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2015 IEEE Frontiers in Education Conference (FIE)

Oct. 21 2015 to Oct. 24 2015

Camino Real El Paso, El Paso, TX, USA

Table of Contents

Copyright pageFreely available from IEEE.pp. ii-ii
Technical sessionsFreely available from IEEE.pp. lxviii-cxxiv
Table of contentsFreely available from IEEE.pp. iii-lxvii
Integrating service-learning into engineering and computing educationFull-text access may be available. Sign in or learn about subscription options.pp. 1-3
Teaching and assessment strategies that value innovative thinkingFull-text access may be available. Sign in or learn about subscription options.pp. 1-2
Process to draft the program educational objectives for undergraduate engineering degree programsFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
Agile way of educatingFull-text access may be available. Sign in or learn about subscription options.pp. 1-3
Workshop: Encouraging information-rich engineering designFull-text access may be available. Sign in or learn about subscription options.pp. 1-2
Pre-conference workshop: Agile teaching and learningFull-text access may be available. Sign in or learn about subscription options.pp. 1-2
Alumni as a resource to increase student retention in early computer science coursesFull-text access may be available. Sign in or learn about subscription options.pp. 1-9
An “objects first, tests second” approach for software engineering educationFull-text access may be available. Sign in or learn about subscription options.pp. 1-5
Documenting students' faulty schema and misconceptions about combinations and permutationsFull-text access may be available. Sign in or learn about subscription options.pp. 1-9
Taxonomy of faculty assumptions about studentsFull-text access may be available. Sign in or learn about subscription options.pp. 1-5
Landscape analysis as a tool in the curricular change processFull-text access may be available. Sign in or learn about subscription options.pp. 1-7
“Innovative office”: Building future for young engineersFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
Task choice, group dynamics and learning goals: Understanding student activities in teamsFull-text access may be available. Sign in or learn about subscription options.pp. 1-5
The impact of a peer learning strategy on student academic performance in a fundamental engineering courseFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
Checkable answers: Understanding student behaviors with instant feedback in a blended learning classFull-text access may be available. Sign in or learn about subscription options.pp. 1-5
Automatic recognition of misconceptions in visual algorithm simulation exercisesFull-text access may be available. Sign in or learn about subscription options.pp. 1-5
Elicited and mined rules for dropout prevention in online coursesFull-text access may be available. Sign in or learn about subscription options.pp. 1-7
An approach to enhance students' competency in software verification techniquesFull-text access may be available. Sign in or learn about subscription options.pp. 1-9
Diversity and anxiety: A case study on collaborative testingFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
Usability challenges in digital learning solutionsFull-text access may be available. Sign in or learn about subscription options.pp. 1-7
Special session on design metaphors: Rethinking the vocabulary of design educationFull-text access may be available. Sign in or learn about subscription options.pp. 1-2
Helping tomorrow's engineers ask productive questionsFull-text access may be available. Sign in or learn about subscription options.pp. 1-2
How the Web was Won: Keeping the computer networking curriculum current with HTTP/2Full-text access may be available. Sign in or learn about subscription options.pp. 1-9
Understanding the prototyping strategies of experienced designersFull-text access may be available. Sign in or learn about subscription options.pp. 1-8
STEM Literacy: Challenges implementing ‘E’ in local texas-STEM academiesFull-text access may be available. Sign in or learn about subscription options.pp. 1-5
Modeling: A computer science concept for general educationFull-text access may be available. Sign in or learn about subscription options.pp. 1-5
Targeted blended learning through competency assessment in an undergraduate information systems programFull-text access may be available. Sign in or learn about subscription options.pp. 1-7
The issues of adopting simulation games in software engineering classesFull-text access may be available. Sign in or learn about subscription options.pp. 1-8
Digital Lockdown: A 3D adventure game for engineering educationFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
Evaluation of SiGMa, an empiric study with Math teachersFull-text access may be available. Sign in or learn about subscription options.pp. 1-6
Badges and XP: An observational study about learningFull-text access may be available. Sign in or learn about subscription options.pp. 1-8
Systematic review of literature: Educational games about electric energy consumptionFull-text access may be available. Sign in or learn about subscription options.pp. 1-8
Engaging students inside the classroom to increase learningFull-text access may be available. Sign in or learn about subscription options.pp. 1-7
Can student engagement be measured? And, if so, does it matter?Full-text access may be available. Sign in or learn about subscription options.pp. 1-4
Experiments with personal ownership of quality at the University of Texas at El PasoFull-text access may be available. Sign in or learn about subscription options.pp. 1-5
Predicting students' final exam scores from their course activitiesFull-text access may be available. Sign in or learn about subscription options.pp. 1-9
A quantitative case study in engineering of the efficacy of quality cheat-sheetsFull-text access may be available. Sign in or learn about subscription options.pp. 1-7
Innovation within the constraints of sustainability: Analysis of product development projectsFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
Bloom's taxonomy in software engineering education: A systematic mapping studyFull-text access may be available. Sign in or learn about subscription options.pp. 1-8
Developing a course module for teaching cryptography programming on AndroidFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
An insider threat activity in a software security courseFull-text access may be available. Sign in or learn about subscription options.pp. 1-6
A structured approach to training open-ended problem solvingFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
Mobile security education on portable labsFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
Transitioning students navigating engineering identitiesFull-text access may be available. Sign in or learn about subscription options.pp. 1-5
Is changing pedagogy a good bait in attracting students to engineering?Full-text access may be available. Sign in or learn about subscription options.pp. 1-6
Using Peer-Led Team Learning to build university-community college relationshipsFull-text access may be available. Sign in or learn about subscription options.pp. 1-7
Creating a new civil engineering program in the 21st centuryFull-text access may be available. Sign in or learn about subscription options.pp. 1-5
Design and practice from the micromouse competition to the undergraduate curriculumFull-text access may be available. Sign in or learn about subscription options.pp. 1-5
Building faculty expertise in outcome-based education curriculum designFull-text access may be available. Sign in or learn about subscription options.pp. 1-8
Analyzing the impact of asynchronous multimedia feedback on novice computer programmersFull-text access may be available. Sign in or learn about subscription options.pp. 1-8
Identifying learning-inductive content in programming discussion forumsFull-text access may be available. Sign in or learn about subscription options.pp. 1-8
Gauging influence in software development teamsFull-text access may be available. Sign in or learn about subscription options.pp. 1-8
Game-based assessment for radiofrequency circuits courses in engineeringFull-text access may be available. Sign in or learn about subscription options.pp. 1-5
Teaching K-12 students STEM-C related topics through playing and conducting researchFull-text access may be available. Sign in or learn about subscription options.pp. 1-8
Using simulation games to teach global software engineering coursesFull-text access may be available. Sign in or learn about subscription options.pp. 1-9
On combining gamification theory and ABET criteria for teaching and learning engineeringFull-text access may be available. Sign in or learn about subscription options.pp. 1-9
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