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Proceedings
3DUI
3DUI 2015
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2015 IEEE Symposium on 3D User Interfaces (3DUI)
March 23 2015 to March 24 2015
Arles, France
Table of Contents
Title page
Freely available from IEEE.
pp. 1-1
Copyright page
Freely available from IEEE.
pp. 1-1
Contents
Freely available from IEEE.
pp. iii-vi
Symposium chair message
Freely available from IEEE.
pp. vii-vii
by
Rob Lindeman
,
Frank Steinicke
,
Bruce Thomas
IEEE Visualization and Graphics Technical Committee (VGTC)
Freely available from IEEE.
pp. viii-viii
Committees
Freely available from IEEE.
pp. ix-ix
Paper reviewers
Freely available from IEEE.
pp. x-x
Keynote speaker
Freely available from IEEE.
pp. xi-xi
by
Mark Billinghurst
Papers
Freely available from IEEE.
pp. 1-2
Comparing the performance of natural, semi-natural, and non-natural locomotion techniques in virtual reality
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pp. 3-10
by
Mahdi Nabiyouni
,
Ayshwarya Saktheeswaran
,
Doug A. Bowman
,
Ambika Karanth
Design and evaluation of a visual acclimation aid for a semi-natural locomotion device
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pp. 11-14
by
Mahdi Nabiyouni
,
Siroberto Scerbo
,
Vincent DeVito
,
Stefan Smolen
,
Patrick Starrin
,
Doug A. Bowman
March-and-Reach: A realistic ladder climbing technique
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pp. 15-18
by
Chengyuan Lai
,
Ryan P. McMahan
,
James Hall
Bema: A multimodal interface for expert experiential analysis of political assemblies at the Pnyx in ancient Greece
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pp. 19-26
by
Kyungyoon Kim
,
Bret Jackson
,
Ioannis Karamouzas
,
Moses Adeagbo
,
Stephen J. Guy
,
Richard Graff
,
Daniel F. Keefe
3D visualization to mitigate weather hazards in the flight deck: Findings from a user study
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pp. 27-30
by
Catherine Letondal
,
Cedric Zimmerman
,
Jean-Luc Vinot
,
Stephane Conversy
Practical chirocentric 3DUI platform for immersive environments
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pp. 31-34
by
C. Papadopoulos
,
H. Choi
,
J. Sinha
,
K. Yun
,
A. E. Kaufman
,
D. Samaras
,
B. Laha
Creating an impression of virtual liquid by modeling Japanese sake bottle vibrations
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pp. 35-38
by
Sakiko Ikeno
,
Ryuta Okazaki
,
Taku Hachisu
,
Hiroyuki Kajimoto
A virtual reality simulator for training endodontics procedures using manual files
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pp. 39-42
by
Tales Bogoni
,
Roberta Scarparo
,
Marcio Pinho
LazyNav: 3D ground navigation with non-critical body parts
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pp. 43-50
by
Emilie Guy
,
Parinya Punpongsanon
,
Daisuke Iwai
,
Kosuke Sato
,
Tamy Boubekeur
A spatial partitioning heuristic for automatic adjustment of the 3D navigation speed in multiscale virtual environments
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pp. 51-58
by
Henrique Taunay
,
Vinicius Rodrigues
,
Rodrigo Braga
,
Pablo Elias
,
Luciano Reis
,
Alberto Raposo
Evaluation of 3D virtual cursor offset techniques for navigation tasks in a multi-display virtual environment
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pp. 59-66
by
Jialei Li
,
Isaac Cho
,
Zachary Wartell
Characterizing embodied interaction in First and Third Person Perspective viewpoints
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pp. 67-72
by
Henrique G. Debarba
,
Eray Molla
,
Bruno Herbelin
,
Ronan Boulic
Dealing with frame cancellation for stereoscopic displays in 3D user interfaces
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pp. 73-80
by
Jeremy Lacoche
,
Morgan Le Chenechal
,
Sebastien Chalme
,
Jerome Royan
,
Thierry Duval
,
Valerie Gouranton
,
Eric Maisel
,
Bruno Arnaldi
Evaluating stereo vision and user tracking in mixed reality tasks!
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pp. 81-88
by
Andrea Albarelli
,
Augusto Celentano
,
Luca Cosmo
Volumetric calibration and registration of multiple RGBD-sensors into a joint coordinate system
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pp. 89-96
by
Stephan Beck
,
Bernd Froehlich
Carryover effects of calibration to visual and proprioceptive information on near field distance judgments in 3D user interaction
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pp. 97-104
by
Elham Ebrahimi
,
Bliss M. Altenhoff
,
Christopher C. Pagano
,
Sabarish V. Babu
Comparing indirect and direct touch in a stereoscopic interaction task
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pp. 105-108
by
Adalberto L. Simeone
,
Hans Gellerseny
Finger-based manipulation in immersive spaces and the real world
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pp. 109-116
by
Emmanuelle Chapoulie
,
Theophanis Tsandilas
,
Lora Oehlberg
,
Wendy Mackay
,
George Drettakis
3D virtual hand pointing with EMS and vibration feedback
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pp. 117-120
by
Max Pfeiffer
,
Wolfgang Stuerzlinger
IDS: The intent driven selection method for natural user interfaces
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pp. 121-128
by
Frol Periverzov
,
Horea Ilies
Handymenu: Integrating menu selection into a multifunction smartphone-based VR controller
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pp. 129-132
by
Nicholas G. Lipari
,
Christoph W. Borst
Evaluation of a bimanual simultaneous 7DOF interaction technique in virtual environments
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pp. 133-136
by
Isaac Cho
,
Zachary Wartell
A robust inside-out approach for 3D interaction with large displays
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pp. 137-140
by
David Scherfgen
,
Rainer Herpers
,
Timur Saitov
Posters
Freely available from IEEE.
pp. 141-142
Utilization of variation in stereoscopic depth for encoding aspects of non-spatial data
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pp. 143-144
by
Ragaad AlTarawneh
,
Shah Rukh Humayoun
,
Achim Ebert
Methods to reduce cybersickness and enhance presence for in-place navigation techniques
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pp. 145-146
by
Jose L. Dorado
,
Pablo A. Figueroa
Conflict resolution models on usefulness within multi-user collaborative virtual environments
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pp. 147-148
by
Aida Erfanian
,
Yaoping Hu
Haptic ChairIO: A system to study the effect of wind and floor vibration feedback on spatial orientation in VEs
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pp. 149-150
by
Mi Feng
,
Robert W. Lindeman
,
Hazem Abdel-Moati
,
Jacob C. Lindeman
Towards interactive authoring tools for composing spatialization
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pp. 151-152
by
Jeremie Garcia
,
Jean Bresson
,
Thibaut Carpentier
Framework for remote collaborative interaction in virtual environments based on proximity
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pp. 153-154
by
Mar Gonzalez-Franco
,
Mark Hall
,
Devon Hansen
,
Karl Jones
,
Paul Hannah
,
Pablo Bermell-Garcia
Hacking HTML5 canvas to create a stereo 3D renderer
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pp. 155-156
by
Diego Gonzalez-Zuniga
,
Jordi Carrabina
Aughanded Virtuality - the hands in the virtual environment
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pp. 157-158
by
Tobias Gunther
,
Ingmar S. Franke
,
Rainer Groh
Freehand vs. micro gestures in the car: Driving performance and user experience
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pp. 159-160
by
Renate Hauslschmid
,
Benjamin Menrad
,
Andreas Butz
Tangible virtual kitchen for the rehabilitation of Alzheimer's patients
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pp. 161-162
by
Thuong N Hoang
,
Deborah A Foloppe
,
Paul Richard
Learning from rehabilitation: A bi-manual interface approach
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pp. 163-164
by
S. Hoermann
,
J. Collins
,
H. Regenbrecht
INSPECT: Extending plane-casting for 6-DOF control
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pp. 165-166
by
Nicholas Katzakis
,
Robert J. Teather
,
Kiyoshi Kiyokawa
,
Haruo Takemura
VisuaLift Studio: Study on motion platform using elevator
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pp. 167-168
by
Masahiro Koge
,
Taku Hachisu
,
Hiroyuki Kajimoto
Penetra3D: A penetrable, interactive, 360-degree viewable display
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pp. 169-170
by
Praneeth Kumar
,
Pattie Maes
Mapping 2D input to 3D immersive spatial augmented reality
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pp. 171-172
by
Michael R. Marner
,
Ross T. Smith
,
Bruce H. Thomas
Distance perception during cooperative virtual locomotion
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pp. 173-174
by
William E. Marsh
,
Jean-Remy Chardonnet
,
Frederic Merienne
A novel 3D user interface for the immersive design review
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pp. 175-176
by
Andrea Martini
,
Lucio Colizzi
,
Francesco Chionna
,
Francesco Argese
,
Mauro Bellone
,
Piero Cirillo
,
Vito Palmieri
Immersive ROS-integrated framework for robot teleoperation
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pp. 177-178
by
Lorenzo Peppoloni
,
Filippo Brizzi
,
Carlo Alberto Avizzano
,
Emanuele Ruffaldi
Encountered haptic Augmented Reality interface for remote examination
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pp. 179-180
by
Emanuele Ruffaldi
,
Alessandro Filippeschi
,
Filippo Brizzi
,
Juan Manuel Jacinto
,
Carlo Alberto Avizzano
An interactive web-based tool for breast reduction surgery simulation
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pp. 181-182
by
Pedro Salgueiro
,
Salvador Abreu
,
Jose Rolo
,
Stephane Clain
Buyers satisfaction in a virtual fitting room scenario based on realism of avatar
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pp. 183-184
by
Qi Sun
,
Seyedkoosha Mirhosseini
,
Ievgeniia Gutenko
,
Ji Hwan Park
,
Charilaos Papadopoulos
,
Bireswar Laha
,
Arie Kaufman
Exact interactions executed with new technique estimating positions of virtual objects by using human body movements
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pp. 185-186
by
Masahiro Suzuki
,
Hiroshi Unno
,
Kazutake Uehira
Integrated view-input interaction method for mobile AR
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pp. 187-188
by
Tomohiro Tanikawa
,
Hidenori Uzuka
,
Takuji Narumi
,
Michitaka Hirose
Impact of annotation dimensionality under variable task complexity in remote guidance
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pp. 189-190
by
Philipp Tiefenbacher
,
Tobias Gehrlich
,
Gerhard Rigoll
Spatially-multiplexed MIMO markers
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pp. 191-192
by
Hideaki Uchiyama
,
Shinichiro Haruyama
,
Atsushi Shimada
,
Hajime Nagahara
,
Rin-ichiro Taniguchi
A multi-touch finger gesture based low-fatigue VR travel framework
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pp. 193-194
by
Zhixin Yan
,
Robert W. Lindeman
Contest [breaker page]
Freely available from IEEE.
pp. 195-196
3DUIdol - 6th Annual 3DUI Contest
Freely available from IEEE.
pp. 197-197
by
Rongkai Guo
,
Michael Marner
,
Benjamin Weyers
Crosscale: A 3D virtual musical instrument interface
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pp. 199-200
by
Marcio Cabral
,
Andre Montes
,
Gabriel Roque
,
Olavo Belloc
,
Mario Nagamura
,
Regis R A Faria
,
Fernando Teubl
,
Celso Kurashima
,
Roseli Lopes
,
Marcelo Zuffo
ChromaChord: A virtual musical instrument
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pp. 201-202
by
John Fillwalk
Interval Player: Designing a virtual musical instrument using in-air gestures
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pp. 203-204
by
Wallace Lages
,
Mahdi Nabiyouni
,
Javier Tibau
,
Doug A. Bowman
Wedge: A musical interface for building and playing composition-appropriate immersive environments
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pp. 205-206
by
Alec G. Moore
,
Michael J. Howell
,
Addison W. Stiles
,
Nicolas S. Herrera
,
Ryan P. McMahan
The digital Intonarumori
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pp. 207-208
by
Stefania Serafin
,
Amalia De Götzen
,
Smilen Dimitrov
,
Steven Gelineck
,
Cumhur Erkut
,
Niels Christian Nilsson
,
Francesco Grani
,
Rolf Nordahl
,
Stefano Trento
Cirque des bouteilles: The art of blowing on bottles
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pp. 209-210
by
Daniel Zielasko
,
Dominik Rausch
,
Yuen C. Law
,
Thomas C. Knott
,
Sebastian Pick
,
Sven Porsche
,
Joachim Herber
,
Johannes Hummel
,
Torsten W. Kuhlen
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