Abstract
This paper describes the design and implementation of a recognition server for online handwritten Japanese text. Currently, fast and accurate recognition of online handwritten characters requires a high-performance CPU and a large memory space. However, PDA and other small portable devices lack the qualification. On the other hand, data transmission speed is getting remarkably higher. To solve the CPU and memory constraint on a client and avail the speed-up of transmission, we employ a network environment and build an a recognition server. This paper descrives network data flow transmission, client/server architecture and presents performance.