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Computer Graphics and Applications, Pacific Conference on

Oct. 9 2002 to Oct. 11 2002

Tsinghua University, Beijing

ISBN: 0-7695-1784-6

Table of Contents

Introduction
PrefaceFreely available from IEEE.pp. xi
Introduction
Conference CommitteeFreely available from IEEE.pp. xii
Introduction
ReviewersFreely available from IEEE.pp. xiii
Invited Papers
Video-Based RenderingFull-text access may be available. Sign in or learn about subscription options.pp. 2
Invited Papers
The i-Cone™ — A Panoramic Display System for Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 3
Invited Papers
Approximation with Active B-Spline Curves and SurfacesFull-text access may be available. Sign in or learn about subscription options.pp. 8
Invited Papers
The Next Frontier in Graphics: Unleashing the Computer?s Potential for CommunicationFull-text access may be available. Sign in or learn about subscription options.pp. 26
Invited Papers
Dynamics in Monsters, Inc.Full-text access may be available. Sign in or learn about subscription options.pp. 27
Illumination and Lighting
A Simple Layered RGB BRDF ModelFull-text access may be available. Sign in or learn about subscription options.pp. 30
Illumination and Lighting
Estimation of Multiple Directional Light Sources for Synthesis of Mixed Reality ImagesFull-text access may be available. Sign in or learn about subscription options.pp. 38
Illumination and Lighting
Analytic Light Transport Approximations for Volumetric MaterialsFull-text access may be available. Sign in or learn about subscription options.pp. 48
Illumination and Lighting
Lighting Interpolation by Shadow Morphing Using Intrinsic LumigraphsFull-text access may be available. Sign in or learn about subscription options.pp. 58
Facial Expression, Motion and Behavior
Facial Expression Space LearningFull-text access may be available. Sign in or learn about subscription options.pp. 68
Facial Expression, Motion and Behavior
"May I talk to you? :-)" — Facial Animation from TextFull-text access may be available. Sign in or learn about subscription options.pp. 77
Facial Expression, Motion and Behavior
Learning Kernel-Based HMMs for Dynamic Sequence SynthesisFull-text access may be available. Sign in or learn about subscription options.pp. 87
Facial Expression, Motion and Behavior
Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion CaptureFull-text access may be available. Sign in or learn about subscription options.pp. 96
Facial Expression, Motion and Behavior
Roadmap-Based Flocking for Complex EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 104
3D Acquisition and IBR
The Light Field OracleFull-text access may be available. Sign in or learn about subscription options.pp. 116
3D Acquisition and IBR
Robust Acquisition of 3D Informations from Short Image SequencesFull-text access may be available. Sign in or learn about subscription options.pp. 127
3D Acquisition and IBR
Scan Light Field RenderingFull-text access may be available. Sign in or learn about subscription options.pp. 137
3D Acquisition and IBR
Blending Multiple ViewsFull-text access may be available. Sign in or learn about subscription options.pp. 145
Texture and Appearence
Geometric Deformation-Displacement MapsFull-text access may be available. Sign in or learn about subscription options.pp. 156
Texture and Appearence
A Simple Method for Modeling Wrinkles on Human SkinFull-text access may be available. Sign in or learn about subscription options.pp. 166
Texture and Appearence
Painting Folds Using Expansion TexturesFull-text access may be available. Sign in or learn about subscription options.pp. 176
Texture and Appearence
Pattern-Based Texture MetamorphosisFull-text access may be available. Sign in or learn about subscription options.pp. 184
Hardware and Efficient Rendering
A Practical and Flexible Tiled Display SystemFull-text access may be available. Sign in or learn about subscription options.pp. 194
Hardware and Efficient Rendering
Fast and Memory Efficient View-Dependent Trimmed NURBS RenderingFull-text access may be available. Sign in or learn about subscription options.pp. 204
Hardware and Efficient Rendering
Interactive Rendering of Translucent ObjectsFull-text access may be available. Sign in or learn about subscription options.pp. 214
Hardware and Efficient Rendering
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics HardwareFull-text access may be available. Sign in or learn about subscription options.pp. 225
Geometry and Shape
Computing Distances between Surfaces Using Line GeometryFull-text access may be available. Sign in or learn about subscription options.pp. 236
Geometry and Shape
Isosurface Reconstruction with Topology ControlFull-text access may be available. Sign in or learn about subscription options.pp. 246
Geometry and Shape
On-Line Graphics RecognitionFull-text access may be available. Sign in or learn about subscription options.pp. 256
Geometry and Shape
Shape-Similarity Search of Three-Dimensional Models Using Parameterized StatisticsFull-text access may be available. Sign in or learn about subscription options.pp. 265
Mesh and Subdivision
Discrete Differential Error Metric for Surface SimplificationFull-text access may be available. Sign in or learn about subscription options.pp. 276
Mesh and Subdivision
Compressing Hexahedral Volume MeshesFull-text access may be available. Sign in or learn about subscription options.pp. 284
Mesh and Subdivision
A Divide and Conquer Algorithm for Triangle Mesh Connectivity EncodingFull-text access may be available. Sign in or learn about subscription options.pp. 294
Mesh and Subdivision
A Physics-Based Framework for Subdivision Surface Design with Automatic Rules ControlFull-text access may be available. Sign in or learn about subscription options.pp. 304
Point-Based Rendering and Virtual Reality
Wandering in VR Environments by Estimating Head Pose Using an OmnicamFull-text access may be available. Sign in or learn about subscription options.pp. 318
Point-Based Rendering and Virtual Reality
3D Video RecorderFull-text access may be available. Sign in or learn about subscription options.pp. 325
Point-Based Rendering and Virtual Reality
A Hybrid Representation of Environment Models in Image-Based Real Time WalkthroughFull-text access may be available. Sign in or learn about subscription options.pp. 335
Volume Modeling and Visualization
Hierarchical Representation of Time-Varying Volume Data with "4th-root-of-2" Subdivision and Quadrilinear B-Spline WaveletsFull-text access may be available. Sign in or learn about subscription options.pp. 346
Volume Modeling and Visualization
Scalable Self-Orienting Surfaces: A Compact, Texture-Enhanced Representation for Interactive Visualization of 3D Vector FieldsFull-text access may be available. Sign in or learn about subscription options.pp. 356
Volume Modeling and Visualization
ISpace: Interactive Volume Data Classification Techniques Using Independent Component AnalysisFull-text access may be available. Sign in or learn about subscription options.pp. 366
Volume Modeling and Visualization
Augmenting Computer Graphics with Haptics for the Visualization of Vessel NetworksFull-text access may be available. Sign in or learn about subscription options.pp. 375
Painting and NPR
Example-Based Caricature Generation with ExaggerationFull-text access may be available. Sign in or learn about subscription options.pp. 386
Painting and NPR
Visualization of Multidimensional, Multivariate Volume Data Using Hardware-Accelerated Non-Photorealistic Rendering TechniquesFull-text access may be available. Sign in or learn about subscription options.pp. 394
Painting and NPR
Two Methods for Creating Chinese PaintingFull-text access may be available. Sign in or learn about subscription options.pp. 403
Painting and NPR
An Efficient Brush Model for Physically-Based 3D PaintingFull-text access may be available. Sign in or learn about subscription options.pp. 413
Poster Session
Interval B-Spline Curve Evaluation Bounding Point CloudFull-text access may be available. Sign in or learn about subscription options.pp. 424
Poster Session
Fast Soft Shadow Visualization for Deformable Moving Light Sources Using Adaptively Sampled Light Field Shadow MapsFull-text access may be available. Sign in or learn about subscription options.pp. 426
Poster Session
Interactive Construction of Multi-Segment Curved HandlesFull-text access may be available. Sign in or learn about subscription options.pp. 429
Poster Session
Interactive Simulation of FireFull-text access may be available. Sign in or learn about subscription options.pp. 431
Poster Session
Adaptive Solid Texturing for Web3D ApplicationsFull-text access may be available. Sign in or learn about subscription options.pp. 433
Poster Session
A Method of Human Short Hair Modeling and Real Time AnimationFull-text access may be available. Sign in or learn about subscription options.pp. 435
Poster Session
On the Effects of Haptic Display in Brush and Ink Simulation for Chinese Painting and CalligraphyFull-text access may be available. Sign in or learn about subscription options.pp. 439
Poster Session
Soft Shadow Maps for Area Light by Area ApproximationFull-text access may be available. Sign in or learn about subscription options.pp. 442
Poster Session
Progress in Collision Detection and Response Techniques for Cloth AnimationFull-text access may be available. Sign in or learn about subscription options.pp. 444
Poster Session
Normal Compression Based on Clustering and Relative IndexingFull-text access may be available. Sign in or learn about subscription options.pp. 446
Poster Session
A Morphing with Geometric Continuity between Two Arbitrary Planar PolygonsFull-text access may be available. Sign in or learn about subscription options.pp. 448
Poster Session
A Mesh Watermarking Approach for Appearance AttributesFull-text access may be available. Sign in or learn about subscription options.pp. 450
Poster Session
A Model Based Technique for Realistic Oriental PaintingFull-text access may be available. Sign in or learn about subscription options.pp. 452
Poster Session
Cartoon Motion Capture by Shape MatchingFull-text access may be available. Sign in or learn about subscription options.pp. 454
Poster Session
Selective Non-Uniform SubdivisionFull-text access may be available. Sign in or learn about subscription options.pp. 457
Poster Session
Texture Mapping with a Jacobian-Based Spatially-Variant FilterFull-text access may be available. Sign in or learn about subscription options.pp. 460
Poster Session
Shape-Adaptive 3-D Mesh Simplification Based on Local Optimality MeasurementFull-text access may be available. Sign in or learn about subscription options.pp. 462
Poster Session
Physically Based Simulation of Cracks on Drying 3D SolidFull-text access may be available. Sign in or learn about subscription options.pp. 467
Poster Session
Interactive Physically-Based Cloud SimulationFull-text access may be available. Sign in or learn about subscription options.pp. 469
Poster Session
A Simple Approach to Interactive Free-Form Shape DeformationsFull-text access may be available. Sign in or learn about subscription options.pp. 471
Poster Session
Interactive Visualization of Non-Manifold Implicit Surfaces Using Pre-Integrated Volume RenderingFull-text access may be available. Sign in or learn about subscription options.pp. 475
Poster Session
Subdivision Surface SimplificationFull-text access may be available. Sign in or learn about subscription options.pp. 477
Poster Session
Mesh Metamorphosis with Topology TransformationsFull-text access may be available. Sign in or learn about subscription options.pp. 481
Poster Session
Single-Image Reflectance Estimation for Relighting by Iterative Soft GroupingFull-text access may be available. Sign in or learn about subscription options.pp. 483
Poster Session
Lworld: An Animation System Based on RewritingFull-text access may be available. Sign in or learn about subscription options.pp. 487
Poster Session
Interactive Transfer Function Modification for Volume Rendering Using Pre-Shaded Sample RunsFull-text access may be available. Sign in or learn about subscription options.pp. 489
Author Index
Author IndexFreely available from IEEE.pp. 491
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