2021 International Conference on Advanced Learning Technologies (ICALT)
Download PDF

Abstract

Despite the proven benefits of Serious Games when compared to traditional e-learning, uptake of game-based learning in mainstream education is still very low. Increasing uptake requires making suitable games easier to deploy as an activity type in existing e-learning platforms, without compromising game quality or increase development cost; and leveraging data generated by players to improve their learning outcomes. We briefly discuss available e-learning standards to address these issues and describe our current standards-based approach to both game deployment and evaluation (including learning analytics).
Like what you’re reading?
Already a member?
Get this article FREE with a new membership!

Related Articles