2022 8th Annual International Conference on Network and Information Systems for Computers (ICNISC)
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Abstract

Nowadays, gaming is very popular among the young generation, and game players use heterogeneous devices to play games from cloud/server and PC installation/mobile app. Better gaming can be considered as where the game runs smoothly, speedy, and quickly responds to the user's input. The game player and developer are unaware of how a better gaming experience will be achieved. In this paper, we used quality of experience (QoE) to assess the game experience of game players by using different ways of gaming such as PC installation, Mobile app, and online from server/cloud using both devices. The results show that the PC installation method provides a better QoE for both games, whereas, gaming online from server/cloud using both devices gave the worst user experience.
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