Proceedings of the 34th Annual Hawaii International Conference on System Sciences
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Abstract

The concepts of some of the most popular games can be extended to become suitable as a presentation shell that can accommodate a wide variety of educational contents. As an example, the popular “Concentration” board game was implemented as a Java applet that permits the teacher to define the underlying tasks independently in XML form based on an expressive grammar. The tasks can be accumulated within a database and lessons can be defined through filtering the database with based on keywords, difficulty levels and other task attributes. Preliminary experience indicates that such a game cannot only replace regular exams, but also be employed as a learning tool without sacrificing its appeal as a game. To help clarify the students' user models an “observer” module that records all the student interactions and an “analyzer” module that displays graphs summarizing the interactions will augment the game.

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