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2011 IEEE Virtual Reality (VR)

March 19 2011 to March 23 2011

Singapore

Table of Contents

Papers
[Title page]Freely available from IEEE.pp. i
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ContentsFreely available from IEEE.pp. iii-viii
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[Copyright notice]Freely available from IEEE.pp. ii
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Supporting organizationsFreely available from IEEE.pp. ix
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IEEE Visualization and Graphics Technical Committee (VGTC)Freely available from IEEE.pp. xii
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Conference committeeFreely available from IEEE.pp. xiii
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International program committeeFreely available from IEEE.pp. xiv
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ReviewersFreely available from IEEE.pp. xv
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PapersFreely available from IEEE.pp. 1
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Modeling object pursuit for 3D interactive tasks in virtual realityFull-text access may be available. Sign in or learn about subscription options.pp. 3-10
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A soft hand model for physically-based manipulation of virtual objectsFull-text access may be available. Sign in or learn about subscription options.pp. 11-18
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Lightweight palm and finger tracking for real-time 3D gesture controlFull-text access may be available. Sign in or learn about subscription options.pp. 19-26
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Random dot markersFull-text access may be available. Sign in or learn about subscription options.pp. 35-38
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Self-motion illusions in immersive virtual reality environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 39-46
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Improving the realism in motion-based driving simulators by adapting tilt-translation technique to human perceptionFull-text access may be available. Sign in or learn about subscription options.pp. 47-50
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Psychophysical influence of mixed-reality visual stimulation on sense of hardnessFull-text access may be available. Sign in or learn about subscription options.pp. 51-54
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Stable vision-aided navigation for large-area augmented realityFull-text access may be available. Sign in or learn about subscription options.pp. 63-70
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Recognition-driven 3D navigation in large-scale virtual environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 71-74
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An experimental analysis of the impact of Touch Screen Interaction techniques for 3-D positioning tasksFull-text access may be available. Sign in or learn about subscription options.pp. 75-82
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Performances of experienced and novice sportball players in heading virtual spinning soccer ballsFull-text access may be available. Sign in or learn about subscription options.pp. 83-86
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Could OKAN be an objective indicator of the susceptibility to visually induced motion sickness?Full-text access may be available. Sign in or learn about subscription options.pp. 87-90
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Comparing steering-based travel techniques for search tasks in a CAVEFull-text access may be available. Sign in or learn about subscription options.pp. 91-94
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Shaping 3-D boxes: A full 9 degree-of-freedom docking experimentFull-text access may be available. Sign in or learn about subscription options.pp. 103-110
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A virtual reality system for the simulation and manipulation of wireless communication networksFull-text access may be available. Sign in or learn about subscription options.pp. 111-114
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Continual surface-based multi-projector blending for moving objectsFull-text access may be available. Sign in or learn about subscription options.pp. 115-118
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Multi-sensorial field display: Presenting spatial distribution of airflow and odorFull-text access may be available. Sign in or learn about subscription options.pp. 119-122
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Pseudo-gustatory display system based on cross-modal integration of vision, olfaction and gustationFull-text access may be available. Sign in or learn about subscription options.pp. 127-130
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Effective manipulation of virtual objects within arm's reachFull-text access may be available. Sign in or learn about subscription options.pp. 131-138
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Olfactory feedback system to improve the concentration level based on biological informationFull-text access may be available. Sign in or learn about subscription options.pp. 139-142
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Conformal visualization for partially-immersive platformsFull-text access may be available. Sign in or learn about subscription options.pp. 143-150
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Velocity-dependent dynamic curvature gain for redirected walkingFull-text access may be available. Sign in or learn about subscription options.pp. 151-158
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Leveraging change blindness for redirection in virtual environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 159-166
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Shadow walking: An unencumbered locomotion technique for systems with under-floor projectionFull-text access may be available. Sign in or learn about subscription options.pp. 167-170
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Simulator X: A scalable and concurrent architecture for intelligent realtime interactive systemsFull-text access may be available. Sign in or learn about subscription options.pp. 171-174
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Mixed reality for supporting office devices troubleshootingFull-text access may be available. Sign in or learn about subscription options.pp. 175-178
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AR aided implant templating for unilateral fracture reduction and internal fixation surgeryFull-text access may be available. Sign in or learn about subscription options.pp. 179-182
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Mobile Augmented Reality at the Hollywood Walk of FameFull-text access may be available. Sign in or learn about subscription options.pp. 183-186
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PostersFreely available from IEEE.pp. 1
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Grasping virtual objects with multi-point hapticsFull-text access may be available. Sign in or learn about subscription options.pp. 189-190
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Augmented reality motion-based robotics off-line programmingFull-text access may be available. Sign in or learn about subscription options.pp. 191-192
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Olfactory display using a miniaturized pump and a SAW atomizer for presenting low-volatile scentsFull-text access may be available. Sign in or learn about subscription options.pp. 193-194
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Acquiring knowledge-in-use in virtual training environments: A theory driven design processFull-text access may be available. Sign in or learn about subscription options.pp. 195-196
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The use of interactive Virtual Prototypes for products specification in the concept design phaseFull-text access may be available. Sign in or learn about subscription options.pp. 197-198
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Effects of sensory feedback while interacting with graphical menus in virtual environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 199-200
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A carom billiard to understand special relativityFull-text access may be available. Sign in or learn about subscription options.pp. 201-202
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Accelerated polyhedral visual hulls using OpenCLFull-text access may be available. Sign in or learn about subscription options.pp. 203-204
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VEGI: Virtual Environment GUI Immersion systemFull-text access may be available. Sign in or learn about subscription options.pp. 205-206
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MAR shopping assistant usage: Delay, error, and utilityFull-text access may be available. Sign in or learn about subscription options.pp. 207-208
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3D Arrow: A virtual pointer for immersive sculptingFull-text access may be available. Sign in or learn about subscription options.pp. 209-210
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Mobile Augmented Reality using scalable recognition and trackingFull-text access may be available. Sign in or learn about subscription options.pp. 211-212
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On accelerating a volume-based haptic feedback algorithmFull-text access may be available. Sign in or learn about subscription options.pp. 213-214
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Peripheral visual information and its effect on the perception of egocentric depth in virtual and augmented environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 215-216
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3D Haptic modeling system using ungrounded pen-shaped kinesthetic displayFull-text access may be available. Sign in or learn about subscription options.pp. 217-218
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Altered reality: Augmenting and diminishing reality in real timeFull-text access may be available. Sign in or learn about subscription options.pp. 219-220
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Dual interactions between multi-display and smartphone for collaborative design and sharingFull-text access may be available. Sign in or learn about subscription options.pp. 221-222
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Bimanual gestural interface for virtual environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 223-224
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Designing a reconfigurable multimodal and collaborative supervisor for Virtual EnvironmentFull-text access may be available. Sign in or learn about subscription options.pp. 225-226
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Design of a tactile display to support materials perception in virtual environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 227-228
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IMAGE -- Complex situation understanding: An immersive concept developmentFull-text access may be available. Sign in or learn about subscription options.pp. 229-230
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Detection of divided planar object for augmented reality applicationsFull-text access may be available. Sign in or learn about subscription options.pp. 231-232
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A design for a smartphone-based head mounted displayFull-text access may be available. Sign in or learn about subscription options.pp. 233-234
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A little unreality in a realistic replica environment degrades distance estimation accuracyFull-text access may be available. Sign in or learn about subscription options.pp. 235-236
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Virtual game show host -- Dr. ChestrFull-text access may be available. Sign in or learn about subscription options.pp. 237-238
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Immersive ParaView: A community-based, immersive, universal scientific visualization applicationFull-text access may be available. Sign in or learn about subscription options.pp. 239-240
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Depth judgment tasks and environments in near-field augmented realityFull-text access may be available. Sign in or learn about subscription options.pp. 241-242
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Full body haptic display for low-cost racing car driving simulatorsFull-text access may be available. Sign in or learn about subscription options.pp. 245-246
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FAAST: The Flexible Action and Articulated Skeleton ToolkitFull-text access may be available. Sign in or learn about subscription options.pp. 247-248
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Pilot study on the spatial and temporal accuracies of hitting a high-speed virtual ball in tennis simulationFull-text access may be available. Sign in or learn about subscription options.pp. 249-250
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Scalable content for urban applicationsFull-text access may be available. Sign in or learn about subscription options.pp. 251-252
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DemosFreely available from IEEE.pp. 1
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SiXton's curse -- Simulator X demonstrationFull-text access may be available. Sign in or learn about subscription options.pp. 255-256
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A remote mobile collaborative AR system for learning in physicsFull-text access may be available. Sign in or learn about subscription options.pp. 257-258
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"Left Arm Up!" Interactive Yoga training in virtual environmentFull-text access may be available. Sign in or learn about subscription options.pp. 261-262
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An interactive virtual try onFull-text access may be available. Sign in or learn about subscription options.pp. 263-264
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MetaCookie+Full-text access may be available. Sign in or learn about subscription options.pp. 265-266
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Detection of divided planar object for augmented reality applicationsFull-text access may be available. Sign in or learn about subscription options.pp. 267-268
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An adaptive color marker for Spatial Augmented Reality environments and visual feedbackFull-text access may be available. Sign in or learn about subscription options.pp. 269-270
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Random dot markersFull-text access may be available. Sign in or learn about subscription options.pp. 271-272
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PanelsFreely available from IEEE.pp. 273-276
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Author indexFreely available from IEEE.pp. 1
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