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Proceedings. Second International Conference on Creating, Connecting and Collaborating through Computing

Jan. 30 2004 to Jan. 30 2004

Kyoto, Japan

Table of Contents

Japanese Session: Abstracts/Papers
Designing a collaborative learning environment for knowledge integrationFull-text access may be available. Sign in or learn about subscription options.pp. 175
PrefaceFreely available from IEEE.pp. 0_9-0_9
Conference organizing committeeFreely available from IEEE.pp. 0_10-0_10
In memory of Yahiko KambayashiFreely available from IEEE.pp. 0_11-0_11
Dr. Yahiko Kambayashi a tribute from squeeklandFreely available from IEEE.pp. 0_12-0_14
Panel sessionFreely available from IEEE.pp. 0_15-0_15
Introduction
In Memory of Yahiko KambayashiFreely available from IEEE.pp. x
Introduction
Squeekland?s Tribute to Yahiko KamayashiFreely available from IEEE.pp. xi-xiii
Croquet
Croquet: A Menagerie of New User InterfacesFull-text access may be available. Sign in or learn about subscription options.pp. 4-11
Collaboration and Contents
Free Software for a World in MotionFull-text access may be available. Sign in or learn about subscription options.pp. 14-19
Collaboration and Contents
Automatic TV Program Production with APEsFull-text access may be available. Sign in or learn about subscription options.pp. 20-25
Collaboration and Contents
Knowledge-Based Automation of Web-Based Learning Materials Using Semantic Web TechnologiesFull-text access may be available. Sign in or learn about subscription options.pp. 26-33
Collaboration and Contents
SKRAPPLE: Enabling Media-Based Study Schools, Apprentice Schools, and Samba SchoolsFull-text access may be available. Sign in or learn about subscription options.pp. 34-41
Collaboration and Contents
Visualizations and Analyses of Elementary School Students? Actions on Squeak EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 42-47
Virtual Space and Collaboration
Skeleton — Easy Simulation SystemFull-text access may be available. Sign in or learn about subscription options.pp. 50-53
Virtual Space and Collaboration
Operating Mechanism for Device Cooperative Content on Ubiquitous NetworksFull-text access may be available. Sign in or learn about subscription options.pp. 54-61
Virtual Space and Collaboration
TSU.MI.KI: Stimulating Children?s Creativity and Imagination with Interactive BlocksFull-text access may be available. Sign in or learn about subscription options.pp. 62-70
Virtual Space and Collaboration
Design for an Extensible Croquet-Based Framework to Deliver a Persistent, Unified, Massively Multi-User, and Self-Organizing Virtual EnvironmentFull-text access may be available. Sign in or learn about subscription options.pp. 71-77
Virtual Space and Collaboration
Designing a 3D Authoring Tool for ChildrenFull-text access may be available. Sign in or learn about subscription options.pp. 78-85
Virtual Space and Collaboration
Deformable Maps and Spaces: Visualizing Users? Points of Interest and User CommunicationFull-text access may be available. Sign in or learn about subscription options.pp. 86-94
Programming Environments
Connectors — A Framework for Building Graphical Applications in SqueakFull-text access may be available. Sign in or learn about subscription options.pp. 96-103
Programming Environments
Scratch: A Sneak PreviewFull-text access may be available. Sign in or learn about subscription options.pp. 104-109
Programming Environments
TranSqueak — Making the World a Smaller Place On-the-Fly Translation of Etoy Projects and Instant MessagingFull-text access may be available. Sign in or learn about subscription options.pp. 110-116
Programming Environments
Application of Squeak/Croquet Environment for Embedded Systems DevelopmentFull-text access may be available. Sign in or learn about subscription options.pp. 117-120
Educational Systems
Digital Campus Project: A "Dream University" over the Internet WebFull-text access may be available. Sign in or learn about subscription options.pp. 122-129
Educational Systems
Practices of Information Education with Squeak toward the Secure Improvement of ?Academic Ability?Full-text access may be available. Sign in or learn about subscription options.pp. 130-137
Educational Systems
A Squeak-Based Educational Software — Happy LearningFull-text access may be available. Sign in or learn about subscription options.pp. 138-145
Educational Systems
A Grand Challenge: Optimum Curriculum DesignFull-text access may be available. Sign in or learn about subscription options.pp. 146-150
Creative Learning Environments
Developing Squeak-Based Curricula through a Collaborative "TIDE" Course at Kyoto University and UCLAFull-text access may be available. Sign in or learn about subscription options.pp. 152-159
Creative Learning Environments
Squeak in Spain as Part of the LinEx ProjectFull-text access may be available. Sign in or learn about subscription options.pp. 160-165
Creative Learning Environments
Enabling Social Dimensions of Learning through a Persistent, Unified, Massively Multi-User, and Self-Organizing Virtual EnvironmentFull-text access may be available. Sign in or learn about subscription options.pp. 166-172
Squeak BOF (birds of a feather)Freely available from IEEE.pp. 193-193
Japanese Session: Abstracts/Papers
Dolittle — Experiences in Teaching Programming at K12 SchoolsFull-text access may be available. Sign in or learn about subscription options.pp. 177-184
Squeak BOF (Birds of a Feather)
List of Pre-Registered TalksFreely available from IEEE.pp. 193
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