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Proceedings
3DUI
3DUI 2013
Generate Citations
2013 IEEE Symposium on 3D User Interfaces (3DUI)
March 16 2013 to March 17 2013
Orlando, FL
Table of Contents
Visualization and graphics technical committee
Freely available from IEEE.
pp. ix-ix
Natural user interface hardware
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pp. xii-xii
by
Patrick Baudisch
ForceExtension: Extending isotonic position-controlled multi-touch gestures with rate-controlled force sensing for 3D manipulation
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pp. 3-6
by
Jia Wang
,
Robert W. Lindeman
User-defined gestural interaction: A study on gesture memorization
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pp. 7-10
by
Jean-Francois Jego
,
Alexis Paljic
,
Philippe Fuchs
Effects and optimization of visual-proprioceptive discrepancy reduction for virtual grasping
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pp. 11-14
by
Mores Prachyabrued
,
Christoph W. Borst
Is the user trained? Assessing performance and cognitive resource demands in the Virtusphere
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pp. 15-22
by
William E. Marsh
,
Tim Hantel
,
Christoph Zetzsche
,
Kerstin Schill
Latency and avatars in Virtual Environments and the effects on gait for persons with mobility impairments
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pp. 23-30
by
Gayani Samaraweera
,
Rongkai Guo
,
John Quarles
Tapping-In-Place: Increasing the naturalness of immersive walking-in-place locomotion through novel gestural input
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pp. 31-38
by
Niels C. Nilsson
,
Stefania Serafin
,
Morten H. Laursen
,
Kasper S. Pedersen
,
Erik Sikstrom
,
Rolf Nordahl
Flexible spaces: Dynamic layout generation for infinite walking in virtual environments
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pp. 39-42
by
Khrystyna Vasylevska
,
Hannes Kaufmann
,
Mark Bolas
,
Evan A. Suma
Design and implementation of an immersive virtual reality system based on a smartphone platform
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pp. 43-46
by
Anthony Steed
,
Simon Julier
Punching ducks for post-stroke neurorehabilitation: System design and initial exploratory feasibility study
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pp. 47-54
by
Patrick S. Dukes
,
Austen Hayes
,
Larry F. Hodges
,
Michelle Woodbury
A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing
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pp. 55-58
by
Pierre Gaucher
,
Ferran Argelaguet
,
Jerome Royan
,
Anatole Lecuyer
Expressing animated performances through puppeteering
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pp. 59-66
by
Takaaki Shiratori
,
Moshe Mahler
,
Warren Trezevant
,
Jessica K. Hodgins
Virtual archery with tangible interaction
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pp. 67-70
by
Simon Thiele
,
Laurid Meyer
,
Christian Geiger
,
Daniel Drochtert
,
Bjorn Woldecke
Tactile flow on seat pan modulates perceived forward velocity
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pp. 71-77
by
Tomohiro Amemiya
,
Koichi Hirota
,
Yasushi Ikei
Redirected Touching: Training and adaptation in warped virtual spaces
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pp. 79-86
by
Luv Kohli
,
Mary C. Whitton
,
Frederick P. Brooks
An evaluation of two simple methods for representing heaviness in immersive virtual environments
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pp. 87-94
by
Johannes Hummel
,
Janki Dodiya
,
Robin Wolff
,
Andreas Gerndt
,
Torsten Kuhlen
Navigating in virtual environments with 360° omnidirectional rendering
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pp. 95-98
by
Jerome Ardouin
,
Anatole Lecuyer
,
Maud Marchal
,
Eric Marchand
Touch & Detach: Ungrouping and observation methods for complex virtual objects using an elastic metaphor
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pp. 99-106
by
Mai Otsuki
,
Tsutomu Oshita
,
Asako Kimura
,
Fumihisa Shibata
,
Hideyuki Tamura
Optimal 3D selection technique assignment using real-time contextual analysis
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pp. 107-110
by
Jeffrey Cashion
,
Chadwick Wingrave
,
Joseph J. LaViola
The god-finger method for improving 3D interaction with virtual objects through simulation of contact area
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pp. 111-114
by
Anthony Talvas
,
Maud Marchal
,
Anatole Lecuyer
Effects of visual conflicts on 3D selection task performance in stereoscopic display environments
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pp. 115-118
by
Gerd Bruder
,
Frank Steinicke
,
Wolfgang Sturzlinger
Hook: Heuristics for selecting 3D moving objects in dense target environments
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pp. 119-122
by
Michael Ortega
Poster: Depth and rate estimation for chest compression CPR with smartphone
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pp. 125-126
by
Tomohiro Amemiya
,
Taro Maeda
Poster: Virtual reality interaction using mobile devices
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pp. 127-128
by
Sahar A. Aseeri
,
Daniel Acevedo-Feliz
,
Jurgen Schulze
Poster: Markerless fingertip-based 3D interaction for handheld augmented reality in a small workspace
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pp. 129-130
by
Huidong Bai
,
Lei Gao
,
Mark Billinghurst
Poster: Evolution and usability of ubiquitous immersive 3D interfaces
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pp. 131-132
by
Aryabrata Basu
,
Kyle Johnsen
,
Kenneth Bogert
Poster: Comparing usability of a single versus dual interaction metaphor in a multitask healthcare simulation
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pp. 133-134
by
Lauren Cairco Dukes
,
Jeffrey Bertrand
,
Manan Gupta
,
Rowan Armstrong
,
Tracy Fasolino
,
Sabarish Babu
,
Larry F. Hodges
Poster: Collaborative adjustment of selection areas for polygonal modelling
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pp. 135-136
by
Adrien Girard
,
Yacine Bellik
,
Malika Auvray
,
Mehdi Ammi
Poster: A pilot study on stepwise 6-DoF manipulation of virtual 3D objects using smartphone in wearable augmented reality environment
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pp. 137-138
by
Taejin Ha
,
Woontack Woo
Poster: Lifted road map view on windshield display
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pp. 139-140
by
Takaya Kawamata
,
Itaru Kitahara
,
Yoshinari Kameda
,
Yuichi Ohta
Poster: Portable integral photography input/ output system using tablet PC and fly's eye lenses
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pp. 141-142
by
Yusuke Kawano
,
Kazuhisa Yanaka
Poster: Investigation on the peripheral visual field for information display with real and virtual wide field-of-view see-through HMDs
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pp. 143-144
by
Naohiro Kishishita
,
Jason Orlosky
,
Tomohiro Mashita
,
Kiyoshi Kiyokawa
,
Haruo Takemura
Poster: Head motion transmission based on center of rotation
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pp. 145-146
by
Daisuke Kondo
,
Hiroyuki Iizuka
,
Hideyuki Ando
,
Taro Maeda
Poster: Volume Cracker: A bimanual 3D interaction technique for analysis of raw volumetric data
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pp. 147-148
by
Bireswar Laha
,
Doug A. Bowman
Poster: 3D sketching and flexible input for surface design: A case study
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pp. 149-150
by
Anamary Leal
,
Doug A. Bowman
Poster: Gesture-based control of avatars for social TV
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pp. 151-152
by
Gyushik An
,
Gyeongmin Ji
,
Kang Hoon Lee
Poster: Prototyping natural interactions in virtual studio environments by demonstrationby - Combining spatial mapping with gesture following
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pp. 153-154
by
Dionysios Marinos
,
Bjorn Woldecke
,
Chris Geiger
Poster: Spatial Augmented Reality user interface techniques for room size modeling tasks
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pp. 155-156
by
Michael R. Marner
,
Bruce H. Thomas
Poster: Creating a user-specific perspective view for mobile mixed reality systems on smartphones
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pp. 157-158
by
Yuki Matsuda
,
Fumihisa Shibata
,
Asako Kimura
,
Hideyuki Tamura
Poster: Puppetooner: A puppet-based system to interconnect real and virtual spaces for 3D animations
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pp. 159-160
by
Kohei Matsumura
,
Yasuyuki Sumi
Poster: A wearable augmented reality system with haptic feedback and its performance in virtual assembly tasks
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pp. 161-162
by
Kazuya Murakami
,
Ryo Kiyama
,
Takuji Narumi
,
Tomohiro Tanikawa
,
Michitaka Hirose
Poster: A three dimensional interface device by the wire tip position measurement using two linear image sensors and a rotary encoder
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pp. 163-164
by
Jun Murayama
,
Yuta Wakui
,
Yukihiro Hirata
,
Makoto Sato
,
Tetsuya Harada
Poster: 3-Point++: A new technique for 3D manipulation of virtual objects
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pp. 165-166
by
Thi Thuong Huyen Nguyen
,
Thierry Duval
Poster: Real-time gesture detection for multi-touch devices
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pp. 167-168
by
Francisco R. Ortega
,
Armando Barreto
,
Naphtali Rishe
,
Malek Adjouadi
,
Fetemeh Abyarjoo
Poster: The effect of target size and force feedback on 3D selection within a co-located visual-haptic immersive virtual environment
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pp. 169-170
by
Vijay M. Pawar
,
Anthony Steed
Poster: Real time hand pose recognition with depth sensors for mixed reality interfaces
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pp. 171-172
by
Byungkyu Kang
,
Mathieu Rodrigue
,
Tobias Hollerer
,
Hwasup Lim
Poster: Observing change in crowded data sets in 3D space - Visualizing gene expression in human tissues
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pp. 173-174
by
Marcin Rogowski
,
Carlo V. Cannistraci
,
Gregorio Alanis-Lobato
,
Philip Weber
,
Timothy Ravasi
,
Jurgen Schulze
,
Daniel Acevedo-Feliz
Poster: Paving the way into virtual reality - A transition in five stages
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pp. 175-176
by
Daniel Sproll
,
Jacob Freiberg
,
Timofey Grechkin
,
Bernhard E. Riecke
Poster: Using the whole body for multi-channel gestural interface
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pp. 177-178
by
William Steptoe
,
Lu Zhao
Poster: 3D referencing for remote task assistance in augmented reality
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pp. 179-180
by
Ohan Oda
,
Mengu Sukan
,
Steven Feiner
,
Barbara Tversky
Poster: Say it to see it: A speech based immersive model retrieval system
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pp. 181-182
by
Ross Tredinnick
,
Kevin Ponto
Poster: MagicLensVS - Towards a flexible framework for quick setup of visual feedback in a virtual studio
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pp. 183-184
by
Bjorn Woldecke
,
Dionysios Marinos
,
Chris Geiger
Poster: Auditory feedback of contact state during object manipulation
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pp. 185-186
by
Xiaoshu Zhou
,
Koichi Hirota
Poster: Real-time markerless kinect based finger tracking and hand gesture recognition for HCI
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pp. 187-188
by
Arun Kulshreshth
,
Chris Zorn
,
Joseph J. LaViola
Immersive 3D modeling with Blender and off-the-shelf hardware
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pp. 191-192
by
Tuukka M. Takala
,
Meeri Makarainen
,
Perttu Hamalainen
CaveCAD: Architectural design in the CAVE
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pp. 193-194
by
Cathleen E. Hughes
,
Lelin Zhang
,
Jurgen P. Schulze
,
Eve Edelstein
,
Eduardo Macagno
DIY World Builder: An immersive level-editing system
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pp. 195-196
by
Jia Wang
,
Owen Leach
,
Robert W. Lindeman
MakeVR: A 3D world-building interface
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pp. 197-198
by
Jason Jerald
,
Paul Mlyniec
,
Arun Yoganandan
,
Amir Rubin
,
Dan Paullus
,
Simon Solotko
SculptUp: A rapid, immersive 3D modeling environment
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pp. 199-200
by
Kevin Ponto
,
Ross Tredinnick
,
Aaron Bartholomew
,
Carrie Roy
,
Dan Szafir
,
Daniel Greenheck
,
Joe Kohlmann
The Wonderland Builder: Using storytelling to guide dream-like interaction
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pp. 201-202
by
Camille Barot
,
Kevin Carpentier
,
Marie Collet
,
Andrea Cuella-Martin
,
Vincent Lanquepin
,
Mathilde Muller
,
Esteban Pasquier
,
Loic Picavet
,
Arthur Van Ceulen
,
Kevin Wagrez
Building worlds with strokes
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pp. 203-204
by
David Cochard
,
Pierre Rahier
,
Sébastien Saigo
,
Mageri Filali Maltouf
Low-cost 3DUI using hand tracking and controllers
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pp. 205-206
by
Kasper Hald
ARWand for an augmuented world builder
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pp. 207-208
by
Taejin Ha
,
Woontack Woo
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