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2011 24th IEEE-CS Conference on Software Engineering Education and Training (CSEE&T)

May 22 2011 to May 24 2011

Honolulu, HI

Table of Contents

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ContentsFreely available from IEEE.pp. iii-viii
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ForwardFreely available from IEEE.pp. 1-7
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Predicting individual performance in student project teamsFull-text access may be available. Sign in or learn about subscription options.pp. 11-20
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Teaching software engineering with SimulES-WFull-text access may be available. Sign in or learn about subscription options.pp. 31-40
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Investigating student-instructor interactions when using pair programming: An empirical studyFull-text access may be available. Sign in or learn about subscription options.pp. 41-50
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Supporting introductory test-driven labs with WebIDEFull-text access may be available. Sign in or learn about subscription options.pp. 51-60
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Competence analysis of IT professionals involved in business services -- Using a qualitative methodFull-text access may be available. Sign in or learn about subscription options.pp. 61-70
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An exploration of knowledge and skills transfer from a formal software engineering curriculum to a capstone practicum projectFull-text access may be available. Sign in or learn about subscription options.pp. 71-80
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Teaching software project management using simulationsFull-text access may be available. Sign in or learn about subscription options.pp. 81-90
Industry academia collaboration model: The design challengesFull-text access may be available. Sign in or learn about subscription options.pp. 111-120
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Turning real-world systems into verification-driven learning casesFull-text access may be available. Sign in or learn about subscription options.pp. 129-138
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Learning at the elbows of experts: Technology roadmapping with Software Engineering studentsFull-text access may be available. Sign in or learn about subscription options.pp. 139-148
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The effects of openness to experience on pair programming in a higher education contextFull-text access may be available. Sign in or learn about subscription options.pp. 149-158
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A quantitative assessment method for simulation-based e-learningsFull-text access may be available. Sign in or learn about subscription options.pp. 159-168
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Evaluating the testing ability of senior-level computer science studentsFull-text access may be available. Sign in or learn about subscription options.pp. 169-178
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Leveraging design structure matrices in software design educationFull-text access may be available. Sign in or learn about subscription options.pp. 179-188
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Relevance and alignment of Real-Client Real-Project courses via technology transferFull-text access may be available. Sign in or learn about subscription options.pp. 189-198
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Experience teaching software project management in both industrial and academic settingsFull-text access may be available. Sign in or learn about subscription options.pp. 199-208
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Educating software engineers to become systems engineersFull-text access may be available. Sign in or learn about subscription options.pp. 209-218
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Teaching systems engineering to software engineering studentsFull-text access may be available. Sign in or learn about subscription options.pp. 219-226
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Using abstraction and Web applications to teach criteria-based test designFull-text access may be available. Sign in or learn about subscription options.pp. 227-236
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Design and delivery of a modern mobile application programming course -- An experience reportFull-text access may be available. Sign in or learn about subscription options.pp. 237-246
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Some observations from releasing student projects to the publicFull-text access may be available. Sign in or learn about subscription options.pp. 247-256
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Development of North Carolina's first Software Engineering program: An experience reportFull-text access may be available. Sign in or learn about subscription options.pp. 266-273
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Guiding global software development projects using Scrum and Agile with quality assuranceFull-text access may be available. Sign in or learn about subscription options.pp. 274-283
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Delivering PSP course in tertiary education environment: Challenges and solutionFull-text access may be available. Sign in or learn about subscription options.pp. 284-293
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Integrating instructional and study materials to tailor a student-specific resourceFull-text access may be available. Sign in or learn about subscription options.pp. 294-303
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A new CS0 course for at-risk majorsFull-text access may be available. Sign in or learn about subscription options.pp. 314-323
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The virtual agile enterprise: Making the most of a software engineering courseFull-text access may be available. Sign in or learn about subscription options.pp. 324-332
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An introductory course on software engineering on self-organization in swarm roboticsFull-text access may be available. Sign in or learn about subscription options.pp. 333-342
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Engineering a successful partnership between academia and the financial industry: A software engineering program for IT professionalsFull-text access may be available. Sign in or learn about subscription options.pp. 343-350
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Teach Project Management, pack an Agile punchFull-text access may be available. Sign in or learn about subscription options.pp. 351-360
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Group project work from the outset: An in-depth teaching experience reportFull-text access may be available. Sign in or learn about subscription options.pp. 361-370
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Read before you writeFull-text access may be available. Sign in or learn about subscription options.pp. 371-380
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Mystery Bug TheaterFull-text access may be available. Sign in or learn about subscription options.pp. 381-385
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How can we make software engineering text books well-founded, up-to-date, and accessible to students?Full-text access may be available. Sign in or learn about subscription options.pp. 386-390
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Teaching software testing methods based on diversity principlesFull-text access may be available. Sign in or learn about subscription options.pp. 391-395
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Incorporating real-world industrial testing projects in software testing courses: Opportunities, challenges, and lessons learnedFull-text access may be available. Sign in or learn about subscription options.pp. 396-400
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A learning methodology based on semantic tableaux for software engineering educationFull-text access may be available. Sign in or learn about subscription options.pp. 401-405
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Toward instant gradeificationFull-text access may be available. Sign in or learn about subscription options.pp. 406-410
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An introductory software engineering course for software engineering programFull-text access may be available. Sign in or learn about subscription options.pp. 411-415
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Making the comprehension of software architecture attractiveFull-text access may be available. Sign in or learn about subscription options.pp. 416-420
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Teaching UML using umple: Applying model-oriented programming in the classroomFull-text access may be available. Sign in or learn about subscription options.pp. 421-428
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Effective real-world project collaboration: Strategies from a cyber security degree programFull-text access may be available. Sign in or learn about subscription options.pp. 429-433
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Continued assessment of students' learning experience in an oral communication course at MIT for EECS majorsFull-text access may be available. Sign in or learn about subscription options.pp. 439-443
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Updating CS capstone projects to incorporate new agile methodologies used in industryFull-text access may be available. Sign in or learn about subscription options.pp. 444-448
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How middle school teachers solved our SE project problemsFull-text access may be available. Sign in or learn about subscription options.pp. 449-453
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Teach sustainability in software engineering?Full-text access may be available. Sign in or learn about subscription options.pp. 454-458
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Software engineering or soft engineering?Full-text access may be available. Sign in or learn about subscription options.pp. 459-466
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Retrospectives in a software engineering project course: Getting students to get the most from a project experienceFull-text access may be available. Sign in or learn about subscription options.pp. 467-471
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Using community-based projects in software engineering educationFull-text access may be available. Sign in or learn about subscription options.pp. 472-476
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Empirical assessment of languages for teaching concurrency: Methodology and applicationFull-text access may be available. Sign in or learn about subscription options.pp. 477-481
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Comparing extreme programming and Waterfall project resultsFull-text access may be available. Sign in or learn about subscription options.pp. 482-486
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Contextual Android educationFull-text access may be available. Sign in or learn about subscription options.pp. 487-491
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Research and practice on software engineering undergraduate curriculum NJU-SEC2006Full-text access may be available. Sign in or learn about subscription options.pp. 492-496
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The challenge and practice of creating Software Engineering curriculumFull-text access may be available. Sign in or learn about subscription options.pp. 497-501
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MSE studio project: The viewpoint of a UC studentFull-text access may be available. Sign in or learn about subscription options.pp. 502-506
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Incremental sequential problem based training model -- Institute corporate readinessFull-text access may be available. Sign in or learn about subscription options.pp. 507-511
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The practical method of motivating students to iterative software developmentFull-text access may be available. Sign in or learn about subscription options.pp. 512-516
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A quantitative usability assessment method for inclusion in software engineering coursesFull-text access may be available. Sign in or learn about subscription options.pp. 537-539
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Teaching second-level Java and software engineering with AndroidFull-text access may be available. Sign in or learn about subscription options.pp. 540-542
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Structuring a software engineering-based curriculum tutorial presentation summaryFull-text access may be available. Sign in or learn about subscription options.pp. 543-545
Pex4Fun: Teaching and learning computer science via social gamingFull-text access may be available. Sign in or learn about subscription options.pp. 546-548
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SLPC++: Teaching software engineering project courses in industrial application landscapes -- A tutorialFull-text access may be available. Sign in or learn about subscription options.pp. 549-551
Mission to Mars: An agile release planning gameFull-text access may be available. Sign in or learn about subscription options.pp. 552-552
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Hard choice: A game for balancing strategy for agilityFull-text access may be available. Sign in or learn about subscription options.pp. 553
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Using games in software engineering education to increase student success and retentionFull-text access may be available. Sign in or learn about subscription options.pp. 554
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Teammates: A cloud-based peer evaluation tool for student team projectsFull-text access may be available. Sign in or learn about subscription options.pp. 555
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Agile methods in Thai higher education and beyondFull-text access may be available. Sign in or learn about subscription options.pp. 557
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Erase and rewind -- Learning by replaying examplesFull-text access may be available. Sign in or learn about subscription options.pp. 558
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Grading code quality of programming assignments based on bad smellsFull-text access may be available. Sign in or learn about subscription options.pp. 559
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A software architecture orientation frameworkFull-text access may be available. Sign in or learn about subscription options.pp. 560
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Can we make software engineering education better by applying learning theories?Full-text access may be available. Sign in or learn about subscription options.pp. 561
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