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2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)

Sept. 11 2013 to Sept. 13 2013

Poole, United Kingdom

Table of Contents

Title PageFreely available from IEEE.pp. i-i
[Copyright notice]Freely available from IEEE.pp. i-i
PrefaceFreely available from IEEE.pp. i-i
CommitteesFreely available from IEEE.pp. i-iii
Author indexFreely available from IEEE.pp. i-ii
Affective educational games: Utilizing emotions in game-based learningFull-text access may be available. Sign in or learn about subscription options.pp. 1-8
Antsworld - a Tangible Interface for an Interactive Ant Foraging SimulatorFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
Assessing Brain-Computer Interfaces for Controlling Serious GamesFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
Combining Storytelling Tradition and Pervasive GamingFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
Converting Sedentary Games to Exergames: A Case Study with a Car Racing GameFull-text access may be available. Sign in or learn about subscription options.pp. 1-8
Educational games - Are they worth the effort? A literature survey of the effectiveness of serious gamesFull-text access may be available. Sign in or learn about subscription options.pp. 1-8
Engaging Engineering Students with GamificationFull-text access may be available. Sign in or learn about subscription options.pp. 1-8
From the outside Looking In: Creating a Serious 'art Game in India - a Case StudyFull-text access may be available. Sign in or learn about subscription options.pp. 1-3
Gameful Pedagogy and Collaborative Learning a Case Study of the Netsx ProjectFull-text access may be available. Sign in or learn about subscription options.pp. 1-7
Is Serious Games Design Political? The Competing Logics When Using a Game EngineFull-text access may be available. Sign in or learn about subscription options.pp. 1-2
Marketing Tourism via Electronic Games: Understanding the Motivation of Tourist PlayersFull-text access may be available. Sign in or learn about subscription options.pp. 1-8
Measuring Climate Change Knowledge in a Social Media Game with a PurposeFull-text access may be available. Sign in or learn about subscription options.pp. 1-8
MeTycoon: A game-based approach to career guidanceFull-text access may be available. Sign in or learn about subscription options.pp. 1-6
Playing Entrepreneurship as a Memorable Experience for All Sorts of Talented WarriorsFull-text access may be available. Sign in or learn about subscription options.pp. 1-2
Serious Game Design: Motivating Students through a Balance of Fun and LearningFull-text access may be available. Sign in or learn about subscription options.pp. 1-7
Serious Games in Formal Medical Education: An Experimental StudyFull-text access may be available. Sign in or learn about subscription options.pp. 1-8
Spatial Choices in an Educational GeogameFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
Technology Challenges of Virtual Worlds in Education and Training - Research DirectionsFull-text access may be available. Sign in or learn about subscription options.pp. 1-5
Transferring a Virtual Environment Client Session between Independent Opensimulator InstallationsFull-text access may be available. Sign in or learn about subscription options.pp. 1-3
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