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Proceedings
CGAMES
CGAMES 2015
Generate Citations
2015 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES)
July 27 2015 to July 29 2015
Louisville, KY, USA
Table of Contents
Sphero as an interactive tool in computer games for people with ID
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pp. 99-102
by
A. Mendez-Zorrilla
,
B. Garcia-Zapirain
,
J. Eskubi-Astobiza
,
L. Fernandez-Cordero
Where do they look at? Analysis of gaze interaction in children while playing a puzzle game
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pp. 103-106
by
Maite Frutos-Pascual
,
Begonya Garcia-Zapirain
,
Quasim H. Mehdi
A Unity 3D framework for algorithm animation
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pp. 50-56
by
Nicholas Harshfield
,
Dar-jen Chang
,
Rammohan
Machiavellian agents: Player modelling to deceive and be deceived
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pp. 10-17
by
Scott Watson
,
Andrew Vardy
,
Wolfgang Banzhaf
,
Todd Wareham
Interacting with multiple game genres using Motion Onset Visual Evoked Potentials
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pp. 18-27
by
David Marshall
,
Ryan Beveridge
,
Shane Wilson
,
Damien Coyle
Classification effects on Motion-Onset Visual Evoked Potentials using commercially available video games
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pp. 28-37
by
Ryan Beveridge
,
David Marshall
,
Shane Wilson
,
Damien Coyle
Solving NP-hard number matrix games with Wisdom of Artificial Crowds
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pp. 38-43
by
J. Redding
,
J. Schreiver
,
C. Shrum
,
A. Lauf
,
R. Yampolskiy
A crossword puzzle generator using genetic algorithms with Wisdom of Artificial Crowds
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pp. 44-49
by
Douglas Bonomo
,
Adrian P. Lauf
,
Roman Yampolskiy
Exploring options for efficiently evaluating the playability of computer game agents
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pp. 78-87
by
Todd Wareham
,
Scott Watson
Crimes in, of and by virtual worlds and computer gaming
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pp. 93-98
by
Michael Losavio
Applying formal picture languages to procedural content generation
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pp. 58-64
by
David Maung
,
Roger Crawfis
The quest for the perfect perfect-maze
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pp. 65-72
by
Paul Hyunjin Kim
,
Roger Crawfis
Designing immersive affective environments with biofeedback
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pp. 73-77
by
Yi Li
,
Adel S. Elmaghraby
,
Estate M. Sokhadze
Video gaming accessibility
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pp. 107-111
by
Drew McPheron
A study of the correlations between Augmented Reality and its ability to influence user behavior
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pp. 113-118
by
Nicole Kosoris
,
Jeff Chastine
3D Hospital: Design and implement quest-based game framework for transitional training
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pp. 119-125
by
Yinxuan Shi
,
Erin Ferlet
,
Roger Crawfis
,
Patricia Phillis
,
Karen Durano
Gameplay-driven terrain generation in Scorched Earth
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pp. 126-130
by
Quan Yu
,
Roger Crawfis
Observations and opportunities in cybersecurity education game design
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pp. 131-137
by
Paul Gestwicki
,
Kaleb Stumbaugh
Serious games providing opportunities to empower citizen engagement and participation in e-government services
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pp. 138-142
by
Alsanossi M Ahmed
,
Qasim H Mehdi
,
Robert Moreton
,
Adel Elmaghraby
Transforming BrowserQuest into an epidemiological tool for modelling disease dissemination
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pp. 143-148
by
Curtis Gittens
,
Jemar Greaves
Online computer game set architecture for people with cerebral palsy: Case study
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pp. 88-91
by
B. Garcia-Zapirain Soto
,
A. Mendez-Zorrilla
,
A. Madariaga-Ortuzar
,
I. Lazcano-Quintana
Conference programme committee
Freely available from IEEE.
pp. 5-5
Preface
Freely available from IEEE.
pp. 7-7
by
Quasim Mehdi
International programme committee
Freely available from IEEE.
pp. 6-6
Contents
Freely available from IEEE.
pp. 3-4
Author index
Freely available from IEEE.
pp. 149-151
Computational intelligence and game engines
Freely available from IEEE.
pp. 9-9
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