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Proceedings
VS-GAMES
VS-GAMES 2013
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2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)
Sept. 11 2013 to Sept. 13 2013
Poole, United Kingdom
Table of Contents
Title Page
Freely available from IEEE.
pp. i-i
[Copyright notice]
Freely available from IEEE.
pp. i-i
Preface
Freely available from IEEE.
pp. i-i
Committees
Freely available from IEEE.
pp. i-iii
Keynote Speeches [2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)]
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pp. i-iii
by
Adrian David Cheok
,
Anthony Steed
,
Christopher Peters
2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) - Table of contents
Freely available from IEEE.
pp. i-iii
Author index
Freely available from IEEE.
pp. i-ii
A video game prototype for speech rehabilitation
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pp. 1-4
by
Diego Loaiza
,
Claudia Oviedo
,
Andres Castillo
,
Anita Portilla
,
Gloria Alvarez
,
Diego Linares
,
Andres Navarro
,
Gloria A. Ivarez
Affective educational games: Utilizing emotions in game-based learning
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pp. 1-8
by
Phillip Wilkinson
An initial study to assess the perceived realism of agent crowd behaviour in a virtual city
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pp. 1-8
by
Stuart O'Connor
,
Fotis Liarokapis
,
Christopher Peters
Antsworld - a Tangible Interface for an Interactive Ant Foraging Simulator
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pp. 1-4
by
Muharrem Yildirim
,
David Tinapple
Assessing Brain-Computer Interfaces for Controlling Serious Games
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pp. 1-4
by
Fotis Liarokapis
,
Athanasios Vourvopoulos
,
Alina Ene
,
Panagiotis Petridis
Choosing the Infrastructure for Entertainment and Serious Computer Games - a Whiteroom Benchmark for Game Engine Selection
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pp. 1-8
by
Eike Falk Anderson
,
Leigh McLoughlin
,
Joe Watson
,
Sam Holmes
,
Peter Jones
,
Hayden Pallett
,
Brendan Smith
Combining Storytelling Tradition and Pervasive Gaming
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pp. 1-4
by
Paula Alavesa
,
Daniele Zanni
Converting Sedentary Games to Exergames: A Case Study with a Car Racing Game
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pp. 1-8
by
Rongkai Guo
,
John Quarles
Educational games - Are they worth the effort? A literature survey of the effectiveness of serious games
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pp. 1-8
by
Per Backlund
,
Maurice Hendrix
Efficient Mesoscopic Simulations for Persistent Agents in 3D-Applications and Games
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pp. 1-8
by
Thomas Dettmar
,
Sven Seele
,
Rainer Herpers
,
Peter Becker
,
Christian Bauckhage
Engaging Engineering Students with Gamification
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pp. 1-8
by
Gabriel Barata
,
Sandra Gama
,
Joaquim Jorge
,
Daniel Goncalves
Federation Technology and Virtual Worlds for Learning: Research Trends and Opportunities Towards Identity Federation
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pp. 1-4
by
Goncalo Cruz
,
Antonio Costa
,
Paulo Martins
,
Ramiro Goncalves
,
Joao Barroso
From the outside Looking In: Creating a Serious 'art Game in India - a Case Study
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pp. 1-3
by
Padmini Ray Murray
,
Souvik Mukherjee
Gameful Pedagogy and Collaborative Learning a Case Study of the Netsx Project
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pp. 1-7
by
Anna Feigenbaum
,
Alexander Feigenbaum
Green Gang Vs. Captain Carbon. Integration of Automated Data Collection and Ecological Footprint Feedback in a Smartphone-Based Social Game for Carbon Saving
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pp. 1-2
by
Sebastian Seebauer
,
Martin Berger
,
Karl-Heinz Kettl
,
Markus Moser
How Does Usability Impact Motivation in Augmented Reality Serious Games for Education?
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pp. 1-8
by
Vicente Ferrer
,
Alex Perdomo
,
Hazem Rashed-Ali
,
Carmen Fies
,
John Quarles
Is Serious Games Design Political? The Competing Logics When Using a Game Engine
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pp. 1-2
by
Edouard Pignot
Marketing Tourism via Electronic Games: Understanding the Motivation of Tourist Players
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pp. 1-8
by
Feifei Xu
,
Feng Tian
,
Dimitrios Buhalis
,
Jessika Weber
Measuring Climate Change Knowledge in a Social Media Game with a Purpose
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pp. 1-8
by
Sebastian Seebauer
MeTycoon: A game-based approach to career guidance
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pp. 1-6
by
Ian Dunwell
,
Petros Lameras
,
Sara de Freitas
,
Panos Petridis
,
Kam Star
,
Maurice Hendrix
,
Sylvester Arnab
Playing Entrepreneurship as a Memorable Experience for All Sorts of Talented Warriors
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pp. 1-2
by
Emiliano Labrador
,
Oscar Garcia
,
Albert Cubeles
,
Paul Fox
Serious Game Design: Motivating Students through a Balance of Fun and Learning
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pp. 1-7
by
Christopher Franzwa
,
Ying Tang
,
Aaron Johnson
Serious Games in Formal Medical Education: An Experimental Study
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pp. 1-8
by
Claudia Ribeiro
,
Tiago Antunes
,
Micaela Monteiro
,
Joao Pereira
Sharing Experiences with Serious Games - the Edugamelab Rating Tool for Parents and Teachers
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pp. 1-4
by
Maurice Hendrix
,
Per Backlund
,
Mikael Lebram
,
Henrik Lundqvist
Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual Environments
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pp. 1-4
by
Christopher J. Bass
,
Eike Falk Anderson
Spatial Choices in an Educational Geogame
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pp. 1-4
by
Dominik Kremer
,
Christoph Schlieder
,
Barbara Feulner
,
Ulrike Ohl
Survey and Evaluation of Mpeg-4 Based 3D Character Animation Frameworks
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pp. 1-8
by
Ricardo Parreira Duarte
,
Abdennour El Rhalibi
,
Christopher Carter
,
Madjid Merabti
Technology Challenges of Virtual Worlds in Education and Training - Research Directions
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pp. 1-5
by
Leonel Morgado
Transferring a Virtual Environment Client Session between Independent Opensimulator Installations
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pp. 1-3
by
Justin Clark-Casey
Use of gaming sensors and customised exergames for parkinson's disease rehabilitation: A proposed virtual reality framework
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pp. 1-5
by
Ioannis Paraskevopoulos
,
Emmanuel Tsekleves
Vr-Based Safety Evaluation of Automatically Controlled Machine Tools
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pp. 1-4
by
Rainer Herpers
,
David Scherfgen
,
Moritz Vieth
,
Timur Saitov
,
Sandra Felsner
,
Thomas Hofhammer
,
Michael Schaefer
,
Michael Huelke
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