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2014 IEEE Symposium on 3D User Interfaces (3DUI)

March 29 2014 to March 30 2014

MN, USA

Table of Contents

Title pageFreely available from IEEE.pp. i-i
Copyright pageFreely available from IEEE.pp. ii-ii
ContentsFreely available from IEEE.pp. iii-vi
Contest sponsorsFreely available from IEEE.pp. vii-vii
Symposium chair messageFreely available from IEEE.pp. viii-viii
Organizing committeeFreely available from IEEE.pp. x-x
Paper reviewersFreely available from IEEE.pp. xi-xi
Keynote speaker: Interacting in spatial augmented realityFull-text access may be available. Sign in or learn about subscription options.pp. xii-xii
PapersFreely available from IEEE.pp. 1-2
Mid-air interactions above stereoscopic interactive tablesFull-text access may be available. Sign in or learn about subscription options.pp. 3-10
Analysis of direct selection in head-mounted display environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 11-18
Visual feedback for virtual graspingFull-text access may be available. Sign in or learn about subscription options.pp. 19-26
A study of street-level navigation techniques in 3D digital cities on mobile touch devicesFull-text access may be available. Sign in or learn about subscription options.pp. 35-38
Slicing techniques for handheld augmented realityFull-text access may be available. Sign in or learn about subscription options.pp. 39-42
Game cane: An assistive 3DUI for rehabilitation gamesFull-text access may be available. Sign in or learn about subscription options.pp. 43-46
Ramps are better than stairs to reduce cybersickness in applications based on a HMD and a GamepadFull-text access may be available. Sign in or learn about subscription options.pp. 47-50
Design and evaluation of mouse cursors in a stereoscopic desktop environmentFull-text access may be available. Sign in or learn about subscription options.pp. 67-70
Feet movement in desktop 3D interactionFull-text access may be available. Sign in or learn about subscription options.pp. 71-74
Interaction-free calibration for optical see-through head-mounted displays based on 3D Eye localizationFull-text access may be available. Sign in or learn about subscription options.pp. 75-82
How wrong can you be: Perception of static orientation errors in mixed realityFull-text access may be available. Sign in or learn about subscription options.pp. 83-90
Evaluating dynamic-adjustment of stereo view parameters in a multi-scale virtual environmentFull-text access may be available. Sign in or learn about subscription options.pp. 91-98
3D sound memory in virtual environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 99-102
Planning redirection techniques for optimal free walking experience using model predictive controlFull-text access may be available. Sign in or learn about subscription options.pp. 111-118
Reorientation in virtual environments using interactive portalsFull-text access may be available. Sign in or learn about subscription options.pp. 119-122
PostersFreely available from IEEE.pp. 127-128
Poster: Towards supporting situational awareness using tactile feedbackFull-text access may be available. Sign in or learn about subscription options.pp. 131-132
Poster: Evaluation of a smart tablet's interface for 3D interactionFull-text access may be available. Sign in or learn about subscription options.pp. 135-136
Poster: Amplitude test for input devices for system control in immersive virtual environmentFull-text access may be available. Sign in or learn about subscription options.pp. 137-138
Poster: Designing effective travel techniques with bare-hand interactionFull-text access may be available. Sign in or learn about subscription options.pp. 139-140
Poster: Superhumans: A 3DUI design metaphorFull-text access may be available. Sign in or learn about subscription options.pp. 143-144
Poster: Applying Kanban to healthcare via immersive 3D virtual realityFull-text access may be available. Sign in or learn about subscription options.pp. 149-150
Poster: Guided tour creation in immersive virtual environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 151-152
Poster: Investigating viewpoint visualizations for click & go navigationFull-text access may be available. Sign in or learn about subscription options.pp. 159-160
Poster: Immersive point cloud virtual environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 161-162
Poster: Rapid development of natural user interaction using kinect sensors and VRPNFull-text access may be available. Sign in or learn about subscription options.pp. 163-164
Poster: Dynamic adaptation of 3D selection techniques for suitability across diverse scenariosFull-text access may be available. Sign in or learn about subscription options.pp. 165-166
Poster: Bimanual design of deformable objects thanks to the multi-tool visual metaphorFull-text access may be available. Sign in or learn about subscription options.pp. 169-170
Poster: Automatic termination and route guide for 3D scanning based on area limitationFull-text access may be available. Sign in or learn about subscription options.pp. 171-172
Poster: Exploring 3D volumetric medical data using mobile devicesFull-text access may be available. Sign in or learn about subscription options.pp. 173-174
Poster: Applying tactile languages for 3D navigationFull-text access may be available. Sign in or learn about subscription options.pp. 177-178
Poster: A comparative study of metaphors for investigating augmented reality artifactsFull-text access may be available. Sign in or learn about subscription options.pp. 179-180
ContestFreely available from IEEE.pp. 183-184
Go'Then'Tag: A 3-D point cloud annotation techniqueFull-text access may be available. Sign in or learn about subscription options.pp. 193-194
Adaptive navigation for virtual environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 123-126
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