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Proceedings
3DUI
3DUI 2014
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2014 IEEE Symposium on 3D User Interfaces (3DUI)
March 29 2014 to March 30 2014
MN, USA
Table of Contents
Title page
Freely available from IEEE.
pp. i-i
Copyright page
Freely available from IEEE.
pp. ii-ii
Contents
Freely available from IEEE.
pp. iii-vi
Contest sponsors
Freely available from IEEE.
pp. vii-vii
Symposium chair message
Freely available from IEEE.
pp. viii-viii
by
Anatole Lecuyer
,
Rob Lindeman
,
Frank Steinicke
IEEE visualization and graphics technical committee (VGTC)
Freely available from IEEE.
pp. ix-ix
Organizing committee
Freely available from IEEE.
pp. x-x
Paper reviewers
Freely available from IEEE.
pp. xi-xi
Keynote speaker: Interacting in spatial augmented reality
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pp. xii-xii
by
Andy Wilson
Papers
Freely available from IEEE.
pp. 1-2
Mid-air interactions above stereoscopic interactive tables
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pp. 3-10
by
Daniel Mendes
,
Fernando Fonseca
,
Bruno Araujo
,
Alfredo Ferreira
,
Joaquim Jorge
Analysis of direct selection in head-mounted display environments
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pp. 11-18
by
Paul Lubos
,
Gerd Bruder
,
Frank Steinicke
Visual feedback for virtual grasping
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pp. 19-26
by
Mores Prachyabrued
,
Christoph W. Borst
Stretch ‘n’ cut: Method for observing and ungrouping complex virtual objects in 3D space using elastic band metaphor
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pp. 27-30
by
Mai Otsuki
,
Asako Kimura
,
Fumihisa Shibata
,
Hideyuki Tamura
An evaluation of a smart-phone-based menu system for immersive virtual environments
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pp. 31-34
by
Sascha Gebhardt
,
Sebastian Pick
,
Thomas Oster
,
Bernd Hentschel
,
Torsten Kuhlen
A study of street-level navigation techniques in 3D digital cities on mobile touch devices
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pp. 35-38
by
Jacek Jankowski
,
Thomas Hulin
,
Martin Hachet
Slicing techniques for handheld augmented reality
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pp. 39-42
by
Paul Issartel
,
Florimond Gueniat
,
Mehdi Ammi
Game cane: An assistive 3DUI for rehabilitation games
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pp. 43-46
by
Miguel Cantu
,
Eric Espinoza
,
Rongkai Guo
,
John Quarles
Ramps are better than stairs to reduce cybersickness in applications based on a HMD and a Gamepad
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pp. 47-50
by
Jose L. Dorado
,
Pablo A. Figueroa
HybridSpace: Integrating 3D freehand input and stereo viewing into traditional desktop applications
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pp. 51-58
by
Natalia Bogdan
,
Tovi Grossman
,
George Fitzmaurice
The Virtual Mitten: A novel interaction paradigm for visuo-haptic manipulation of objects using grip force
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pp. 59-66
by
Merwan Achibet
,
Maud Marchal
,
Ferran Argelaguet
,
Anatole Lecuyer
Design and evaluation of mouse cursors in a stereoscopic desktop environment
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pp. 67-70
by
Leila Schemali
,
Elmar Eisemann
Feet movement in desktop 3D interaction
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pp. 71-74
by
Adalberto L. Simeone
,
Eduardo Velloso
,
Jason Alexander
,
Hans Gellersen
Interaction-free calibration for optical see-through head-mounted displays based on 3D Eye localization
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pp. 75-82
by
Yuta Itoh
,
Gudrun Klinker
How wrong can you be: Perception of static orientation errors in mixed reality
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pp. 83-90
by
Jacob B. Madsen
,
Rasmus Stenholt
Evaluating dynamic-adjustment of stereo view parameters in a multi-scale virtual environment
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pp. 91-98
by
Isaac Cho
,
Jialei Li
,
Zachary Wartell
3D sound memory in virtual environments
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pp. 99-102
by
Kyla A. McMullen
,
Gregory H. Wakefield
A comparison of different methods for reducing the unintended positional drift accompanying walking-in-place locomotion
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pp. 103-110
by
Niels Christian Nilsson
,
Stefania Serafin
,
Rolf Nordahl
Planning redirection techniques for optimal free walking experience using model predictive control
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pp. 111-118
by
Thomas Nescher
,
Ying-Yin Huang
,
Andreas Kunz
Reorientation in virtual environments using interactive portals
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pp. 119-122
by
Sebastian Freitag
,
Dominik Rausch
,
Torsten Kuhlen
Posters
Freely available from IEEE.
pp. 127-128
Poster: Modeling insertion point for general purpose haptic device simulations for minimally invasive surgeries
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pp. 129-130
by
Salim Chemlal
,
Krzysztof J. Rechowicz
,
Mohammad F. Obeid
,
Frederic D. McKenzie
Poster: Towards supporting situational awareness using tactile feedback
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pp. 131-132
by
Flynn Wolf
,
Philip Feldman
,
Ravi Kuber
Poster: Integration of a haptic rendering algorithm based on voxelized and point-sampled structures into the physics engine Bullet
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pp. 133-134
by
Mikel Sagardia
,
Theodoros Stouraitis
,
João Lopes e Silva
Poster: Evaluation of a smart tablet's interface for 3D interaction
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pp. 135-136
by
Daniel R. Mestre
,
Vincent Perrot
Poster: Amplitude test for input devices for system control in immersive virtual environment
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pp. 137-138
by
Nina Thornemann Hansen
,
Kasper Hald
,
Rasmus Stenholt
Poster: Designing effective travel techniques with bare-hand interaction
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pp. 139-140
by
Mahdi Nabiyouni
,
Bireswar Laha
,
Doug A. Bowman
Poster: 3DintEx - A tool to explore interactively the structural and behavioral aspects of system models in 3D environments
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pp. 141-142
by
Ragaad AlTarawneh
,
Andreas Griesser
,
Jens Bauer
,
Shah Rukh Humayoun
,
Achim Ebert
Poster: Superhumans: A 3DUI design metaphor
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pp. 143-144
by
Ahmed E. Mostafa
,
Ehud Sharlin
,
Mario Costa Sousa
Poster: Evaluation of immersive visualization techniques for 3D object retrieval
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pp. 145-146
by
Diogo Henriques
,
Daniel Mendes
,
Pedro Pascoal
,
Isabel Trancoso
,
Alfredo Ferreira
Poster: Wearable input device for smart glasses based on a wristband-type motion-aware touch panel
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pp. 147-148
by
Jooyeun Ham
,
Jonggi Hong
,
Youngkyoon Jang
,
Seung Hwan Ko
,
Woontack Woo
Poster: Applying Kanban to healthcare via immersive 3D virtual reality
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pp. 149-150
by
F. Daniel Nicolalde
,
Vito Freese
,
Kevin Ponto
,
Ross Tredinnick
,
Megan Kinneberg
Poster: Guided tour creation in immersive virtual environments
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pp. 151-152
by
Sebastian Pick
,
Andrea Bonsch
,
Irene Tedjo-Palczynski
,
Bernd Hentschel
,
Torsten Kuhlen
Poster: Exploring the integrality and separability of the Leap Motion Controller for direct manipulation 3D interaction
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pp. 153-154
by
Panagiotis Apostolellis
,
Brennon Bortz
,
Mi Peng
,
Nicholas Polys
,
Andy Hoegh
Poster: Kinect-based automatic scoring system for spasmodic torticollis
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pp. 155-156
by
Takuto Nakamura
,
Narihiro Nishimura
,
Takashi Asahi
,
Genko Oyama
,
Michi Sato
,
Hiroyuki Kajimoto
Poster: BrainTrek - An immersive environment for investigating neuronal tissue
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pp. 157-158
by
Michael Morehead
,
Quinn Jones
,
Jared Blatt
,
Paul Holcomb
,
Juergen Schultz
,
Tom DeFanti
,
Mark Ellisman
,
Gianfranco Doretto
,
George A. Spirou
Poster: Investigating viewpoint visualizations for click & go navigation
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pp. 159-160
by
Benjamin Nuernberger
,
Steffen Gauglitz
,
Tobias Hollerer
,
Matthew Turk
Poster: Immersive point cloud virtual environments
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pp. 161-162
by
Gerd Bruder
,
Frank Steinicke
,
Andreas Nuchter
Poster: Rapid development of natural user interaction using kinect sensors and VRPN
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pp. 163-164
by
Timothy B. Morgan
,
Diana Jarrell
,
Judy M. Vance
Poster: Dynamic adaptation of 3D selection techniques for suitability across diverse scenarios
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pp. 165-166
by
Jeffrey Cashion
,
Joseph J. LaViola
Poster: Understanding of spatial gestural motor space: A study on cursorless absolute freehand pointing on large displays
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pp. 167-168
by
Seungjae Oh
,
Heejin Kim
,
Min K. Chung
Poster: Bimanual design of deformable objects thanks to the multi-tool visual metaphor
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pp. 169-170
by
Morgan Le Chenechal
,
Maud Marchal
,
Bruno Arnaldi
Poster: Automatic termination and route guide for 3D scanning based on area limitation
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pp. 171-172
by
Yuuki Ueba
,
Nobuchika Sakata
,
Shogo Nishida
Poster: Exploring 3D volumetric medical data using mobile devices
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pp. 173-174
by
Teddy Seyed
,
Francisco Marinho Rodrigues
,
Frank Maurer
,
Anthony Tang
Poster: Design and development of a virtual reality system for vocational rehabilitation of individuals with disabilities
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pp. 175-176
by
Evren Bozgeyikli
,
Lal Bozgeyikli
,
Matthew Clevenger
,
Andrew Raij
,
Redwan Alqasemi
,
Rajiv Dubey
Poster: Applying tactile languages for 3D navigation
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pp. 177-178
by
Victor Adriel de J. Oliveira
,
Anderson Maciel
Poster: A comparative study of metaphors for investigating augmented reality artifacts
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pp. 179-180
by
Kimberly Zeitz
,
Rebecca Zeitz
,
Congwu Tao
,
Nicholas Polys
Interactive breadboard activity simulation (IBAS) for psychomotor skills education in electrical circuitry
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pp. 181-182
by
Dhaval Parmar
,
Jeffrey Bertrand
,
Blair Shannon
,
Sabarish V. Babu
,
Kapil Madathil
,
Melissa Zelaya
,
Tianwei Wang
,
John Wagner
,
Kristin Frady
,
Anand K. Gramopadhye
Contest
Freely available from IEEE.
pp. 183-184
Slice-n-Swipe: A free-hand gesture user interface for 3D point cloud annotation
Freely available from IEEE.
pp. 185-186
by
Felipe Bacim
,
Mahdi Nabiyouni
,
Doug A. Bowman
Bi-manual gesture interaction for 3D cloud point selection and annotation using COTS
Freely available from IEEE.
pp. 187-188
by
Marcio Cabral
,
Andre Montes
,
Olavo Belloc
,
Rodrigo Ferraz
,
Fernando Teubl
,
Fabio Doreto
,
Roseli Lopes
,
Marcelo Zuffo
The point walker multi-label approach
Freely available from IEEE.
pp. 189-190
by
Hernandi Krammes
,
Marcio M. Silva
,
Theodoro Mota
,
Matheus T. Tura
,
Anderson Maciel
,
Luciana Nedel
Touching the Cloud: Bimanual annotation of immersive point clouds
Freely available from IEEE.
pp. 191-192
by
Paul Lubos
,
Rudiger Beimler
,
Markus Lammers
,
Frank Steinicke
Go'Then'Tag: A 3-D point cloud annotation technique
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pp. 193-194
by
Manuel Veit
,
Antonio Capobianco
Adaptive navigation for virtual environments
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pp. 123-126
by
Ferran Argelaguet
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