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Computer Graphics International Conference

July 9 2003 to July 11 2003

Tokyo, Japan

ISSN: 1530-1052

ISBN: 0-7695-1946-6

Table of Contents

Proceedings Computer Graphics International 2003Full-text access may be available. Sign in or learn about subscription options.
PrefaceFreely available from IEEE.pp. ix
Session 1: CG Hardware
Hardware Assisted Multichannel Volume RenderingFull-text access may be available. Sign in or learn about subscription options.pp. 2
Session 1: CG Hardware
Interactive Transfer Function Modification For Volume Rendering Using Compressed Sample RunsFull-text access may be available. Sign in or learn about subscription options.pp. 8
Session 1: CG Hardware
Design and Implementation of Panoramic Movie System by Using Commodity 3D Graphics HardwareFull-text access may be available. Sign in or learn about subscription options.pp. 14
Session 2: CG Modeling
Interpolatory Subdivision Curves via Diffusion of NormalsFull-text access may be available. Sign in or learn about subscription options.pp. 22
Session 2: CG Modeling
Mesh Denoising via Iterative Alpha-Trimming and Nonlinear Diffusion of Normals with Automatic ThresholdingFull-text access may be available. Sign in or learn about subscription options.pp. 28
Session 2: CG Modeling
An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web GraphicsFull-text access may be available. Sign in or learn about subscription options.pp. 34
Invited Talk
Clinical Application of Augmented Reality in Neurosurgical FieldFull-text access may be available. Sign in or learn about subscription options.pp. 44
Session 3: Natural Scene Modeling
1/f\beta Noise-Based Real-Time Animation of Trees Swaying in Wind FieldsFull-text access may be available. Sign in or learn about subscription options.pp. 52
Session 3: Natural Scene Modeling
Modeling lobed leavesFull-text access may be available. Sign in or learn about subscription options.pp. 60
Session 4: Rendering
Data Compression for a Massive Image Data Set in IBMRFull-text access may be available. Sign in or learn about subscription options.pp. 68
Session 4: Rendering
Fast Volumetric Display of Natural Gaseous PhenomenaFull-text access may be available. Sign in or learn about subscription options.pp. 74
Session 5: Virtual Reality
Flexible Materials in AvangoTM Virtual Environment FrameworkFull-text access may be available. Sign in or learn about subscription options.pp. 84
Session 5: Virtual Reality
Immersive Vehicle Simulators for Prototyping, Training and ErgonomicsFull-text access may be available. Sign in or learn about subscription options.pp. 90
Session 5: Virtual Reality
Real Time Detection Interface For Walking on CAVEFull-text access may be available. Sign in or learn about subscription options.pp. 105
Session 6: Texture
Textile and Tile Pattern Design Automatic Cataloguing Using Detection of the Plane Symmetry GroupFull-text access may be available. Sign in or learn about subscription options.pp. 112
Session 6: Texture
Image Restoration using Multiresolution Texture Synthesis and Image InpaintingFull-text access may be available. Sign in or learn about subscription options.pp. 120
Session 6: Texture
Compressing Texture Coordinates with Selective Linear PredictionsFull-text access may be available. Sign in or learn about subscription options.pp. 126
Invited Talk
Virtualizing Real-World ObjectsFull-text access may be available. Sign in or learn about subscription options.pp. 134
Session 7: Non-Photo
Rendering Artistic and Believable Trees for Cartoon AnimationFull-text access may be available. Sign in or learn about subscription options.pp. 144
Session 7: Non-Photo
"Nijimi" Rendering Algorithm for Creating Quality Black Ink PaintingsFull-text access may be available. Sign in or learn about subscription options.pp. 152
Session 8: Application CG
Visualization of Distributed Processes Using "Data Jewelry Box" AlgorithmFull-text access may be available. Sign in or learn about subscription options.pp. 162
Session 8: Application CG
Automatic Tracking of Face Sequences in MPEG VideoFull-text access may be available. Sign in or learn about subscription options.pp. 170
Session 8: Application CG
A Framework for Transfer Colors Based on the Basic Color CategoriesFull-text access may be available. Sign in or learn about subscription options.pp. 176
Session 9: Real Time Rendering
Real-time Visualization of Japanese ArtcraftFull-text access may be available. Sign in or learn about subscription options.pp. 184
Session 9: Real Time Rendering
A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering SchemeFull-text access may be available. Sign in or learn about subscription options.pp. 190
Session 9: Real Time Rendering
Fast Depth of Field Rendering with Surface SplattingFull-text access may be available. Sign in or learn about subscription options.pp. 196
Session 9: Real Time Rendering
Ray Tracing Height FieldsFull-text access may be available. Sign in or learn about subscription options.pp. 202
Invited Talk
Volume Rendering for Curvilinear and Unstructured GridsFull-text access may be available. Sign in or learn about subscription options.pp. 210
Short Paper Session
Interactive Editing of Arbitrary Sub-meshesFull-text access may be available. Sign in or learn about subscription options.pp. 218
Short Paper Session
Cut-and-Paste Editing Based on Constrained B-spline Volume FittingFull-text access may be available. Sign in or learn about subscription options.pp. 222
Short Paper Session
Sphairahedral Approach to Parameterize Visible Three Dimensional Quasi-Fuchsian FractalsFull-text access may be available. Sign in or learn about subscription options.pp. 226
Short Paper Session
Time-Sequence Dynamic Virtual ImagesFull-text access may be available. Sign in or learn about subscription options.pp. 236
Short Paper Session
Using Virtual Reality to bring Singaporean Heritage to LifeFull-text access may be available. Sign in or learn about subscription options.pp. 240
Author indexFreely available from IEEE.pp. 309-310
Short Paper Session
Modeling Rocky Scenery Taking into Account JointsFull-text access may be available. Sign in or learn about subscription options.pp. 244
Short Paper Session
Robust Watermarking of 3D Polygonal Models Based on Vertice ScramblingFull-text access may be available. Sign in or learn about subscription options.pp. 254
Short Paper Session
A Framework to Customize a Face Model for Reusing AnimationFull-text access may be available. Sign in or learn about subscription options.pp. 258
Short Paper Session
Camera Self-Calibration Using the Geometric Structure in Real ScenesFull-text access may be available. Sign in or learn about subscription options.pp. 262
Short Paper Session
An inverse kinematics method for 3D figures with motion dataFull-text access may be available. Sign in or learn about subscription options.pp. 266
Short Paper Session
Natural Human Animation via Learning with Dynamic ManipulabilityFull-text access may be available. Sign in or learn about subscription options.pp. 272
Short Paper Session
Cartoon Blur: Non-Photorealistic Motion BlurFull-text access may be available. Sign in or learn about subscription options.pp. 276
Short Paper Session
A Production Method of Reusing Existing 2D Animation SequencesFull-text access may be available. Sign in or learn about subscription options.pp. 282
Short Paper Session
An Educational Tool for Basic Techniques in Beginner?s Pencil DrawingFull-text access may be available. Sign in or learn about subscription options.pp. 288
Short Paper Session
Generation of Varying Line ThicknessFull-text access may be available. Sign in or learn about subscription options.pp. 294
Short Paper Session
Visualization of Musical PitchFull-text access may be available. Sign in or learn about subscription options.pp. 300
Session 10: Animation
Extraction of Motion Individuality in Sports and its Application to Motion of Characters with Different FiguresFull-text access may be available. Sign in or learn about subscription options.pp. 306
Session 10: Animation
Creating Various Styles of Animations Using Example-Based FilteringFull-text access may be available. Sign in or learn about subscription options.pp. 312
Session 10: Animation
Diorama Engine - A 3D Directing Tool for 3D Computer Animation ProductionFull-text access may be available. Sign in or learn about subscription options.pp. 318
Session 10: Animation
Reaching Volumes Generated by Means of Octal Trees and Cartesian ConstraintsFull-text access may be available. Sign in or learn about subscription options.pp. 324
Session 10: Animation
Author's IndexFreely available from IEEE.pp. 337
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