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2022 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)

Dec. 12 2022 to Dec. 14 2022

CA, USA

ISBN: 978-1-6654-5725-5

Table of Contents

Title Page IFreely available from IEEE.pp. 1-1
Title Page IIIFreely available from IEEE.pp. 3-3
CopyrightFreely available from IEEE.pp. 4-4
Table of ContentsFreely available from IEEE.pp. 5-11
Message from the General Co-ChairsFreely available from IEEE.pp. 12-12
Message from the Program Co-ChairsFreely available from IEEE.pp. 13-14
Organizing CommitteeFreely available from IEEE.pp. 15-15
Program CommitteeFreely available from IEEE.pp. 16-17
An End-to-end Learning-based Approach to 3D Novel View Style TransferFull-text access may be available. Sign in or learn about subscription options.pp. 1-10
Efficient and Iterative Training for High-Performance Light Field SynthesisFull-text access may be available. Sign in or learn about subscription options.pp. 20-25
Improving Accessibility of Elevation Control in an Immersive Virtual EnvironmentFull-text access may be available. Sign in or learn about subscription options.pp. 26-35
Cumulative Evidence for Scene Change Detection and Local Map UpdatesFull-text access may be available. Sign in or learn about subscription options.pp. 55-63
Smart Motion Trails for Animating in VRFull-text access may be available. Sign in or learn about subscription options.pp. 64-72
Empathizing with virtual agents: the effect of personification and general empathic tendenciesFull-text access may be available. Sign in or learn about subscription options.pp. 73-81
VR, Deepfakes and Epistemic SecurityFull-text access may be available. Sign in or learn about subscription options.pp. 93-98
OpenXtract: A Blender Add-On for the Accelerated Extraction of the Objects of InterestFull-text access may be available. Sign in or learn about subscription options.pp. 99-103
XR Management Training Simulator supported by Content-Based scenario recommendationFull-text access may be available. Sign in or learn about subscription options.pp. 104-108
Multi-head Instance Segmentation of Indoor Scenes for AR/DR ApplicationsFull-text access may be available. Sign in or learn about subscription options.pp. 114-118
Toward a Generative Pipeline for an AR Tour of Contested Heritage SitesFull-text access may be available. Sign in or learn about subscription options.pp. 130-134
The Design and Development of a Goal-Oriented Framework for Emotional Virtual HumansFull-text access may be available. Sign in or learn about subscription options.pp. 135-139
Direct Interaction Word-Gesture Text Input in Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 140-143
Comparative experiment of attention prompting methods using VR driving simulatorFull-text access may be available. Sign in or learn about subscription options.pp. 144-148
Attention Score: Objective Measure of Attentiveness in Immersive Omnidirectional VideosFull-text access may be available. Sign in or learn about subscription options.pp. 163-170
Towards Casually Captured 6DoF VR VideosFull-text access may be available. Sign in or learn about subscription options.pp. 176-179
OCR Enhanced Augmented Reality Indoor NavigationFull-text access may be available. Sign in or learn about subscription options.pp. 186-192
Comparing Meditation and Immersive Virtual Environment for RelaxationFull-text access may be available. Sign in or learn about subscription options.pp. 193-198
VRVideos: A flexible pipeline for Virtual Reality Video CreationFull-text access may be available. Sign in or learn about subscription options.pp. 199-202
Exploring Resource Distribution Networks in Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. i-iv
On the Plane: A Roleplaying Game for Simulating Ingroup-Outgroup Biases in Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 207-209
VIPER: A Virtual Platform to Experience RobotsFull-text access may be available. Sign in or learn about subscription options.pp. i-iii
Tangible User Interface to Learn about Voronoi DiagramsFull-text access may be available. Sign in or learn about subscription options.pp. 221-224
Toward inclusivity: Virtual reality museums for the visually impairedFull-text access may be available. Sign in or learn about subscription options.pp. 225-233
Representing Cross-Cultural Links of Artifacts in Museums with Augmented RealityFull-text access may be available. Sign in or learn about subscription options.pp. 234-236
Comparison of GPS Data Acquisition for Open Air Museums by Two APIsFull-text access may be available. Sign in or learn about subscription options.pp. 248-251
Visualizing Difference between Bodily Movements of Athletes and Users Learning to Play BaseballFull-text access may be available. Sign in or learn about subscription options.pp. 252-254
Author IndexFreely available from IEEE.pp. 283-285
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