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Proceedings. Computer Graphics International 2001

July 6 2001 to July 6 2001

Hong Kong, China

Table of Contents

Proceedings. Computer Graphics International 2001Freely available from IEEE.pp. iii-iii
PrefaceFreely available from IEEE.pp. ix
Conference CommitteeFreely available from IEEE.pp. xi
Invited Paper
Multiple Conceptions of Character-Based Interactive InstallationsFull-text access may be available. Sign in or learn about subscription options.pp. 0005
Session 1: Human Modelling
An Inverse Kinematics Method Based on Muscle DynamicsFull-text access may be available. Sign in or learn about subscription options.pp. 0015
Session 1: Human Modelling
3D Animated Movie Actor Training Using Fuzzy LogicFull-text access may be available. Sign in or learn about subscription options.pp. 0023
Session 1: Human Modelling
Towards Real Time Virtual Human Life SimulationsFull-text access may be available. Sign in or learn about subscription options.pp. 0031
Session 1: Human Modelling
Principal Components of Expressive Speech AnimationFull-text access may be available. Sign in or learn about subscription options.pp. 0038
Session 2: Image Processing and Retrieval 1
Paint By RelaxationFull-text access may be available. Sign in or learn about subscription options.pp. 0047
Session 2: Image Processing and Retrieval 1
Affine-Invariant Sketch-Based Retrieval of ImagesFull-text access may be available. Sign in or learn about subscription options.pp. 0055
Session 2: Image Processing and Retrieval 1
Web-Based Image Retrieval: A Hybrid ApproachFull-text access may be available. Sign in or learn about subscription options.pp. 0062
Session 3: Natural Phenomenon Modelling
Water Animation with Disturbance ModelFull-text access may be available. Sign in or learn about subscription options.pp. 0073
Session 3: Natural Phenomenon Modelling
Animating the Escape Response of the Sea Anemone, Stomphia coccinea from the Starfish, Dermasterias imbricata Modeled Using Implicit SurfacesFull-text access may be available. Sign in or learn about subscription options.pp. 0081
Session 3: Natural Phenomenon Modelling
Visual Simulation of Lightning Taking into Account Cloud GrowthFull-text access may be available. Sign in or learn about subscription options.pp. 0089
Session 4: Non-Photo Realistic Rendering
Volumes of Expression: Artistic Modelling and Rendering of Volume DatasetsFull-text access may be available. Sign in or learn about subscription options.pp. 0099
Session 4: Non-Photo Realistic Rendering
Animating Chinese Landscape Paintings and Panorama Using Multi-Perspective ModelingFull-text access may be available. Sign in or learn about subscription options.pp. 0107
Session 4: Non-Photo Realistic Rendering
Creating Pen-and-Ink Illustration Using Stroke Morphing MethodFull-text access may be available. Sign in or learn about subscription options.pp. 0113
Session 5: 3D Graphics
Efficient 3D Image Warping for Composing Novel ViewsFull-text access may be available. Sign in or learn about subscription options.pp. 0123
Session 5: 3D Graphics
A Hybrid Approach to the Recovery of Deformable Superquadric Models from 3D DataFull-text access may be available. Sign in or learn about subscription options.pp. 0131
Session 5: 3D Graphics
A Motion Prediction Method for Mouse-Based NavigationFull-text access may be available. Sign in or learn about subscription options.pp. 0139
Invited Paper
Modeling and Rendering of Various Natural Phenomena Consisting of ParticlesFull-text access may be available. Sign in or learn about subscription options.pp. 0149
Session 6: Computational Geometry
Implementation of Object Attachments by Cellular ModelingFull-text access may be available. Sign in or learn about subscription options.pp. 0159
Session 6: Computational Geometry
The Hash Function and the Principle of DualityFull-text access may be available. Sign in or learn about subscription options.pp. 0167
Session 6: Computational Geometry
Polygonizing Non-Uniformly Distributed 3D Points by Advancing Mesh FrontiersFull-text access may be available. Sign in or learn about subscription options.pp. 0175
Session 6: Computational Geometry
Blendeforming: Ray Traceable Localized Foldover-Free Space DeformationFull-text access may be available. Sign in or learn about subscription options.pp. 0183
Session 7: Rendering
Using A-Buffer in RadiosityFull-text access may be available. Sign in or learn about subscription options.pp. 0193
Session 7: Rendering
A Monte Carlo Method for Accelerating the Computation of Animated Radiosity SequencesFull-text access may be available. Sign in or learn about subscription options.pp. 0201
Session 7: Rendering
Hardware-Accelerated Rendering of Antialiased Shadows with Shadow MapsFull-text access may be available. Sign in or learn about subscription options.pp. 0209
Session 7: Rendering
Ray Tracing Surfaces of Revolution: An Old Problem with A New PerspectiveFull-text access may be available. Sign in or learn about subscription options.pp. 0215
Session 8: Image Processing and Retrieval 2
Cartoon Image Vectorization Based on Shape SubdivisionFull-text access may be available. Sign in or learn about subscription options.pp. 0225
Session 8: Image Processing and Retrieval 2
Region Matching and Optimal Matching Pair TheoremFull-text access may be available. Sign in or learn about subscription options.pp. 0232
Session 8: Image Processing and Retrieval 2
An Intelligent System for Integrating Semantic and Iconic Features for Image RetrievalFull-text access may be available. Sign in or learn about subscription options.pp. 0240
Session 9: Soft-body Modelling
A Multi-Layered Reflection Model of Natural Human SkinFull-text access may be available. Sign in or learn about subscription options.pp. 0249
Session 9: Soft-body Modelling
Physically-Based Real-Time Animation of Draped ClothFull-text access may be available. Sign in or learn about subscription options.pp. 0257
Session 9: Soft-body Modelling
Comparing Efficiency of Integration Methods for Cloth SimulationFull-text access may be available. Sign in or learn about subscription options.pp. 0265
Invited Paper
A New Approach of Point-Based RenderingFull-text access may be available. Sign in or learn about subscription options.pp. 0275
Session 10: Surface Modelling and Rendering
Dynamic Refinement of Deformable Triangle Meshes for RenderingFull-text access may be available. Sign in or learn about subscription options.pp. 0285
Session 10: Surface Modelling and Rendering
Hierarchical Implicit Surface RefinementFull-text access may be available. Sign in or learn about subscription options.pp. 0291
Session 10: Surface Modelling and Rendering
Providing Local Interpolation, Tension and Normal Control in the Manipulation of Loop Subdivision SurfacesFull-text access may be available. Sign in or learn about subscription options.pp. 0299
Session 10: Surface Modelling and Rendering
A Marching Voxels Method for Surface Rendering of Volume DataFull-text access may be available. Sign in or learn about subscription options.pp. 0306
Short Paper Session 1
Visualization of Geostress Tensor along Oil Well TrajectoryFull-text access may be available. Sign in or learn about subscription options.pp. 0317
Short Paper Session 1
3D Discrete Clothoid SplinesFull-text access may be available. Sign in or learn about subscription options.pp. 0321
Short Paper Session 1
What Do You Think You're Doing? Measuring Perception in Fish Tank Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 0325
Short Paper Session 1
Applying Functional Networks to Fit Data Points from B-Spline SurfacesFull-text access may be available. Sign in or learn about subscription options.pp. 0329
Short Paper Session 1
Javra: A Simple, Extensible Java Package for VRMLFull-text access may be available. Sign in or learn about subscription options.pp. 0333
Short Paper Session 1
NURBS StreamsFull-text access may be available. Sign in or learn about subscription options.pp. 0337
Short Paper Session 2
Technical Illustration Based on Human-Like ApproachFull-text access may be available. Sign in or learn about subscription options.pp. 0343
Short Paper Session 2
Real-Time Physically-Based Facial Expression Animation Using Mass-Spring SystemFull-text access may be available. Sign in or learn about subscription options.pp. 0347
Short Paper Session 2
Layout Adjustment and Boundary Detection for a DiagramFull-text access may be available. Sign in or learn about subscription options.pp. 0351
Short Paper Session 2
A Realtime Rough Surface RendererFull-text access may be available. Sign in or learn about subscription options.pp. 0355
Short Paper Session 2
Robust Invisible Watermarking of Volume Data Using the 3D DCTFull-text access may be available. Sign in or learn about subscription options.pp. 0359
Short Paper Session 2
Mosaic and Warping for Forward Moving ImagesFull-text access may be available. Sign in or learn about subscription options.pp. 0363
Short Paper Session 2
Author IndexFreely available from IEEE.pp. 0367
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