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Computer Graphics and Applications, Pacific Conference on

Oct. 3 2000 to Oct. 5 2000

Hong Kong, China

ISBN: 0-7695-0868-5

Table of Contents

PrefaceFreely available from IEEE.pp. ix
Conference CommitteesFreely available from IEEE.pp. x
ReviewersFreely available from IEEE.pp. xii
Rendering
Simulating the Aurora BorealisFull-text access may be available. Sign in or learn about subscription options.pp. 2
Rendering
Rendering Iridescent Colors Appearing on Natural ObjectsFull-text access may be available. Sign in or learn about subscription options.pp. 15
Rendering
Rendering Natural WatersFull-text access may be available. Sign in or learn about subscription options.pp. 23
Rendering
Interactive Rendering Method for Displaying Shafts of LightFull-text access may be available. Sign in or learn about subscription options.pp. 31
Global Illumination
Handling Dynamic Changes in Hierarchical Radiosity through Interaction MeshesFull-text access may be available. Sign in or learn about subscription options.pp. 40
Global Illumination
Enhanced Automatic Creation of Multi-Purpose Object HierarchiesFull-text access may be available. Sign in or learn about subscription options.pp. 52
Global Illumination
A New Adaptive Density Estimator for Particle-Tracing RadiosityFull-text access may be available. Sign in or learn about subscription options.pp. 62
Global Illumination
Acceleration of Monte Carlo Path Tracing in General EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 71
Text Layout, Rendering, and Visibility
Arbitrary Precise Orientation Specification for Layout of TextFull-text access may be available. Sign in or learn about subscription options.pp. 80
Text Layout, Rendering, and Visibility
Line-Art Rendering of 3D-ModelsFull-text access may be available. Sign in or learn about subscription options.pp. 87
Text Layout, Rendering, and Visibility
Practical Texture Mapping on Free-Form SurfacesFull-text access may be available. Sign in or learn about subscription options.pp. 97
Text Layout, Rendering, and Visibility
Visibility in the Presence of Occluders with Curved BoundariesFull-text access may be available. Sign in or learn about subscription options.pp. 105
Modeling and Simulation
Interactive Simulation of Surgical CutsFull-text access may be available. Sign in or learn about subscription options.pp. 116
Modeling and Simulation
Simulation of FLIR and LADAR Data Using Graphics Animation SoftwareFull-text access may be available. Sign in or learn about subscription options.pp. 126
Modeling and Simulation
Modeling of Smoke Flow Taking Obstacles into AccountFull-text access may be available. Sign in or learn about subscription options.pp. 135
Surface Modeling and Processing
The Intersection of Two Ringed SurfacesFull-text access may be available. Sign in or learn about subscription options.pp. 146
Surface Modeling and Processing
Interpolating and Approximating Moving Frames Using B-splinesFull-text access may be available. Sign in or learn about subscription options.pp. 154
Surface Modeling and Processing
Modeling an Isosurface with a Neural NetworkFull-text access may be available. Sign in or learn about subscription options.pp. 165
Surface Modeling and Processing
Blending Pipe Surfaces with Piecewise Algebraic SurfacesFull-text access may be available. Sign in or learn about subscription options.pp. 175
Dynamic and Subdivision Surfaces
FEM-Based Dynamic Subdivision SplinesFull-text access may be available. Sign in or learn about subscription options.pp. 184
Dynamic and Subdivision Surfaces
A New Paradigm for Changing Topology during Subdivision ModelingFull-text access may be available. Sign in or learn about subscription options.pp. 192
Dynamic and Subdivision Surfaces
Subdivision Surface Fitting Using QEM-Based Mesh Simplification and Reconstruction of Approximated B-Spline SurfacesFull-text access may be available. Sign in or learn about subscription options.pp. 202
Dynamic and Subdivision Surfaces
Dynamic PDE Surfaces with Flexible and General Geometric ConstraintsFull-text access may be available. Sign in or learn about subscription options.pp. 213
Meshes and Contours
Efficient Processing of Large 3D MeshesFull-text access may be available. Sign in or learn about subscription options.pp. 224
Meshes and Contours
Vertex Data Compression for Triangular MeshesFull-text access may be available. Sign in or learn about subscription options.pp. 225
Meshes and Contours
Efficient Coding of Non-Triangular Mesh ConnectivityFull-text access may be available. Sign in or learn about subscription options.pp. 235
Meshes and Contours
Turning Unorganized Points into ContoursFull-text access may be available. Sign in or learn about subscription options.pp. 243
Geometric Modeling
A Matrix-Based Approach to Reconstruction of 3D Objects from Three Orthographic ViewsFull-text access may be available. Sign in or learn about subscription options.pp. 254
Geometric Modeling
Constrained and Aggregated Half Space Volume Decomposition: Generating Cutting Patches with 'Internal' and 'External' ExtendingFull-text access may be available. Sign in or learn about subscription options.pp. 262
Geometric Modeling
Using Isosurface Methods for Visualizing the Envelope of a Swept Trivariate SolidFull-text access may be available. Sign in or learn about subscription options.pp. 272
Geometric Modeling
TEASAR: Tree-Structure Extraction Algorithm for Accurate and Robust SkeletonsFull-text access may be available. Sign in or learn about subscription options.pp. 281
Techniques with Video, Modeling from Volume and Photos
Compression of Indoor Video Sequences Using Homography-Based SegmentationFull-text access may be available. Sign in or learn about subscription options.pp. 290
Techniques with Video, Modeling from Volume and Photos
Cylindrical 3D Video Display Observable from All DirectionsFull-text access may be available. Sign in or learn about subscription options.pp. 300
Techniques with Video, Modeling from Volume and Photos
Voxel-Coding for Tiling Complex Volumetric ObjectsFull-text access may be available. Sign in or learn about subscription options.pp. 307
Techniques with Video, Modeling from Volume and Photos
Automated Texture Registration and Stitching for Real World ModelsFull-text access may be available. Sign in or learn about subscription options.pp. 317
Animation
Collision Detection for Clothed Human AnimationFull-text access may be available. Sign in or learn about subscription options.pp. 328
Animation
Collision Adaptive Particle SystemsFull-text access may be available. Sign in or learn about subscription options.pp. 338
Animation
Morphing Using Curves and Shape Interpolation TechniquesFull-text access may be available. Sign in or learn about subscription options.pp. 348
Animation
Control of Feature-Point-Driven Facial Animation Using a Hypothetical FaceFull-text access may be available. Sign in or learn about subscription options.pp. 359
Human Computer Interaction
Low Cost Immersive Displays: The Cubicle of the FutureFull-text access may be available. Sign in or learn about subscription options.pp. 370
Human Computer Interaction
Intuitive Virtual Grasping for Non Haptic EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 373
Human Computer Interaction
The Metric CursorFull-text access may be available. Sign in or learn about subscription options.pp. 381
Human Computer Interaction
CubicalPath - Dynamic Potential Fields for Guided Exploration in Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 387
Poster Session
Virtual Spectrophotometric Measurements for Biologically and Physically-based RenderingFull-text access may be available. Sign in or learn about subscription options.pp. 398
Poster Session
Mathematical Approximation for Real-Time Lighting Rendering Through Participating MediaFull-text access may be available. Sign in or learn about subscription options.pp. 400
Poster Session
Non-Distorted Texture Mapping Using Variational InterpolationFull-text access may be available. Sign in or learn about subscription options.pp. 402
Poster Session
View-Dependent Continuous Level-of-Detail Rendering of Terrain ModelFull-text access may be available. Sign in or learn about subscription options.pp. 404
Poster Session
Optimized Triangle Mesh Compression using Prediction TreesFull-text access may be available. Sign in or learn about subscription options.pp. 406
Poster Session
Progressive Geometry Compression for MeshesFull-text access may be available. Sign in or learn about subscription options.pp. 408
Poster Session
An Automatic Modeling Method for Fitting Volumetric Objects with MetacubesFull-text access may be available. Sign in or learn about subscription options.pp. 411
Poster Session
Triangular B?zier ClippingFull-text access may be available. Sign in or learn about subscription options.pp. 413
Poster Session
A Particle Model based on Measured Mechanical Properties of Woven ClothFull-text access may be available. Sign in or learn about subscription options.pp. 415
Poster Session
Interactive Manipulation Planning for Animated CharactersFull-text access may be available. Sign in or learn about subscription options.pp. 417
Poster Session
Optimizing Network 3D Data Transmissions for Interactive ApplicationsFull-text access may be available. Sign in or learn about subscription options.pp. 419
Poster Session
Implementation of a Graphics Design Framework on the WebFull-text access may be available. Sign in or learn about subscription options.pp. 421
Poster Session
Mesh Construction from Non-Uniformly Distributed and Noisy 3D Points Recovered from Image SequenceFull-text access may be available. Sign in or learn about subscription options.pp. 423
Poster Session
Interactive Behavioral Update of Large FlocksFull-text access may be available. Sign in or learn about subscription options.pp. 425
Poster Session
A Method for Modeling and Rendering Dunes with Wind-RipplesFull-text access may be available. Sign in or learn about subscription options.pp. 427
Poster Session
Animation of Human Locomotion Using Sagittal Elevation AnglesFull-text access may be available. Sign in or learn about subscription options.pp. 429
Poster Session
Color PlatesFull-text access may be available. Sign in or learn about subscription options.pp. 431
Poster Session
Index of AuthorsFreely available from IEEE.pp. 461
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