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2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)

Jan. 17 2024 to Jan. 19 2024

Los Angeles, CA, USA

ISBN: 979-8-3503-7202-1

Table of Contents

Title Page iFreely available from IEEE.pp. 1-1
Title Page iiiFreely available from IEEE.pp. 3-3
Copyright PageFreely available from IEEE.pp. 4-4
Table of ContentsFreely available from IEEE.pp. 5-12
Message from the General Co-ChairsFreely available from IEEE.pp. 13-13
Message from the Program Co-ChairsFreely available from IEEE.pp. 14-15
Organizing CommitteeFreely available from IEEE.pp. 16-16
Program CommitteeFreely available from IEEE.pp. 17-18
Stealthy and Practical Multi-modal Attacks on Mixed Reality TrackingFull-text access may be available. Sign in or learn about subscription options.pp. 11-20
Using Motion Forecasting for Behavior-Based Virtual Reality (VR) AuthenticationFull-text access may be available. Sign in or learn about subscription options.pp. 31-40
CuriosityXR: Context-aware Education Experiences with Mixed Reality and Conversation AIFull-text access may be available. Sign in or learn about subscription options.pp. 41-49
Towards Efficient Visual Attention Prediction for 360 Degree VideosFull-text access may be available. Sign in or learn about subscription options.pp. 50-59
Crowd-sourced Evaluation of Combat AnimationsFull-text access may be available. Sign in or learn about subscription options.pp. 60-65
Design Frameworks for Spatial Zone Agents in XRI Metaverse Smart EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 75-79
Towards Situated ImagingFull-text access may be available. Sign in or learn about subscription options.pp. 85-89
Avatar quality: A study on presence and user preferenceFull-text access may be available. Sign in or learn about subscription options.pp. 102-108
Equipment Assembly Recognition for Augmented Reality GuidanceFull-text access may be available. Sign in or learn about subscription options.pp. 109-118
Improved RGB-D Indoor Semantic Segmentation using Cascaded Loss FusionFull-text access may be available. Sign in or learn about subscription options.pp. 119-127
CIS2VR: CNN-based Indoor Scan to VR Environment Authoring FrameworkFull-text access may be available. Sign in or learn about subscription options.pp. 128-137
Instant Difficulty Adjustment using User Skill Model Based on GPDM in VR Kendama TaskFull-text access may be available. Sign in or learn about subscription options.pp. 138-146
OCTO+: A Suite for Automatic Open-Vocabulary Object Placement in Mixed RealityFull-text access may be available. Sign in or learn about subscription options.pp. 157-165
CharNeRF: 3D Character Generation from Concept ArtFull-text access may be available. Sign in or learn about subscription options.pp. 185-194
Toward Realistic Human Crowd Simulations with Data-Driven Parameter Space ExplorationFull-text access may be available. Sign in or learn about subscription options.pp. 221-225
Evaluating Deep Networks for Detecting User Familiarity with VR from Hand InteractionsFull-text access may be available. Sign in or learn about subscription options.pp. 226-230
Minimal Latency Speech-Driven Gesture Generation for Continuous Interaction in Social XRFull-text access may be available. Sign in or learn about subscription options.pp. 236-240
Shaping AI Behavior: A Q-Learning Driven Approach to Automatic Behavior Tree CreationFull-text access may be available. Sign in or learn about subscription options.pp. 241-245
P5G: A Patient-Centered Design Method of Virtual Reality Health Game System for Children's Amblyopia RehabilitationFull-text access may be available. Sign in or learn about subscription options.pp. 251-255
Predicting Cognitive Failures in Virtual Reality Using PupillometryFull-text access may be available. Sign in or learn about subscription options.pp. 261-264
Recommender-based User Guidance FrameworkFull-text access may be available. Sign in or learn about subscription options.pp. 275-280
A Large Model’s Ability to Identify 3D Objects as a Function of Viewing AngleFull-text access may be available. Sign in or learn about subscription options.pp. 281-288
Multimedia Retrieval in Mixed Reality: Leveraging Live Queries for Immersive ExperiencesFull-text access may be available. Sign in or learn about subscription options.pp. 289-293
Virtual Reality for Tinnitus Education: Inspiring Awareness and Proactive Behavioral ChangesFull-text access may be available. Sign in or learn about subscription options.pp. 294-300
Explainable AI and Augmented Reality in Transesophageal Echocardiography (TEE) ImagingFull-text access may be available. Sign in or learn about subscription options.pp. 306-309
ClassesInVR: An Immersive VR-Based ClassroomFull-text access may be available. Sign in or learn about subscription options.pp. 310-314
VRcabulary: A VR Environment for Reinforced Language Learning via Multi-Modular DesignFull-text access may be available. Sign in or learn about subscription options.pp. 315-319
A Game Editor Interface for VRFull-text access may be available. Sign in or learn about subscription options.pp. 320-324
VRmonic: A VR Piano Playing Form TrainerFull-text access may be available. Sign in or learn about subscription options.pp. 330-334
Enhancing Human-Robot Interaction Research by Using a Virtual Reality Lab ApproachFull-text access may be available. Sign in or learn about subscription options.pp. 340-344
Dream Mesh: A Speech-to-3D Model Generative Pipeline in Mixed RealityFull-text access may be available. Sign in or learn about subscription options.pp. 345-349
Typing on Any Surface: Real-Time Keystroke Detection in Augmented RealityFull-text access may be available. Sign in or learn about subscription options.pp. 350-354
Interactive Projection on Objects: Book and Castle Ruin Model Cases in a MuseumFull-text access may be available. Sign in or learn about subscription options.pp. 392-397
Character Animation Pipeline based on Latent Diffusion and Large Language ModelsFull-text access may be available. Sign in or learn about subscription options.pp. 398-405
Holo-Museum: An Interactive Holographic Display System Based on 3D Scanning by a LiDAR for a Solid Art SculptureFull-text access may be available. Sign in or learn about subscription options.pp. 406-408
Author IndexFreely available from IEEE.pp. 409-411
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