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2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)

Dec. 9 2019 to Dec. 11 2019

San Diego, CA, USA

ISBN: 978-1-7281-5604-0

Table of Contents

[Title page i]Freely available from IEEE.pp. 1-10
[Title page iii]Freely available from IEEE.pp. 3-30
[Copyright notice]Freely available from IEEE.pp. 4-40
Table of contentsFreely available from IEEE.pp. 5-57
Message from the General Co-ChairsFreely available from IEEE.pp. 13-131
Message from the Program Co-ChairsFreely available from IEEE.pp. 15-151
Organizing CommitteeFreely available from IEEE.pp. 17-171
Program CommitteeFreely available from IEEE.pp. 19-191
KeynotesFull-text access may be available. Sign in or learn about subscription options.pp. 21-216
SponsorsFreely available from IEEE.pp. 28-280
Measuring User Responses to Driving Simulators: A Galvanic Skin Response Based StudyFull-text access may be available. Sign in or learn about subscription options.pp. 33-337
Non-Verbal Behavior Generation for Virtual Characters in Group ConversationsFull-text access may be available. Sign in or learn about subscription options.pp. 41-418
Unsupervised Learning of Depth and Ego-Motion From Cylindrical Panoramic VideoFull-text access may be available. Sign in or learn about subscription options.pp. 58-587
Using Eye Tracked Virtual Reality to Classify Understanding of Vocabulary in Recall TasksFull-text access may be available. Sign in or learn about subscription options.pp. 66-667
Viewport Forecasting in 360° Virtual Reality Videos with Machine LearningFull-text access may be available. Sign in or learn about subscription options.pp. 74-747
Temporal Interpolation of Dynamic Digital Humans using Convolutional Neural NetworksFull-text access may be available. Sign in or learn about subscription options.pp. 90-907
A Book Without Pages: Developing an Augmented Reality Storyteller Based on Open Web DataFull-text access may be available. Sign in or learn about subscription options.pp. 98-983
A Live Storytelling Virtual Reality System with Programmable Cartoon-Style Emotion EmbodimentFull-text access may be available. Sign in or learn about subscription options.pp. 102-1027
AR Food Changer using Deep Learning And Cross-Modal EffectsFull-text access may be available. Sign in or learn about subscription options.pp. 110-1107
Kinematically Adaptive Exergames: Personalizing Exercise Therapy Through Closed-Loop SystemsFull-text access may be available. Sign in or learn about subscription options.pp. 118-1187
DatAR: Your Brain, Your Data, On Your Desk - A Research ProposalFull-text access may be available. Sign in or learn about subscription options.pp. 138-1385
Immersive Analytics of Large Dynamic Networks via Overview and Detail NavigationFull-text access may be available. Sign in or learn about subscription options.pp. 144-1447
ATVR: An Attention Training System using Multitasking and Neurofeedback on Virtual Reality PlatformFull-text access may be available. Sign in or learn about subscription options.pp. 159-1593
Deep Learning on VR-Induced AttentionFull-text access may be available. Sign in or learn about subscription options.pp. 163-1633
Situation-Adaptive Object Grasping Recognition in VR EnvironmentFull-text access may be available. Sign in or learn about subscription options.pp. 171-1713
AR Tracking with Hybrid, Agnostic And Browser Based ApproachFull-text access may be available. Sign in or learn about subscription options.pp. 175-1753
Assessing the Value of 3D Software Experience with Camera Layout in Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 179-1793
Exploring CNN-Based Viewport Prediction for Live Virtual Reality StreamingFull-text access may be available. Sign in or learn about subscription options.pp. 183-1833
Extracting Specific Voice from Mixed Audio SourceFull-text access may be available. Sign in or learn about subscription options.pp. 187-1873
Towards Method Time Measurement Identification Using Virtual Reality and Gesture RecognitionFull-text access may be available. Sign in or learn about subscription options.pp. 191-1913
Vibration Feedback Controlled by Intuitive Pressing in Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 195-1953
VRescuer: A Virtual Reality Application for Disaster Response TrainingFull-text access may be available. Sign in or learn about subscription options.pp. 199-1993
A Case Study on Visual-Inertial Odometry using Supervised, Semi-Supervised and Unsupervised Learning MethodsFull-text access may be available. Sign in or learn about subscription options.pp. 203-2034
Binarization Using Morphological Decomposition Followed by cGANFull-text access may be available. Sign in or learn about subscription options.pp. 208-2083
Creating Virtual Reality and Augmented Reality Development in Classroom: Is it a Hype?Full-text access may be available. Sign in or learn about subscription options.pp. 212-2125
Intent Inference of Human Hand Motion for Haptic Feedback SystemsFull-text access may be available. Sign in or learn about subscription options.pp. 218-2185
Towards Semantic Action Analysis via Emergent LanguageFull-text access may be available. Sign in or learn about subscription options.pp. 224-2244
Using CNNs For Users Segmentation In Video See-Through Augmented VirtualityFull-text access may be available. Sign in or learn about subscription options.pp. 229-2295
Creating an Immersed Sheep and Wool VR/AI ExperienceFull-text access may be available. Sign in or learn about subscription options.pp. 237-2371
HoloLucination: A Framework for Live Augmented Reality Presentations Across Mobile DevicesFull-text access may be available. Sign in or learn about subscription options.pp. 243-2431
neomento SAD - VR Treatment For Social AnxietyFull-text access may be available. Sign in or learn about subscription options.pp. 245-2451
Explore Convolutional Neural Networks in Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 249-2491
Live Emoji: A Live Storytelling VR System with Programmable Cartoon-Style Emotion EmbodimentFull-text access may be available. Sign in or learn about subscription options.pp. 251-2511
Video Demo: Unsupervised Learning of Depth and Ego-Motion from Cylindrical Panoramic VideoFull-text access may be available. Sign in or learn about subscription options.pp. 255-2551
DroneVR: A Web Virtual Reality Simulator for Drone OperatorFull-text access may be available. Sign in or learn about subscription options.pp. 257-2575
Room Style Estimation for Style-Aware RecommendationFull-text access may be available. Sign in or learn about subscription options.pp. 267-2673
Extending Socio-Technological Reality for Ethics in Artificial Intelligent SystemsFull-text access may be available. Sign in or learn about subscription options.pp. 275-2757
XR for Augmented UtilitarianismFull-text access may be available. Sign in or learn about subscription options.pp. 283-2832
Influence of Motion Speed on the Perception of Latency in Avatar ControlFull-text access may be available. Sign in or learn about subscription options.pp. 286-2863
The Design Process for Enhancing Visual Expressive Qualities of Characters from Performance Capture into Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 290-2903
CrowdAR Table - An AR Table for Interactive Crowd SimulationFull-text access may be available. Sign in or learn about subscription options.pp. 302-3023
Implementing Position-Based Real-Time Simulation of Large CrowdsFull-text access may be available. Sign in or learn about subscription options.pp. 306-3061
Ubiquitous Virtual Humans: A Multi-platform Framework for Embodied AI Agents in XRFull-text access may be available. Sign in or learn about subscription options.pp. 308-3084
Author IndexFreely available from IEEE.pp. 313-3132
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