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Proceedings
VR
VR 2011
Generate Citations
2011 IEEE Virtual Reality (VR)
March 19 2011 to March 23 2011
Singapore
Table of Contents
Papers
[Title page]
Freely available from IEEE.
pp. i
Papers
Contents
Freely available from IEEE.
pp. iii-viii
Papers
[Copyright notice]
Freely available from IEEE.
pp. ii
Papers
Supporting organizations
Freely available from IEEE.
pp. ix
Papers
Messages: Message from the general chairs
Freely available from IEEE.
pp. x
by
Ryohei Nakatsu
,
Robert W. Lindeman
Papers
Message from the program chairs
Freely available from IEEE.
pp. xi
by
Michitaka Hirose
,
Benjamin Lok
,
Aditi Majumder
,
Dieter Schmalstieg
Papers
IEEE Visualization and Graphics Technical Committee (VGTC)
Freely available from IEEE.
pp. xii
Papers
Conference committee
Freely available from IEEE.
pp. xiii
Papers
International program committee
Freely available from IEEE.
pp. xiv
Papers
Reviewers
Freely available from IEEE.
pp. xv
Papers
Keynote address: Bringing 3D immersive virtual reality technologies to visual-spatial cognition research
Freely available from IEEE.
pp. xvi
by
M Kozhevnikov
Papers
Dinner talk: Werner von Siemens and the electrical telegraph
Freely available from IEEE.
pp. xvii
by
Bjo¨rn von Siemens
Papers
Papers
Freely available from IEEE.
pp. 1
Papers
Modeling object pursuit for 3D interactive tasks in virtual reality
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pp. 3-10
by
Lei Liu
,
R van Liere
Papers
A soft hand model for physically-based manipulation of virtual objects
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pp. 11-18
by
J Jacobs
,
B Froehlich
Papers
Lightweight palm and finger tracking for real-time 3D gesture control
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pp. 19-26
by
G Hackenberg
,
R McCall
,
W Broll
Papers
Parameter estimation variance of the single point active alignment method in optical see-through head mounted display calibration
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pp. 27-34
by
M Axholt
,
M A Skoglund
,
Stephen D O'Connell
,
Matthew D Cooper
,
Stephen R Ellis
,
Anders Ynnerman
Papers
Random dot markers
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pp. 35-38
by
H Uchiyama
,
H Saito
Papers
Self-motion illusions in immersive virtual reality environments
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pp. 39-46
by
G Bruder
,
F Steinicke
,
P Wieland
Papers
Improving the realism in motion-based driving simulators by adapting tilt-translation technique to human perception
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pp. 47-50
by
A Stratulat
,
V Roussarie
,
J Vercher
,
C Bourdin
Papers
Psychophysical influence of mixed-reality visual stimulation on sense of hardness
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pp. 51-54
by
Y Hirano
,
A Kimura
,
F Shibata
,
H Tamura
Papers
An evaluation of navigational ability comparing Redirected Free Exploration with Distractors to Walking-in-Place and joystick locomotio interfaces
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pp. 55-62
by
T C Peck
,
H Fuchs
,
M C Whitton
Papers
Stable vision-aided navigation for large-area augmented reality
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pp. 63-70
by
T Oskiper
,
Han-Pang Chiu
,
Zhiwei Zhu
,
S Samaresekera
,
R Kumar
Papers
Recognition-driven 3D navigation in large-scale virtual environments
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pp. 71-74
by
Wei Guan
,
Suya You
,
U Neumann
Papers
An experimental analysis of the impact of Touch Screen Interaction techniques for 3-D positioning tasks
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pp. 75-82
by
M Veit
,
A Capobianco
,
D Bechmann
Papers
Performances of experienced and novice sportball players in heading virtual spinning soccer balls
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pp. 83-86
by
T Hoinville
,
A Naceri
,
J Ortiz
,
E Bernier
,
R Chellali
Papers
Could OKAN be an objective indicator of the susceptibility to visually induced motion sickness?
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pp. 87-90
by
Cuiting Guo
,
J Ji
,
R So
Papers
Comparing steering-based travel techniques for search tasks in a CAVE
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pp. 91-94
by
A von Kapri
,
T Rick
,
S Feiner
CRAM it! A comparison of virtual, live-action and written training systems for preparing personnel to work in hazardous environments
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pp. 95-102
by
Catherine Stocker
,
Ben Sunshine-Hill
,
John Drake
,
Ian Perera
,
Joseph T. Kider Jr.
,
Norman I. Badler
Papers
Shaping 3-D boxes: A full 9 degree-of-freedom docking experiment
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pp. 103-110
by
R Stenholt
,
C B Madsen
Papers
A virtual reality system for the simulation and manipulation of wireless communication networks
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pp. 111-114
by
T Rick
,
A von Kapri
,
T Kuhlen
Papers
Continual surface-based multi-projector blending for moving objects
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pp. 115-118
by
P Lincoln
,
G Welch
,
H Fuchs
Papers
Multi-sensorial field display: Presenting spatial distribution of airflow and odor
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pp. 119-122
by
H Matsukura
,
T Nihei
,
H Ishida
Papers
"Tap, squeeze and stir" the virtual world: Touching the different states of matter through 6DoF haptic interaction
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pp. 123-126
by
G Cirio
,
M Marchal
,
Aure´lien Le Gentil
,
Anatole Le´cuyer
Papers
Pseudo-gustatory display system based on cross-modal integration of vision, olfaction and gustation
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pp. 127-130
by
T Narumi
,
T Kajinami
,
S Nishizaka
,
T Tanikawa
,
M Hirose
Papers
Effective manipulation of virtual objects within arm's reach
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pp. 131-138
by
M Moehring
,
B Froehlich
Papers
Olfactory feedback system to improve the concentration level based on biological information
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pp. 139-142
by
M Miyaura
,
T Narumi
,
K Nishimura
,
T Tanikawa
,
M Hirose
Papers
Conformal visualization for partially-immersive platforms
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pp. 143-150
by
K Petkov
,
C Papadopoulos
,
Min Zhang
,
A E Kaufman
,
Xianfeng Gu
Papers
Velocity-dependent dynamic curvature gain for redirected walking
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pp. 151-158
by
C T Neth
,
J L Souman
,
D Engel
,
U Kloos
,
Heinrich H Bu¨lthoff
,
B J Mohler
Papers
Leveraging change blindness for redirection in virtual environments
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pp. 159-166
by
E A Suma
,
S Clark
,
D Krum
,
S Finkelstein
,
M Bolas
,
Z Warte
Papers
Shadow walking: An unencumbered locomotion technique for systems with under-floor projection
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pp. 167-170
by
D J Zielinski
,
R P McMahan
,
R B Brady
Papers
Simulator X: A scalable and concurrent architecture for intelligent realtime interactive systems
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pp. 171-174
by
M E Latoschik
,
H Tramberend
Papers
Mixed reality for supporting office devices troubleshooting
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pp. 175-178
by
F Roulland
,
S Castellani
,
P Valobra
,
V Ciriza
,
J O'Neill
,
Ye Deng
Papers
AR aided implant templating for unilateral fracture reduction and internal fixation surgery
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pp. 179-182
by
Shen Fangyang
,
Shen Yue
,
Qi Yue
Papers
Mobile Augmented Reality at the Hollywood Walk of Fame
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pp. 183-186
by
T Korah
,
J Wither
,
Yun-Ta Tsai
,
R Azuma
Papers
Posters
Freely available from IEEE.
pp. 1
Papers
Grasping virtual objects with multi-point haptics
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pp. 189-190
by
Quan-Zen Ang
,
B Horan
,
Z Najdovski
,
S Nahavandi
Papers
Augmented reality motion-based robotics off-line programming
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pp. 191-192
by
D Araque
,
R Diaz
,
B Perez-Gutierrez
,
A J Uribe
Papers
Olfactory display using a miniaturized pump and a SAW atomizer for presenting low-volatile scents
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pp. 193-194
by
Y Ariyakul
,
T Nakamoto
Papers
Acquiring knowledge-in-use in virtual training environments: A theory driven design process
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pp. 195-196
by
J Bertram
,
J Moskaliuk
,
U Cress
Papers
The use of interactive Virtual Prototypes for products specification in the concept design phase
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pp. 197-198
by
M Bordegoni
,
F Ferrise
,
J Lizaranzu
Papers
Effects of sensory feedback while interacting with graphical menus in virtual environments
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pp. 199-200
by
Nguyen-Thong Dang
,
V Perrot
,
D Mestre
Papers
A carom billiard to understand special relativity
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pp. 201-202
by
T Doat
,
E Parizot
,
J-M Vezien
Papers
Accelerated polyhedral visual hulls using OpenCL
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pp. 203-204
by
T Duckworth
,
D J Roberts
Papers
VEGI: Virtual Environment GUI Immersion system
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pp. 205-206
by
M Elfarargy
,
M Nagi
,
N Adly
Papers
MAR shopping assistant usage: Delay, error, and utility
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pp. 207-208
by
S Ganapathy
,
G J Anderson
,
I V Kozintsev
Papers
3D Arrow: A virtual pointer for immersive sculpting
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pp. 209-210
by
J´ero^me Grosjean
,
J´ero^me Simonin
,
E Galin
,
Ste´phane Me´rillou
Papers
Mobile Augmented Reality using scalable recognition and tracking
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pp. 211-212
by
Jaewon Ha
,
Jinki Jung
,
ByungOk Han
,
Kyusung Cho
,
H S Yang
Papers
On accelerating a volume-based haptic feedback algorithm
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pp. 213-214
by
Rui Hu
,
K Barner
,
K Steiner
Papers
Peripheral visual information and its effect on the perception of egocentric depth in virtual and augmented environments
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pp. 215-216
by
J A Jones
,
J E Swan
,
G Singh
,
S R Ellis
Papers
3D Haptic modeling system using ungrounded pen-shaped kinesthetic display
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pp. 217-218
by
S Kamuro
,
K Minamizawa
,
S Tachi
Papers
Altered reality: Augmenting and diminishing reality in real time
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pp. 219-220
by
Crystian Wendel M Leao
,
Joao Paulo Lima
,
V Teichrieb
,
E S Albuquerque
,
J Kelner
Papers
Dual interactions between multi-display and smartphone for collaborative design and sharing
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pp. 221-222
by
Jae Yeol Lee
,
Min Seok Kim
,
Dong Woo Seo
,
Chil-Woo Lee
,
Jae Sung Kim
,
Sang Min Lee
Papers
Bimanual gestural interface for virtual environments
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pp. 223-224
by
Julien-Charles Le´vesque
,
D Laurendeau
,
M Mokhtari
Papers
Designing a reconfigurable multimodal and collaborative supervisor for Virtual Environment
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pp. 225-226
by
P Martin
,
P Bourdot
Papers
Design of a tactile display to support materials perception in virtual environments
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pp. 227-228
by
M Mengoni
,
B Colaiocco
,
M Peruzzini
,
M Germani
Papers
IMAGE -- Complex situation understanding: An immersive concept development
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pp. 229-230
by
M Mokhtari
,
E Boivin
,
D Laurendeau
,
S Comtois
,
D Ouellet
,
J Levesque
,
E Ouellet
Papers
Detection of divided planar object for augmented reality applications
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pp. 231-232
by
Shinya Nishizaka
,
Takuji Narumi
,
Tomohiro Tanikawa
,
Michitaka Hirose
Papers
A design for a smartphone-based head mounted display
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pp. 233-234
by
J L Olson
,
D M Krum
,
E A Suma
,
M Bolas
Papers
A little unreality in a realistic replica environment degrades distance estimation accuracy
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pp. 235-236
by
L Phillips
,
V Interrante
Papers
Virtual game show host -- Dr. Chestr
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pp. 237-238
by
Raghavi Sakpal
,
Dale-Marie Wilson
Papers
Immersive ParaView: A community-based, immersive, universal scientific visualization application
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pp. 239-240
by
N Shetty
,
A Chaudhary
,
D Coming
,
W R Sherman
,
P O'Leary
,
E T Whiting
,
S Su
Papers
Depth judgment tasks and environments in near-field augmented reality
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pp. 241-242
by
G Singh
,
J Edward Swan
,
J A Jones
,
S R Ellis
An initial exploration of conversational errors as a novel method for evaluating virtual human experiences
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pp. 243-244
by
Richard Skarbez
,
Aaron Kotranza
,
Frederick P. Brooks Jr.
,
Benjamin Lok
,
Mary C. Whitton
Papers
Full body haptic display for low-cost racing car driving simulators
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pp. 245-246
by
A Steinemann
,
S Tschudi
,
A Kunz
Papers
FAAST: The Flexible Action and Articulated Skeleton Toolkit
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pp. 247-248
by
E A Suma
,
B Lange
,
A Rizzo
,
D M Krum
,
M Bolas
Papers
Pilot study on the spatial and temporal accuracies of hitting a high-speed virtual ball in tennis simulation
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pp. 249-250
by
Fong Wee Teck
Papers
Scalable content for urban applications
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pp. 251-252
by
J D Toro
,
P Figueroa
Papers
Demos
Freely available from IEEE.
pp. 1
Papers
SiXton's curse -- Simulator X demonstration
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pp. 255-256
by
M Fischbach
,
D Wiebusch
,
A Giebler-Schubert
,
M E Latoschik
,
S Rehfeld
,
H Tramberend
Papers
A remote mobile collaborative AR system for learning in physics
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pp. 257-258
by
Jian Gu
,
Nai Li
,
H Been-Lirn Duh
Demo — Altered reality: Augmenting and diminishing reality in real time
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pp. 259-260
by
Crystian Wendel M. Leão
,
João Paulo Lima
,
Veronica Teichrieb
,
Eduardo S. Albuquerque
,
Judith Kelner
Papers
"Left Arm Up!" Interactive Yoga training in virtual environment
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pp. 261-262
by
Zhiqiang Luo
,
Weiting Yang
,
Zhong Qiang Ding
,
Lili Liu
,
I-Ming Chen
,
Song Huat Yeo
,
Keck Voon Ling
,
H B.-L Duh
Papers
An interactive virtual try on
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pp. 263-264
by
N Magnenat-Thalmann
,
P Volino
,
B Kevelham
,
M Kasap
,
Qui Tran
,
M Are´valo
,
G Priya
,
N Cadi
Papers
MetaCookie+
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pp. 265-266
by
T Narumi
,
S Nishizaka
,
T Kajinami
,
T Tanikawa
,
M Hirose
Papers
Detection of divided planar object for augmented reality applications
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pp. 267-268
by
S Nishizaka
,
T Narumi
,
T Tanikawa
,
M Hirose
Papers
An adaptive color marker for Spatial Augmented Reality environments and visual feedback
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pp. 269-270
by
R T Smith
,
M R Marner
,
B H Thomas
Papers
Random dot markers
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pp. 271-272
by
Hideaki Uchiyama
,
Hideo Saito
Papers
Panels
Freely available from IEEE.
pp. 273-276
Papers
Author index
Freely available from IEEE.
pp. 1
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