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2016 IEEE Symposium on 3D User Interfaces (3DUI)

March 19 2016 to March 20 2016

Greenville, SC, USA

Table of Contents

Title pageFreely available from IEEE.pp. 1-1
[Copyright notice]Freely available from IEEE.pp. 1-1
ContentsFreely available from IEEE.pp. iii-vi
Symposium chair messageFreely available from IEEE.pp. vii-vii
IEEE visualization and graphics technical committee (VGTC)Freely available from IEEE.pp. viii-viii
Organizing committeeFreely available from IEEE.pp. ix-ix
Paper reviewersFreely available from IEEE.pp. x-x
Keynote speaker: Getting realFreely available from IEEE.pp. xi-xi
PapersFreely available from IEEE.pp. 1-1
DesktopGlove: A multi-finger force feedback interface separating degrees of freedom between handsFull-text access may be available. Sign in or learn about subscription options.pp. 3-12
Indirect touch manipulation for interaction with stereoscopic displaysFull-text access may be available. Sign in or learn about subscription options.pp. 13-22
D3PART: A new model for redistribution and plasticity of 3D user interfacesFull-text access may be available. Sign in or learn about subscription options.pp. 23-26
The benefits of rotational head trackingFull-text access may be available. Sign in or learn about subscription options.pp. 31-38
Eye tracking for locomotion prediction in redirected walkingFull-text access may be available. Sign in or learn about subscription options.pp. 49-58
Automated path prediction for redirected walking using navigation meshesFull-text access may be available. Sign in or learn about subscription options.pp. 63-66
Full-body tracking using a sensor array system and laser-based sweepsFull-text access may be available. Sign in or learn about subscription options.pp. 71-80
A sliding window approach to natural hand gesture recognition using a custom data gloveFull-text access may be available. Sign in or learn about subscription options.pp. 81-90
Curvature manipulation techniques in redirection using haptic cuesFull-text access may be available. Sign in or learn about subscription options.pp. 105-108
VUME: The voluntary-use methodology for evaluationsFull-text access may be available. Sign in or learn about subscription options.pp. 129-132
Effect of HMD latency on human stability during quiescent standing on one footFull-text access may be available. Sign in or learn about subscription options.pp. 141-144
Interpreting 2D gesture annotations in 3D augmented realityFull-text access may be available. Sign in or learn about subscription options.pp. 149-158
Evaluation of user-centric optical see-through head-mounted display calibration using a leap motion controllerFull-text access may be available. Sign in or learn about subscription options.pp. 159-167
Designing extreme 3D user interfaces for augmented live performancesFull-text access may be available. Sign in or learn about subscription options.pp. 169-172
Augmented virtuality in real time for pre-visualization in filmFull-text access may be available. Sign in or learn about subscription options.pp. 183-186
Combating VR sickness through subtle dynamic field-of-view modificationFull-text access may be available. Sign in or learn about subscription options.pp. 201-210
A schematic eye for virtual environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 221-230
PostersFreely available from IEEE.pp. 1-1
Effects of user physical fitness on performance in virtual realityFull-text access may be available. Sign in or learn about subscription options.pp. 233-234
Discriminative hand localization in depth imagesFull-text access may be available. Sign in or learn about subscription options.pp. 239-240
3D gesture mouse: Being multitask without losing the focusFull-text access may be available. Sign in or learn about subscription options.pp. 241-242
In-situ flood visualisation using mobile ARFull-text access may be available. Sign in or learn about subscription options.pp. 243-244
Supporting computational thinking through gamificationFull-text access may be available. Sign in or learn about subscription options.pp. 245-246
Looking into HMD: A method of latency measurement for head mounted displayFull-text access may be available. Sign in or learn about subscription options.pp. 249-250
Smartwatch-assisted robust 6-DOF hand tracker for object manipulation in HMD-based augmented realityFull-text access may be available. Sign in or learn about subscription options.pp. 251-252
Rhythmic vibrations to heels and forefeet to produce virtual walkingFull-text access may be available. Sign in or learn about subscription options.pp. 253-254
Toward vibrotactile rendering for irregular 2D tactor arraysFull-text access may be available. Sign in or learn about subscription options.pp. 257-258
A part-task haptic simulator for ophthalmic surgical trainingFull-text access may be available. Sign in or learn about subscription options.pp. 259-260
ContestFreely available from IEEE.pp. 1-1
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