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Proceedings
AIVR
AIVR 2022
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2022 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)
Dec. 12 2022 to Dec. 14 2022
CA, USA
ISBN: 978-1-6654-5725-5
Table of Contents
Title Page I
Freely available from IEEE.
pp. 1-1
Title Page III
Freely available from IEEE.
pp. 3-3
Copyright
Freely available from IEEE.
pp. 4-4
Table of Contents
Freely available from IEEE.
pp. 5-11
Message from the General Co-Chairs
Freely available from IEEE.
pp. 12-12
Message from the Program Co-Chairs
Freely available from IEEE.
pp. 13-14
Organizing Committee
Freely available from IEEE.
pp. 15-15
Program Committee
Freely available from IEEE.
pp. 16-17
An End-to-end Learning-based Approach to 3D Novel View Style Transfer
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pp. 1-10
by
Kai-Cheng Chang
,
Yi-Ping Hung
,
Chu-Song Chen
Comparison of Data Encodings and Machine Learning Architectures for User Identification on Arbitrary Motion Sequences
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pp. 11-19
by
Christian Rack
,
Andreas Hotho
,
Marc Erich Latoschik
Efficient and Iterative Training for High-Performance Light Field Synthesis
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pp. 20-25
by
Jun-Hua Ko
,
Homer H. Chen
Improving Accessibility of Elevation Control in an Immersive Virtual Environment
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pp. 26-35
by
Hossain Samar Qorbani
,
Maryam Abdinejad
,
Ali Arya
,
Chris Joslin
Multimodal Embodied Conversational Agents: A discussion of architectures, frameworks and modules for commercial applications
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pp. 36-45
by
Kumar Shubham
,
Laxmi Narayen Nagarajan Venkatesan
,
Dinesh Babu Jayagopi
,
Raj Tumuluri
A Unique Approach to Efficient Fraudulent Signature Detection Using Deep Convolutional Neural Network, Xception, and EfficientNet
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pp. 46-54
by
Srishti Lodha
,
Harsh Malani
Cumulative Evidence for Scene Change Detection and Local Map Updates
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pp. 55-63
by
Itzik Wilf
,
Nati Daniel
,
Lin Manqing
,
Firas Shama
,
Omri Asraf
,
Feng Wensen
,
Ofer Kruzel
Smart Motion Trails for Animating in VR
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pp. 64-72
by
Jean-Baptiste Bordier
,
Anthony Mirabile
,
Robin Courant
,
Marc Christie
Empathizing with virtual agents: the effect of personification and general empathic tendencies
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pp. 73-81
by
Kim Kroes
,
Isabella Saccardi
,
Judith Masthoff
WiM-Based Group Navigation for Collaborative Virtual Reality
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pp. 82-92
by
Vuthea Chheang
,
Florian Heinrich
,
Fabian Joeres
,
Patrick Saalfeld
,
Roghayeh Barmaki
,
Bernhard Preim
,
Christian Hansen
VR, Deepfakes and Epistemic Security
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pp. 93-98
by
Nadisha-Marie Aliman
,
Leon Kester
OpenXtract: A Blender Add-On for the Accelerated Extraction of the Objects of Interest
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pp. 99-103
by
Marcel Tiator
,
Calvin Huhn
,
Christian Geiger
,
Paul Grimm
XR Management Training Simulator supported by Content-Based scenario recommendation
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pp. 104-108
by
Irene Gironacci
Visualization of Machine Learning Uncertainty in AR-Based See-Through Applications
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pp. 109-113
by
Achref Doula
,
Lennart Schmidt
,
Max Mühlhäuser
,
Alejandro Sanchez Guinea
Multi-head Instance Segmentation of Indoor Scenes for AR/DR Applications
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pp. 114-118
by
Stefanie Onsori-Wechtitsch
,
Werner Bailer
Re-enacting Football Matches in VR using Virtual Agents’ Realistic Behaviours
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pp. 119-123
by
Weilai Xu
,
Ismail Alarab
,
Charlie Lloyd-Buckingham
,
Steve Bowden
,
Benjamin Noer
,
Fred Charles
,
Simant Prakoonwit
,
Andrew Callaway
,
Shelly Ellis
,
Chris Jones
Capture and Recognition of Bead Weaving Activities using Hand Skeletal Data and an LSTM Deep Neural Network
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pp. 124-129
by
Rowland Goddy-Worlu
,
Martha Dais Ferreira
,
Matthew Peachey
,
James Forren
,
Claire Nicholas
,
Derek Reilly
Toward a Generative Pipeline for an AR Tour of Contested Heritage Sites
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pp. 130-134
by
Eytan Mann
,
Jonathan Dortheimer
,
Aaron Sprecher
The Design and Development of a Goal-Oriented Framework for Emotional Virtual Humans
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pp. 135-139
by
Samad Roohi
,
Richard Skarbez
Direct Interaction Word-Gesture Text Input in Virtual Reality
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pp. 140-143
by
Florian Spiess
,
Philipp Weber
,
Heiko Schuldt
Comparative experiment of attention prompting methods using VR driving simulator
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pp. 144-148
by
Jinwei Liang
,
Makio Ishihara
Active Visualization of Visual Cues on Hand for Better User Interface Design Generalization in Mixed Reality
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pp. 149-152
by
Muhammad Raza
,
Derek Reilly
,
Joseph Malloch
Mixed Reality with Hardware Acceleration: implementing the multimodal user interface vision
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pp. 153-156
by
Nektarios Deligiannakis
,
Maria-Evangelia Pavlopoulou
,
Vassilis Papataxiarxis
,
Stathes Hadjiefthymiades
Touching the Explanations: Explaining Movie Recommendation Scores in Mobile Augmented Reality
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pp. 157-162
by
Po-Kai Yang
,
Oscar Luis Alvarado Rodriguez
,
Francisco Gutiérrez
,
Katrien Verbert
Attention Score: Objective Measure of Attentiveness in Immersive Omnidirectional Videos
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pp. 163-170
by
Jay Bhanushali
,
Achsah Steffi John
,
Manivannan Muniyadi
A Qualitative Analysis of Interaction Techniques in a Virtual Reality Instruction Environment: Experiences From a Case Study
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pp. 171-175
by
André Helgert
,
Anna Groeneveld
,
Sabrina C. Eimler
Towards Casually Captured 6DoF VR Videos
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pp. 176-179
by
Haoxi Sun
,
Stefanie Zollmann
Behavioral Avoidance Test: Comparison between in vivo and virtual reality using questionnaires and psychophysiology
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pp. 180-185
by
Vanessa Schmuecker
,
Florian Grensing
,
Anne Sophie Hildebrand
,
Rebekka Jakob
,
Tanja Joan Eiler
,
Maria Maleshkova
,
Tim Klucken
,
Rainer Brueck
OCR Enhanced Augmented Reality Indoor Navigation
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pp. 186-192
by
Ilya Pivavaruk
,
Jorge Ramón Fonseca Cacho
Comparing Meditation and Immersive Virtual Environment for Relaxation
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pp. 193-198
by
En-Chen Chen
,
Tasi-Yen Li
VRVideos: A flexible pipeline for Virtual Reality Video Creation
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pp. 199-202
by
Anthony Dickson
,
Jeremy Shanks
,
Jonathan Ventura
,
Alistair Knott
,
Stefanie Zollmann
Exploring Resource Distribution Networks in Virtual Environments
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pp. i-iv
by
Victor Parque
,
Tomoyuki Miyashita
On the Plane: A Roleplaying Game for Simulating Ingroup-Outgroup Biases in Virtual Reality
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pp. 207-209
by
Caglar Yildirim
,
D. Fox Harrell
Digital Twins for Distributed Collaborative Work in Shared Production
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pp. 210-212
by
Caspar Jacob
,
Fabio Espinosa
,
Andreas Luxenburger
,
Dieter Merkel
,
Jonas Mohr
,
Tim Schwartz
,
Nishant Gajjar
,
Khansa Rekik
VIPER: A Virtual Platform to Experience Robots
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pp. i-iii
by
Alexander Arntz
,
Agostino Di Dia
,
Tim Riebner
,
Carolin Straßmann
,
Stefanie Völker
,
Sabrina C. Eimler
Augmented Reality-based Worker Assistance for People with Cognitive Disabilities
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pp. 216-218
by
Matthias Jost
,
Andreas Luxenburger
,
Sünke Knoch
,
Jonas Mohr
,
Moritz Wolf
,
Jan Alexandersson
,
Rudolf Jost
,
Klaus Posselt
WALL-ET: Assistance in Supermarkets and Warehouses through Social Cognitive Robots
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pp. 219-220
by
Sönke Knoch
,
Marco Hüster
,
Matthias Jost
,
Jonas Mohr
,
Dieter Merkel
,
Andreas Luxenburger
,
Tim Schwartz
,
Jeong-Jung Kim
,
Doo-Yeol Koh
,
Jinseong Park
Tangible User Interface to Learn about Voronoi Diagrams
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pp. 221-224
by
Nobuyuki Umezu
,
Satoshi Iijima
Toward inclusivity: Virtual reality museums for the visually impaired
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pp. 225-233
by
Tycho Zaal
,
Alkim Almila Akdag Salah
,
Wolfgang Hürst
Representing Cross-Cultural Links of Artifacts in Museums with Augmented Reality
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pp. 234-236
by
Peiheng Zhao
,
Alexis Morris
Bringing Museums to Juvenile Prison Inmates through Virtual Reality
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pp. 237-241
by
Agata Marta Soccini
,
Anna Maria Marras
,
Gelsomina Spione
,
Valentina Bruno
,
Francesca Garbarini
Ant-Man Vision in the Museum with Interactive and Immersive Surreal Experience Based on Machine Learning
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pp. 242-244
by
Yu-Ling Chen
,
Yan-Xuan Cheng
,
I-Yun Hung
,
Shih-Wei Sun
Users as Craftspeople: Demonstrating Traditional Crafts using Interactive Immersive Virtual Reality
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pp. 245-247
by
Androniki Agelada
,
Giorgos Rizopoulos
,
Isidoros Flamos
,
Vlasios Kasapakis
Comparison of GPS Data Acquisition for Open Air Museums by Two APIs
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pp. 248-251
by
Yasuyuki Saito
,
Jun Okuzumi
,
Norihiko Suzuki
Visualizing Difference between Bodily Movements of Athletes and Users Learning to Play Baseball
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pp. 252-254
by
Nobuyuki Umezu
,
Souta Akiyama
To evaluate the learning attention and effectiveness in three remote learning approaches using EEG, eyetracking and traditional exam
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pp. 255-259
by
Yu-Pei Wang
,
Yi-Ping Chao
Fostering students’ engineering competence by adopting augmented reality: a proposed randomized controlled trial study
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pp. 260-265
by
Bo Sichterman
,
Max Verstappen
,
Anouchka Bonnes
,
Daniëlle Ter Haar
,
Stan van Ginkel
Motivational benefits and usability of a handheld Augmented Reality game for anatomy learning
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pp. 266-274
by
Jonas Blattgerste
,
Jannik Franssen
,
Michaela Arztmann
,
Thies Pfeiffer
Table Tennis Skill Learning in VR with Step by Step Guides using Forehand Drive as a Case Study
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pp. 275-282
by
Calvin Ku
,
Jian-Jia Weng
,
Yu-Hsin Wang
,
Dong-Xian Wu
,
Yi-Min Lau
,
Wan-Lun Tsai
,
Te-Cheng Wu
,
Hung-Kuo Chu
,
Min-Chun Hu
Author Index
Freely available from IEEE.
pp. 283-285
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