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2013 IEEE Symposium on 3D User Interfaces (3DUI)

March 16 2013 to March 17 2013

Orlando, FL

Table of Contents

Visualization and graphics technical committeeFreely available from IEEE.pp. ix-ix
Natural user interface hardwareFull-text access may be available. Sign in or learn about subscription options.pp. xii-xii
User-defined gestural interaction: A study on gesture memorizationFull-text access may be available. Sign in or learn about subscription options.pp. 7-10
Effects and optimization of visual-proprioceptive discrepancy reduction for virtual graspingFull-text access may be available. Sign in or learn about subscription options.pp. 11-14
Flexible spaces: Dynamic layout generation for infinite walking in virtual environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 39-42
Design and implementation of an immersive virtual reality system based on a smartphone platformFull-text access may be available. Sign in or learn about subscription options.pp. 43-46
Expressing animated performances through puppeteeringFull-text access may be available. Sign in or learn about subscription options.pp. 59-66
Virtual archery with tangible interactionFull-text access may be available. Sign in or learn about subscription options.pp. 67-70
Tactile flow on seat pan modulates perceived forward velocityFull-text access may be available. Sign in or learn about subscription options.pp. 71-77
Redirected Touching: Training and adaptation in warped virtual spacesFull-text access may be available. Sign in or learn about subscription options.pp. 79-86
Navigating in virtual environments with 360° omnidirectional renderingFull-text access may be available. Sign in or learn about subscription options.pp. 95-98
Optimal 3D selection technique assignment using real-time contextual analysisFull-text access may be available. Sign in or learn about subscription options.pp. 107-110
Effects of visual conflicts on 3D selection task performance in stereoscopic display environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 115-118
Hook: Heuristics for selecting 3D moving objects in dense target environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 119-122
Poster: Depth and rate estimation for chest compression CPR with smartphoneFull-text access may be available. Sign in or learn about subscription options.pp. 125-126
Poster: Virtual reality interaction using mobile devicesFull-text access may be available. Sign in or learn about subscription options.pp. 127-128
Poster: Markerless fingertip-based 3D interaction for handheld augmented reality in a small workspaceFull-text access may be available. Sign in or learn about subscription options.pp. 129-130
Poster: Evolution and usability of ubiquitous immersive 3D interfacesFull-text access may be available. Sign in or learn about subscription options.pp. 131-132
Poster: Collaborative adjustment of selection areas for polygonal modellingFull-text access may be available. Sign in or learn about subscription options.pp. 135-136
Poster: Lifted road map view on windshield displayFull-text access may be available. Sign in or learn about subscription options.pp. 139-140
Poster: Portable integral photography input/ output system using tablet PC and fly's eye lensesFull-text access may be available. Sign in or learn about subscription options.pp. 141-142
Poster: Head motion transmission based on center of rotationFull-text access may be available. Sign in or learn about subscription options.pp. 145-146
Poster: Volume Cracker: A bimanual 3D interaction technique for analysis of raw volumetric dataFull-text access may be available. Sign in or learn about subscription options.pp. 147-148
Poster: 3D sketching and flexible input for surface design: A case studyFull-text access may be available. Sign in or learn about subscription options.pp. 149-150
Poster: Gesture-based control of avatars for social TVFull-text access may be available. Sign in or learn about subscription options.pp. 151-152
Poster: Spatial Augmented Reality user interface techniques for room size modeling tasksFull-text access may be available. Sign in or learn about subscription options.pp. 155-156
Poster: Puppetooner: A puppet-based system to interconnect real and virtual spaces for 3D animationsFull-text access may be available. Sign in or learn about subscription options.pp. 159-160
Poster: 3-Point++: A new technique for 3D manipulation of virtual objectsFull-text access may be available. Sign in or learn about subscription options.pp. 165-166
Poster: Real-time gesture detection for multi-touch devicesFull-text access may be available. Sign in or learn about subscription options.pp. 167-168
Poster: Real time hand pose recognition with depth sensors for mixed reality interfacesFull-text access may be available. Sign in or learn about subscription options.pp. 171-172
Poster: Paving the way into virtual reality - A transition in five stagesFull-text access may be available. Sign in or learn about subscription options.pp. 175-176
Poster: Using the whole body for multi-channel gestural interfaceFull-text access may be available. Sign in or learn about subscription options.pp. 177-178
Poster: 3D referencing for remote task assistance in augmented realityFull-text access may be available. Sign in or learn about subscription options.pp. 179-180
Poster: Say it to see it: A speech based immersive model retrieval systemFull-text access may be available. Sign in or learn about subscription options.pp. 181-182
Poster: Auditory feedback of contact state during object manipulationFull-text access may be available. Sign in or learn about subscription options.pp. 185-186
Poster: Real-time markerless kinect based finger tracking and hand gesture recognition for HCIFull-text access may be available. Sign in or learn about subscription options.pp. 187-188
Immersive 3D modeling with Blender and off-the-shelf hardwareFull-text access may be available. Sign in or learn about subscription options.pp. 191-192
CaveCAD: Architectural design in the CAVEFull-text access may be available. Sign in or learn about subscription options.pp. 193-194
DIY World Builder: An immersive level-editing systemFull-text access may be available. Sign in or learn about subscription options.pp. 195-196
MakeVR: A 3D world-building interfaceFull-text access may be available. Sign in or learn about subscription options.pp. 197-198
SculptUp: A rapid, immersive 3D modeling environmentFull-text access may be available. Sign in or learn about subscription options.pp. 199-200
Building worlds with strokesFull-text access may be available. Sign in or learn about subscription options.pp. 203-204
Low-cost 3DUI using hand tracking and controllersFull-text access may be available. Sign in or learn about subscription options.pp. 205-206
ARWand for an augmuented world builderFull-text access may be available. Sign in or learn about subscription options.pp. 207-208
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