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Proceedings
3DUI
3DUI 2016
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2016 IEEE Symposium on 3D User Interfaces (3DUI)
March 19 2016 to March 20 2016
Greenville, SC, USA
Table of Contents
Title page
Freely available from IEEE.
pp. 1-1
[Copyright notice]
Freely available from IEEE.
pp. 1-1
Contents
Freely available from IEEE.
pp. iii-vi
Symposium chair message
Freely available from IEEE.
pp. vii-vii
IEEE visualization and graphics technical committee (VGTC)
Freely available from IEEE.
pp. viii-viii
Organizing committee
Freely available from IEEE.
pp. ix-ix
Paper reviewers
Freely available from IEEE.
pp. x-x
Keynote speaker: Getting real
Freely available from IEEE.
pp. xi-xi
by
Steven K. Feiner
Papers
Freely available from IEEE.
pp. 1-1
DesktopGlove: A multi-finger force feedback interface separating degrees of freedom between hands
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pp. 3-12
by
Merwan Achibet
,
Géry Casiez
,
Maud Marchai
Indirect touch manipulation for interaction with stereoscopic displays
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pp. 13-22
by
Adalberto L. Simeone
D3PART: A new model for redistribution and plasticity of 3D user interfaces
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pp. 23-26
by
Jérémy Lacoche
,
Thierry Duval
,
Bruno Arnaldi
,
Eric Maisel
,
Jérôme Royan
Let your fingers do the walking: A unified approach for efficient short-, medium-, and long-distance travel in VR
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pp. 27-30
by
Zhixin Yan
,
Robert W. Lindeman
,
Arindam Dey
The benefits of rotational head tracking
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pp. 31-38
by
Swaroop K. Pal
,
Marriam Khan
,
Ryan P. McMahan
Guidance field: Potential field to guide users to target locations in virtual environments
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pp. 39-48
by
Ryohei Tanaka
,
Takuji Narumi
,
Tomohiro Tanikawa
,
Michitaka Hirose
Eye tracking for locomotion prediction in redirected walking
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pp. 49-58
by
Markus Zank
,
Andreas Kunz
Motive compass: Navigation interface for locomotion in virtual environments constructed with spherical images
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pp. 59-62
by
Ryohei Tanaka
,
Takuji Narumi
,
Tomohiro Tanikawa
,
Michitaka Hirose
Automated path prediction for redirected walking using navigation meshes
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pp. 63-66
by
Mahdi Azmandian
,
Timofey Grechkin
,
Mark Bolas
,
Evan Suma
Automatic speed adjustment for travel through immersive virtual environments based on viewpoint quality
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pp. 67-70
by
Sebastian Freitag
,
Benjamin Weyers
,
Torsten W. Kuhlen
Full-body tracking using a sensor array system and laser-based sweeps
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pp. 71-80
by
Shahidul Islam
,
Bogdan Ionescu
,
Cristian Gadea
,
Dan Ionescu
A sliding window approach to natural hand gesture recognition using a custom data glove
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pp. 81-90
by
Granit Luzhnica
,
Jorg Simon
,
Elisabeth Lex
,
Viktoria Pammer
Proactive haptic articulation for intercommunication in collaborative virtual environments
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pp. 91-94
by
Victor Adriel de Jesus Oliveira
,
Luciana Nedel
,
Anderson Maciel
An initial exploration of a multi-sensory design space: Tactile support for walking in immersive virtual environments
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pp. 95-104
by
Mi Feng
,
Arindam Dey
,
Robert W. Lindeman
Curvature manipulation techniques in redirection using haptic cues
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pp. 105-108
by
Keigo Matsumoto
,
Yuki Ban
,
Takuji Narumi
,
Tomohiro Tanikawa
,
Michitaka Hirose
SWIFTER: Design and evaluation of a speech-based text input metaphor for immersive virtual environments
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pp. 109-112
by
Sebastian Pick
,
Andrew S. Puika
,
Torsten W. Kuhlen
Evaluation of hands-free HMD-based navigation techniques for immersive data analysis
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pp. 113-119
by
Daniel Zielasko
,
Sven Horn
,
Sebastian Freitag
,
Benjamin Weyers
,
Torsten W. Kuhlen
Visual feedback to improve the accessibility of head-mounted displays for persons with balance impairments
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pp. 121-128
by
Sharif Mohammad Shahnewaz Ferdous
,
Imtiaz Muhammad Arafat
,
John Quarles
VUME: The voluntary-use methodology for evaluations
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pp. 129-132
by
Jian Ma
,
Prathamesh Potnis
,
Alec G. Moore
,
Ryan P. McMahan
Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments
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pp. 133-140
by
David J. Zielinski
,
Marc A. Sommer
,
Hrishikesh M. Rao
,
Lawrence G. Appelbaum
,
Nicholas D. Potter
,
Regis Kopper
Effect of HMD latency on human stability during quiescent standing on one foot
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pp. 141-144
by
Soma Kawamura
,
Ryugo Kijima
Collision avoidance in the presence of a virtual agent in small-scale virtual environments
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pp. 145-148
by
Andrea Bonsch
,
Benjamin Weyers
,
Jonathan Wendt
,
Sebastian Freitag
,
Torsten W. Kuhlen
Interpreting 2D gesture annotations in 3D augmented reality
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pp. 149-158
by
Benjamin Nuernberger
,
Kuo-Chin Lien
,
Tobias Höllerer
,
Matthew Turk
Evaluation of user-centric optical see-through head-mounted display calibration using a leap motion controller
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pp. 159-167
by
Kenneth R Moser
,
J. Edward Swan
Designing extreme 3D user interfaces for augmented live performances
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pp. 169-172
by
Kevin Ponto
,
Daniel Lisowski
,
Shuxing Fan
SharpView: Improved clarity of defocused content on optical see-through head-mounted displays
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pp. 173-181
by
Koheiüshima
,
Kenneth R Moser
,
Damien Constantine Rompapas
,
J. Edward Swan
,
Sei Ikeda
,
Goshiro Yamamoto
,
Takafumi Taketomi
,
Christian Sandor
,
Hirokazu Kato
Augmented virtuality in real time for pre-visualization in film
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pp. 183-186
by
Alex Stamm
,
Patrick Teall
,
Guillermo Blanco Benedicto
Floating charts: Data plotting using free-floating acoustically levitated representations
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pp. 187-190
by
Themis Omirou
,
Asier Marzo Perez
,
Sriram Subramanian
,
Anne Roudaut
A hybrid projection to widen the vertical field of view with large screens to improve the perception of personal space in architectural project review
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pp. 191-200
by
Sabah Boustila
,
Antonio Capobianco
,
Dominique Bechmann
,
Olivier Génevaux
Combating VR sickness through subtle dynamic field-of-view modification
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pp. 201-210
by
Ajoy S Fernandes
,
Steven K. Feiner
Scale matters! Analysis of dominant scale estimation in the presence of conflicting cues in multi-scale collaborative virtual environments
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pp. 211-220
by
Eike Langbehn
,
Gerd Bruder
,
Frank Steinicke
A schematic eye for virtual environments
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pp. 221-230
by
J. Adam Jones
,
Darlene Edewaard
,
Richard A Tyrrell
,
Larry F. Hodges
Posters
Freely available from IEEE.
pp. 1-1
Effects of user physical fitness on performance in virtual reality
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pp. 233-234
by
Aryabrata Basu
,
Catherine Ball
,
Benjamin Manning
,
Kyle Johnsen
Towards a comparative evaluation of visually guided physical reach motions during 3D interactions in real and virtual environments
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pp. 237-238
by
Elham Ebrahimi
,
Sabarish V. Babu
,
Christopher C. Pagano
,
Sophie Joerg
Discriminative hand localization in depth images
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pp. 239-240
by
Max Ehrlich
,
Philippos Mordohai
3D gesture mouse: Being multitask without losing the focus
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pp. 241-242
by
Juliano Franz
,
Aline Menin
,
Luciana Nedel
In-situ flood visualisation using mobile AR
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pp. 243-244
by
Paul S. Haynes
,
Eckart Lange
Supporting computational thinking through gamification
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pp. 245-246
by
Joseph Isaac
,
Sabarish V. Babu
What is wrong with your gesture? An error-based assistance for gesture training in virtual environments
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pp. 247-248
by
Florian Jeanne
,
Yann Soullard
,
Indira Thouvenin
Looking into HMD: A method of latency measurement for head mounted display
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pp. 249-250
by
Ryugo Kijima
,
Kento Miyajima
Smartwatch-assisted robust 6-DOF hand tracker for object manipulation in HMD-based augmented reality
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pp. 251-252
by
Hyung-il Kim
,
Woontack Woo
Rhythmic vibrations to heels and forefeet to produce virtual walking
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pp. 253-254
by
Ryota Kondo
,
Keisuke Goto
,
Katsuya Yoshiho
,
Yasushi Ikei
,
Koichi Hirota
,
Michiteru Kitazaki
Designing capsule, an input device to support the manipulation of biological datasets
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pp. 255-256
by
Wallace S. Lages
,
Gustavo A. Arango
,
David H. Laidlaw
,
John J. Socha
,
Doug A. Bowman
Toward vibrotactile rendering for irregular 2D tactor arrays
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pp. 257-258
by
Nicholas G. Lipari
,
Christoph W. Borst
A part-task haptic simulator for ophthalmic surgical training
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pp. 259-260
by
Jia Luo
,
Patrick Kania
,
P. Pat Banerjee
,
Shammema Sikder
,
Cristian J. Luciano
,
William G. Myers
Considerations on binocular mismatching in observation-based diminished reality
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pp. 261-262
by
Hitomi Matsuki
,
Shohei Mori
,
Sei Ikeda
,
Fumihisa Shibata
,
Asako Kimura
,
Hideyuki Tamura
Navigation in virtual environments: Design and comparison of two anklet vibration patterns for guidance
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pp. 263-264
by
Jeremy Plouzeau
,
Aida Erfanian
,
Cynthia Chiu
,
Frederic Merienne
,
Yaoping Hu
Gaitzilla: A game to study the effects of virtual embodiment in gait rehabilitation
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pp. 265-266
by
Sharif Shahnewaz
,
Imtiaz Afarat
,
Tanvir Irfan Gayani
,
Samaraweera Mikael
,
Dallaire-Côté
,
David Labbe
,
John Quarles
3D sketching on interactively unfolded vascular structures for treatment planning
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pp. 267-268
by
Patrick Saalfeld
,
Sylvia GlaGer
,
Oliver Beuing
,
Mandy Grundmann
,
Bernhard Preim
Usability and cognitive benefits of a mobile tracked display in virtual laboratories for engineering education
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pp. 269-270
by
Elliott Tanner
,
Siddharth Savadatti
,
Benjamin Manning
,
Kyle Johnsen
Contest
Freely available from IEEE.
pp. 1-1
CollaborativeConstraint: UI for collaborative 3D manipulation operations
Freely available from IEEE.
pp. 273-274
by
Naem Baron
Batmen — Hybrid collaborative object manipulation using mobile devices
Freely available from IEEE.
pp. 275-276
by
Marcio Cabral
,
Gabriel Roque
,
Mario Nagamura
,
Andre Montes
,
Eduardo Zilles Borba
,
Celso Kurashima
,
Marcelo Zuffo
When the giant meets the ant an asymmetric approach for collaborative object manipulation
Freely available from IEEE.
pp. 277-278
by
Morgan Le Chénéchal
,
Thierry Duval
,
Jérémy Lacoche
,
Valerie Gouranton
,
Jérôme Royan
,
Bruno Arnaldi
Collaborative 3D manipulation using mobile phones
Freely available from IEEE.
pp. 279-280
by
Jeronimo G. Grandi
,
Iago Berndt
,
Henrique G. Debarba
,
Luciana Nedel
,
Anderson Maciel
Ray, camera, action! A technique for collaborative 3D manipulation
Freely available from IEEE.
pp. 281-282
by
Wallace Lages
Collaborative hybrid virtual environment
Freely available from IEEE.
pp. 283-284
by
Leonardo Pavanatto Soares
,
Thomas Volpato de Oliveira
,
Vicenzo Abichequer Sangalli
,
Marcio Sarroglia Pinho
,
Regis Kopper
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