Abstract
Graphics rendering remains one of the most compute-intensive and memory-bound applications of GPUs and has been driving their push for performance and energy efficiency since its inception. Early GPU architectures focused only on accelerating graphics rendering and implemented dedicated a fixed-function rendering units. Today’s GPUs have become more programmable to address the complexity and diversity of modern graphics workloads while still accelerating several components of the graphics pipeline in fixed-function hardware.Generalizing the GPU microarchitecture and implement some of its graphics hardware blocks in software can save area that can be used to expand the generic pipeline, especially in mobile systems-on-chips environments where power and area is scarce.In this work, we propose a RISC-V-based hybrid GPU architecture that accelerates the graphics pipeline without paying the cost of a full hardware graphics pipeline. We evaluated the design on an Altera Arria 10 FPGA running at 200 MHz.