Default Cover Image

2015 IEEE Symposium on 3D User Interfaces (3DUI)

March 23 2015 to March 24 2015

Arles, France

Table of Contents

Title pageFreely available from IEEE.pp. 1-1
Copyright pageFreely available from IEEE.pp. 1-1
ContentsFreely available from IEEE.pp. iii-vi
Symposium chair messageFreely available from IEEE.pp. vii-vii
IEEE Visualization and Graphics Technical Committee (VGTC)Freely available from IEEE.pp. viii-viii
CommitteesFreely available from IEEE.pp. ix-ix
Paper reviewersFreely available from IEEE.pp. x-x
Keynote speakerFreely available from IEEE.pp. xi-xi
PapersFreely available from IEEE.pp. 1-2
March-and-Reach: A realistic ladder climbing techniqueFull-text access may be available. Sign in or learn about subscription options.pp. 15-18
Practical chirocentric 3DUI platform for immersive environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 31-34
Creating an impression of virtual liquid by modeling Japanese sake bottle vibrationsFull-text access may be available. Sign in or learn about subscription options.pp. 35-38
A virtual reality simulator for training endodontics procedures using manual filesFull-text access may be available. Sign in or learn about subscription options.pp. 39-42
LazyNav: 3D ground navigation with non-critical body partsFull-text access may be available. Sign in or learn about subscription options.pp. 43-50
Evaluation of 3D virtual cursor offset techniques for navigation tasks in a multi-display virtual environmentFull-text access may be available. Sign in or learn about subscription options.pp. 59-66
Characterizing embodied interaction in First and Third Person Perspective viewpointsFull-text access may be available. Sign in or learn about subscription options.pp. 67-72
Evaluating stereo vision and user tracking in mixed reality tasks!Full-text access may be available. Sign in or learn about subscription options.pp. 81-88
Volumetric calibration and registration of multiple RGBD-sensors into a joint coordinate systemFull-text access may be available. Sign in or learn about subscription options.pp. 89-96
Comparing indirect and direct touch in a stereoscopic interaction taskFull-text access may be available. Sign in or learn about subscription options.pp. 105-108
Finger-based manipulation in immersive spaces and the real worldFull-text access may be available. Sign in or learn about subscription options.pp. 109-116
3D virtual hand pointing with EMS and vibration feedbackFull-text access may be available. Sign in or learn about subscription options.pp. 117-120
IDS: The intent driven selection method for natural user interfacesFull-text access may be available. Sign in or learn about subscription options.pp. 121-128
Handymenu: Integrating menu selection into a multifunction smartphone-based VR controllerFull-text access may be available. Sign in or learn about subscription options.pp. 129-132
Evaluation of a bimanual simultaneous 7DOF interaction technique in virtual environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 133-136
A robust inside-out approach for 3D interaction with large displaysFull-text access may be available. Sign in or learn about subscription options.pp. 137-140
PostersFreely available from IEEE.pp. 141-142
Utilization of variation in stereoscopic depth for encoding aspects of non-spatial dataFull-text access may be available. Sign in or learn about subscription options.pp. 143-144
Methods to reduce cybersickness and enhance presence for in-place navigation techniquesFull-text access may be available. Sign in or learn about subscription options.pp. 145-146
Conflict resolution models on usefulness within multi-user collaborative virtual environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 147-148
Towards interactive authoring tools for composing spatializationFull-text access may be available. Sign in or learn about subscription options.pp. 151-152
Hacking HTML5 canvas to create a stereo 3D rendererFull-text access may be available. Sign in or learn about subscription options.pp. 155-156
Aughanded Virtuality - the hands in the virtual environmentFull-text access may be available. Sign in or learn about subscription options.pp. 157-158
Freehand vs. micro gestures in the car: Driving performance and user experienceFull-text access may be available. Sign in or learn about subscription options.pp. 159-160
Tangible virtual kitchen for the rehabilitation of Alzheimer's patientsFull-text access may be available. Sign in or learn about subscription options.pp. 161-162
Learning from rehabilitation: A bi-manual interface approachFull-text access may be available. Sign in or learn about subscription options.pp. 163-164
INSPECT: Extending plane-casting for 6-DOF controlFull-text access may be available. Sign in or learn about subscription options.pp. 165-166
VisuaLift Studio: Study on motion platform using elevatorFull-text access may be available. Sign in or learn about subscription options.pp. 167-168
Penetra3D: A penetrable, interactive, 360-degree viewable displayFull-text access may be available. Sign in or learn about subscription options.pp. 169-170
Mapping 2D input to 3D immersive spatial augmented realityFull-text access may be available. Sign in or learn about subscription options.pp. 171-172
Distance perception during cooperative virtual locomotionFull-text access may be available. Sign in or learn about subscription options.pp. 173-174
A novel 3D user interface for the immersive design reviewFull-text access may be available. Sign in or learn about subscription options.pp. 175-176
Immersive ROS-integrated framework for robot teleoperationFull-text access may be available. Sign in or learn about subscription options.pp. 177-178
An interactive web-based tool for breast reduction surgery simulationFull-text access may be available. Sign in or learn about subscription options.pp. 181-182
Integrated view-input interaction method for mobile ARFull-text access may be available. Sign in or learn about subscription options.pp. 187-188
Impact of annotation dimensionality under variable task complexity in remote guidanceFull-text access may be available. Sign in or learn about subscription options.pp. 189-190
Spatially-multiplexed MIMO markersFull-text access may be available. Sign in or learn about subscription options.pp. 191-192
A multi-touch finger gesture based low-fatigue VR travel frameworkFull-text access may be available. Sign in or learn about subscription options.pp. 193-194
Contest [breaker page]Freely available from IEEE.pp. 195-196
ChromaChord: A virtual musical instrumentFull-text access may be available. Sign in or learn about subscription options.pp. 201-202
Interval Player: Designing a virtual musical instrument using in-air gesturesFull-text access may be available. Sign in or learn about subscription options.pp. 203-204
The digital IntonarumoriFull-text access may be available. Sign in or learn about subscription options.pp. 207-208
Showing 67 out of 67