Abstract
The computing resource of animation-based rendering based on WAN are distributed, heterogeneous, dynamical, so resource management and scheduling are challenging task, the performance evaluation, performance analysis and performance prediction have become increasingly important. In this paper, rendering pretreatment mechanism is introduced at first, then based on a detailed analysis of computing NRD (Node Reliability Degree) and multi-granularity segmentation for task, the resource scheduling strategy based on prediction is proposed, which provides a distributed solution for resource scheduling in distributed rendering environment.