp. 1-1
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Tracking competitionFreely available from IEEE.pp. 1
TutorialsFull-text access may be available. Sign in or learn about subscription options.pp. 1-1
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WorkshopFreely available from IEEE.pp. 1
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Workshop 1: 2nd IEEE ISMAR workshop on authoring solutions for Augmented RealityFull-text access may be available. Sign in or learn about subscription options.pp. 1-2
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Workshop 2: Classifying the AR presentation spaceFull-text access may be available. Sign in or learn about subscription options.pp. 1-2
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Workshop 3: IEEE ISMAR 2012 workshop on tracking methods and applications (TMA)Full-text access may be available. Sign in or learn about subscription options.pp. 1-2
Papers
When AR meets food: A structural overview of the research space on multi-facets of foodFull-text access may be available. Sign in or learn about subscription options.pp. 97-98
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Plants and zombies: Two use cases for on-location panorama viewing in handheld mobile ARFull-text access may be available. Sign in or learn about subscription options.pp. 103-104
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Tutorial 3: AR mobile game development: Getting startedFull-text access may be available. Sign in or learn about subscription options.pp. 1
Papers
Exploring interactivity and augmented reality in theater: A case study of Half RealFull-text access may be available. Sign in or learn about subscription options.pp. 81-86
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Willing to be fooled: Security and autoamputation in augmented realityFull-text access may be available. Sign in or learn about subscription options.pp. 89-90
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GeoBoids: A mobile AR application for exergamingFull-text access may be available. Sign in or learn about subscription options.pp. 93-94
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An interactive Augmented Reality system for exposure treatmentFull-text access may be available. Sign in or learn about subscription options.pp. 95-96
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AMH-prefaceFreely available from IEEE.pp. 1
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BOFFreely available from IEEE.pp. 1
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A new era of Human Computer InteractionFreely available from IEEE.pp. 1-2
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Tutorial 2: Integrating and using panoramas and photographic images in AR experiencesFull-text access may be available. Sign in or learn about subscription options.pp. 1
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Improving the embodiment relations by means of phenomenological analysis on the “reality” of ARsFull-text access may be available. Sign in or learn about subscription options.pp. 13-17
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Co-creativity fusions in interdisciplinary augmented reality game developmentsFull-text access may be available. Sign in or learn about subscription options.pp. 47-56
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Aspects of what makes or breaks a museum AR experienceFull-text access may be available. Sign in or learn about subscription options.pp. 91-92
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AR UX design: Applying AEIOU to handheld augmented reality browserFull-text access may be available. Sign in or learn about subscription options.pp. 99-100
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A framework for debating augmented futures: Classifying the visions, promises and ideographs advanced about augmented realityFull-text access may be available. Sign in or learn about subscription options.pp. 3-12
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