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2004 Conference on Computer Vision and Pattern Recognition Workshop

June 27 2004 to July 2 2004

Washington, D.C., USA

ISSN: 1063-6919

ISBN: 0-7695-2158-4

Volume:

Table of Contents

Real Time Vision for Human-Computer Interaction
Map Building from Human-Computer InteractionsFull-text access may be available. Sign in or learn about subscription options.pp. 151
Real Time Vision for Human-Computer Interaction
Real-Time Detection and Understanding of Isolated Protruded FingersFull-text access may be available. Sign in or learn about subscription options.pp. 152
Real Time Vision for Human-Computer Interaction
Head and Facial Animation Tracking using Appearance-Adaptive Models and Particle FiltersFull-text access may be available. Sign in or learn about subscription options.pp. 153
Real Time Vision for Human-Computer Interaction
Real-Time Inference of Complex Mental States from Facial Expressions and Head GesturesFull-text access may be available. Sign in or learn about subscription options.pp. 154
Real Time Vision for Human-Computer Interaction
Exploiting Depth Discontinuities for Vision-Based Fingerspelling RecognitionFull-text access may be available. Sign in or learn about subscription options.pp. 155
Real Time Vision for Human-Computer Interaction
Epipolar Contrained User Pushbutton Selection in Projected InterfacesFull-text access may be available. Sign in or learn about subscription options.pp. 156
Real Time Vision for Human-Computer Interaction
The Office of the Past: Document Discovery and Tracking from VideoFull-text access may be available. Sign in or learn about subscription options.pp. 157
Real Time Vision for Human-Computer Interaction
Fast 2D Hand Tracking with Flocks of Features and Multi-Cue IntegrationFull-text access may be available. Sign in or learn about subscription options.pp. 158
Real Time Vision for Human-Computer Interaction
EyeKeys: A Real-Time Vision Interface Based on Gaze Detection from a Low-Grade Video CameraFull-text access may be available. Sign in or learn about subscription options.pp. 159
Real Time Vision for Human-Computer Interaction
Gesture Recognition Using 3D Appearance and Motion FeaturesFull-text access may be available. Sign in or learn about subscription options.pp. 160
Real Time Vision for Human-Computer Interaction
Static Hand Gesture Recognition based on Local Orientation Histogram Feature Distribution ModelFull-text access may be available. Sign in or learn about subscription options.pp. 161
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