2014 IEEE 3rd International Conference on Serious Games and Applications for Health (SeGAH)
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Abstract

This work describes the development process of the interface of an educational game that is aimed at children with hemophilia. The development and evaluation process used the dynamic Braindraw, Participatory Heuristic Evaluation and Beta Test and involved the end users of the game: children with hemophilia. The hypothesis is that children learn more about the disease through the game, which motivates them in an interactive practice. The experiments performed confirmed that the children with hemophilia learned more about the disease with the game.
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