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Computer Graphics and Applications, Pacific Conference on

Oct. 29 2007 to Nov. 2 2007

Maui, Hawaii

ISSN: 1550-4085

ISBN: 0-7695-3009-5

Table of Contents

Introduction
PrefaceFreely available from IEEE.pp. x
Introduction
Organizing CommitteeFreely available from IEEE.pp. xi-xii
Introduction
ReviewersFreely available from IEEE.pp. xii-xiii
Invited Talks
Rethinking Algorithms for Games: Towards High-Fidelity Effects in Interactive EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 3
Invited Talks
Geometric Computing in Shape SpaceFull-text access may be available. Sign in or learn about subscription options.pp. 4
Invited Talks
Laplacian Guided Editing, Synthesis, and SimulationFull-text access may be available. Sign in or learn about subscription options.pp. 5
Invited Talks
Communicating 3D Shape Using LinesFull-text access may be available. Sign in or learn about subscription options.pp. 6
Session 1: Animation
Multilinear Motion Synthesis with Level-of-Detail ControlsFull-text access may be available. Sign in or learn about subscription options.pp. 9-17
Session 1: Animation
Rubber-like Exaggeration for Character AnimationFull-text access may be available. Sign in or learn about subscription options.pp. 18-26
Session 1: Animation
Freeform ImageFull-text access may be available. Sign in or learn about subscription options.pp. 27-36
Session 2: Simulation
Real-time BreakingWaves for Shallow Water SimulationsFull-text access may be available. Sign in or learn about subscription options.pp. 39-46
Session 2: Simulation
Fast Hydraulic Erosion Simulation and Visualization on GPUFull-text access may be available. Sign in or learn about subscription options.pp. 47-56
Session 2: Simulation
Visualization of Dyeing based on Diffusion and Adsorption TheoriesFull-text access may be available. Sign in or learn about subscription options.pp. 57-64
Session 2: Simulation
Interactive Reaction-Diffusion on Surface TilesFull-text access may be available. Sign in or learn about subscription options.pp. 65-74
Session 3: Rendering I
Interactive Global Illumination Using Implicit VisibilityFull-text access may be available. Sign in or learn about subscription options.pp. 77-86
Session 3: Rendering I
Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram EstimationFull-text access may be available. Sign in or learn about subscription options.pp. 87-98
Session 3: Rendering I
Image-Based Proxy Accumulation for Real-Time Soft Global IlluminationFull-text access may be available. Sign in or learn about subscription options.pp. 97-105
Session 3: Rendering I
Statistical Hypothesis Testing for Assessing Monte Carlo Estimators: Applications to Image SynthesisFull-text access may be available. Sign in or learn about subscription options.pp. 106-115
Session 3: Rendering I
Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering MediaFull-text access may be available. Sign in or learn about subscription options.pp. 116-125
Session 4: Shape Modeling
Model Composition from Interchangeable ComponentsFull-text access may be available. Sign in or learn about subscription options.pp. 129-138
Explicit Control of Vector Field Based Shape DeformationsFull-text access may be available. Sign in or learn about subscription options.pp. 291-300
Session 4: Shape Modeling
A Data-driven Approach to Human-body Cloning Using a Segmented Body DatabaseFull-text access may be available. Sign in or learn about subscription options.pp. 139-147
Session 4: Shape Modeling
Papercraft Models using Generalized CylindersFull-text access may be available. Sign in or learn about subscription options.pp. 148-157
Session 5: Rendering II
Precomputed Visibility Cuts for Interactive Relighting with Dynamic BRDFsFull-text access may be available. Sign in or learn about subscription options.pp. 161-170
Session 5: Rendering II
Illumination Brush: Interactive Design of All-Frequency LightingFull-text access may be available. Sign in or learn about subscription options.pp. 171-180
Session 5: Rendering II
Image-Space Caustics and CurvaturesFull-text access may be available. Sign in or learn about subscription options.pp. 181-188
Session 5: Rendering II
The Soft Shadow Occlusion CameraFull-text access may be available. Sign in or learn about subscription options.pp. 189-198
Session 6: Applications
The Mental Canvas: A Tool for Conceptual Architectural Design and AnalysisFull-text access may be available. Sign in or learn about subscription options.pp. 201-210
Session 6: Applications
Example-Based Cosmetic TransferFull-text access may be available. Sign in or learn about subscription options.pp. 211-218
Session 6: Applications
Visualization and Simulation of Near-Body Hydrodynamics Using the Semi-Lagrangian Fluid Simulation MethodFull-text access may be available. Sign in or learn about subscription options.pp. 219-228
Exposure FusionFull-text access may be available. Sign in or learn about subscription options.pp. 382-390
Session 7: Geometry Processing I
Fast and Faithful Geometric Algorithm for Detecting Crest Lines on MeshesFull-text access may be available. Sign in or learn about subscription options.pp. 231-237
Session 7: Geometry Processing I
Genus Oblivious Cross Parameterization: Robust Topological Management of Inter-Surface MapsFull-text access may be available. Sign in or learn about subscription options.pp. 238-247
Session 7: Geometry Processing I
Efficient Spherical Harmonics Representation of 3D ObjectsFull-text access may be available. Sign in or learn about subscription options.pp. 248-255
Session 8: Geometry Processing II
Point-Based Minkowski Sum BoundaryFull-text access may be available. Sign in or learn about subscription options.pp. 261-270
Session 8: Geometry Processing II
Contour Correspondence via Ant Colony OptimizationFull-text access may be available. Sign in or learn about subscription options.pp. 271-280
Session 8: Geometry Processing II
A Delaunay Simplification Algorithm for Vector FieldsFull-text access may be available. Sign in or learn about subscription options.pp. 281-290
Session 9: Curves and Surfaces
Visualisation of Implicit Algebraic CurvesFull-text access may be available. Sign in or learn about subscription options.pp. 303-312
Session 9: Curves and Surfaces
Extending Catmull-Clark Subdivision and PCCM with Polar StructuresFull-text access may be available. Sign in or learn about subscription options.pp. 313-320
Session 9: Curves and Surfaces
Exact Evaluation of Non-Polynomial Subdivision Schemes at Rational Parameter ValuesFull-text access may be available. Sign in or learn about subscription options.pp. 321-330
Session 10: Non-Photorealistic Rendering
Abstract Line Drawings from 2D ImagesFull-text access may be available. Sign in or learn about subscription options.pp. 333-342
Session 10: Non-Photorealistic Rendering
Computer-Generated PapercuttingFull-text access may be available. Sign in or learn about subscription options.pp. 343-350
Session 10: Non-Photorealistic Rendering
Line Drawing as a Dynamic ProcessFull-text access may be available. Sign in or learn about subscription options.pp. 351-360
Session 11: Image Processing
Towards Digital Refocusing from a Single PhotographFull-text access may be available. Sign in or learn about subscription options.pp. 363-372
Session 11: Image Processing
Brightness Adjustment for HDR and Tone Mapped ImagesFull-text access may be available. Sign in or learn about subscription options.pp. 373-381
Session 11: Image Processing
Radiometric Compensation through Inverse Light TransportFull-text access may be available. Sign in or learn about subscription options.pp. 391-399
Session 1: Animation, Rendering, and Applications
Real-Time Approximate Subsurface Scattering on Graphics HardwareFull-text access may be available. Sign in or learn about subscription options.pp. 403-406
Session 1: Animation, Rendering, and Applications
Lighting Details Preserving Photon Density EstimationFull-text access may be available. Sign in or learn about subscription options.pp. 407-410
Session 1: Animation, Rendering, and Applications
GPU-Based Monte-Carlo Volume RaycastingFull-text access may be available. Sign in or learn about subscription options.pp. 411-414
Session 1: Animation, Rendering, and Applications
Practical Global Illumination for Hair RenderingFull-text access may be available. Sign in or learn about subscription options.pp. 415-418
Session 1: Animation, Rendering, and Applications
Faceting Artifact Analysis for Computer GraphicsFull-text access may be available. Sign in or learn about subscription options.pp. 419-422
Session 1: Animation, Rendering, and Applications
Real-time Sound Generation of Spark DischargeFull-text access may be available. Sign in or learn about subscription options.pp. 423-426
Session 1: Animation, Rendering, and Applications
Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured MotionsFull-text access may be available. Sign in or learn about subscription options.pp. 427-430
Session 1: Animation, Rendering, and Applications
Transplanting and Editing Animations on Skinned MeshesFull-text access may be available. Sign in or learn about subscription options.pp. 431-434
Session 1: Animation, Rendering, and Applications
Soft-Tissue Deformation for In Vivo Volume AnimationFull-text access may be available. Sign in or learn about subscription options.pp. 435-438
Session 2: Geometry, Image, and Video Processing
Developable Strip Approximation of Parametric Surfaces with Global Error BoundsFull-text access may be available. Sign in or learn about subscription options.pp. 441-444
Session 2: Geometry, Image, and Video Processing
A New Volumetric Implicit Surface Data Structure and Its Triangulation Algorithm Applied to Mesh IntegrationFull-text access may be available. Sign in or learn about subscription options.pp. 445-448
Session 2: Geometry, Image, and Video Processing
A Subdivision Arrangement Algorithm for Semi-Algebraic Curves: An OverviewFull-text access may be available. Sign in or learn about subscription options.pp. 449-452
Session 2: Geometry, Image, and Video Processing
QAS: Real-Time Quadratic Approximation of Subdivision SurfacesFull-text access may be available. Sign in or learn about subscription options.pp. 453-456
Session 2: Geometry, Image, and Video Processing
Cross-Parameterization for Triangular Meshes with Semantic FeaturesFull-text access may be available. Sign in or learn about subscription options.pp. 457-460
Session 2: Geometry, Image, and Video Processing
Simple and Efficient Mesh Editing with Consistent Local FramesFull-text access may be available. Sign in or learn about subscription options.pp. 461-464
Session 2: Geometry, Image, and Video Processing
Color Transfer BrushFull-text access may be available. Sign in or learn about subscription options.pp. 465-468
Session 2: Geometry, Image, and Video Processing
Automatic Natural Video Matting with DepthFull-text access may be available. Sign in or learn about subscription options.pp. 469-472
Session 2: Geometry, Image, and Video Processing
Integrative Information Visualization of Multimodality Neuroimaging DataFull-text access may be available. Sign in or learn about subscription options.pp. 473-476
Author Index
Author IndexFreely available from IEEE.pp. 477-479
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