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Proceedings
ICALT
ICALT 2021
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2021 International Conference on Advanced Learning Technologies (ICALT)
July 12 2021 to July 15 2021
Tartu, Estonia
ISBN: 978-1-6654-4106-3
Table of Contents
Title Page i
Freely available from IEEE.
pp. 1-1
Title Page iii
Freely available from IEEE.
pp. 3-3
Copyright Page
Freely available from IEEE.
pp. 4-4
Table of Contents
Freely available from IEEE.
pp. 5-20
Preface
Freely available from IEEE.
pp. 21-21
List of Chairs and PC Members
Freely available from IEEE.
pp. 22-29
Adapting Project-Based Learning through Virtual Mobilities in Pandemic Times - TalkTech Project Revisited
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pp. 1-3
by
Diana Andone
,
Mark Frydenberg
Attention Analysis in Flipped Classroom using 1D Multi-Point Local Ternary Patterns
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pp. 4-5
by
Rabi Shaw
,
Chinmay Mohanty
,
Animesh Pradhan
,
Bidyut Kr. Patra
Citizen Science and Open Learning: A Twitter perspective
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pp. 6-8
by
David Roldán-Álvarez
,
Fernando Martínez-Martínez
,
Estefanía Martín
Cross-platform annotation development for real-time collaborative learning
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pp. 9-13
by
Gayashan Rathnavibushana
,
Kutila Gunasekera
Enhancing the Visual Efficiency for communicating students’ personal relevant information
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pp. 14-16
by
Nanjie Rao
,
Sharon Lynn Chu
Learning with Open Cultural Data - Jecza Museum for DigiCulture Study Case
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pp. 17-19
by
Diana Andone
,
Andrei Ternauciuc
,
Silviu Vert
,
Muguras Mocofan
,
Vlad Mihaescu
,
Daniela Stoica
,
Radu Vasiu
Open learning for museum educators professional development: an online experience in time of a pandemic
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pp. 20-22
by
Maria Rosaria Re
,
Mara Valente
,
Francesca Amenduni
Relationship between Code Similarity and Course Semester in Programming Assessments
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pp. 23-24
by
Oscar Karnalim
,
Simon
Riding the S-curve. online education in quarantine times
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pp. 25-29
by
Gabriela Grosseck
,
Ramona Bran
,
Diana Andone
,
Carmen Holotescu
The Impact of Productive Failure on Learning Performance and Cognitive Load: Using Hypervideo to Facilitate Online Interactions
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pp. 30-32
by
Xiaojie Niu
,
Jingjing Zhang
,
Kate M. Xu
,
Xuan Wang
Toward automatic feedback of coding style for programming courses
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pp. 33-35
by
Zi Wang
,
Ali Alsam
,
Donn Morrison
,
Knut Arne Strand
Using H5P in Exams: A Method to prevent Cheating
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pp. 36-37
by
Sylvio Rüdian
,
Muhammad Hamad Khan
,
Niels Pinkwart
A step towards Improving Knowledge Tracing
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pp. 38-39
by
Aayesha Zia
,
Jalal Nouri
,
Muhammad Afzaal
,
Yongchao Wu
,
Xiu Li
,
Rebecka Weegar
An agile approach to teach introductory programming in the hybrid classroom
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pp. 40-41
by
Mads Nyborg
,
Andrea Valente
Early detection of students at risk of failure from a small dataset
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pp. 42-46
by
Dênis Leite
,
Edson Filho
,
João F. L. de Oliveira
,
Rodrigo E. Carneiro
,
Alexandre Maciel
Exercise recommendation algorithm based on improved collaborative filtering
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pp. 47-49
by
Zhizhuang Li
,
Haiyang Hu
,
Zhipeng Xia
,
Jianping Zhang
,
Xiaoli Li
,
Jingyan Shi
,
Hailong Li
,
Xuezhang Li
Exercise Recommendation Method Based on Machine Learning
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pp. 50-52
by
Zhizhuang Li
,
Haiyang Hu
,
Zhipeng Xia
,
Jianping Zhang
,
Xiaoli Li
,
Zisihan Wang
,
Xiaoke Huang
,
Shan Zeng
,
Beixu Qiu
Generating adaptive and personalized language learning online courses in Moodle with individual learning paths using templates
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pp. 53-55
by
Sylvio Rüdian
,
Niels Pinkwart
Teachers’ Information and Communication Technology (ICT) Assessment Tools: A Review
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pp. 56-60
by
Mbarek Dhahri
,
Mohamed Koutheair Khribi
A mobile educational platform based on peer influence and instructional scaffolding for engaging students in out-of-class activities
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pp. 61-65
by
Muztaba Fuad
,
Monika Akbar
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Clay Gloster
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Nathan Aun
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Lynn Zubov
A Heuristic Process for Historical Game Design
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pp. 66-68
by
Chih-Chieh Yang
Creating Serious STEM Games by combining a Game Platform and Mathematical Software
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pp. 69-71
by
Iris Celorrio-Aguilera
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Manuel Freire
Defining Adverlearning: a Novel Concept to Enhance Learning Using In-Game Advertising
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pp. 72-74
by
Fabrizio Palmas
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Gudrun Klinker
Do Gaming Experience and Prior Knowledge Matter When Learning with a Gamified ITS?
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pp. 75-77
by
Faiza Tahir
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Antonija Mitrovic
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Valerie Sotardi
Effectiveness of Integrating AR and IoT technologies into Environmental Education for Elementary School Students
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pp. 78-80
by
Yi-Wen Liao
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Min-Chai Hsieh
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Chun-Wang Wei
e-learning Standards in Game-Based Learning?
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pp. 81-82
by
Pérez-Colado Iván José
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Pérez-Colado Victor Manuel
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Freire Manuel
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Martinez-Ortiz Iván
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Fernandez-Manjón Baltasar
Exploring the Effect of Virtual Currency on Learners Engagement
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pp. 83-87
by
Darina Dicheva
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Wen-Jung Hsin
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Christo Dichev
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Breonte Guy
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Lillian Cassel
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Keith Irwin
Exploring the multi-touch simulation of learning performance, mental models and potential behavior clusters in science concepts learning
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pp. 88-90
by
Wei-Wei Xu
,
Cheng-Yu Hung
Identifying problem solving strategies of programming novices in a serious game
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pp. 91-93
by
Paul Gamper
,
Birte Heinemann
,
Matthias Ehlenz
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Ulrik Schroeder
Integrating Service Design and Gamification: A Systematic Literature Mapping
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pp. 94-96
by
Gabriel Guebarra Conejo
,
Marcos Vinnicius Martins
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Marcelo da Silva Hounsell
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Isabela Gasparini
Modeling students’ flow experience through data logs in gamified educational systems
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pp. 97-101
by
Wilk Oliveira
,
Seiji Isotani
,
Olena Pastushenko
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Tomáš Hruška
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Juho Hamari
Social Robot to teach coding in primary school
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pp. 102-104
by
Rosa Lanzilotti
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Antonio Piccinno
,
Veronica Rossano
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Teresa Roselli
An analysis of Interaction of Cognitive and Social Aspects during Collaborative Problem Solving
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pp. 105-107
by
Lan Wu
,
Yang Liu
,
Axi Wang
,
YuanLi Gong
,
ShengQuan Yu
Challenges and Factors Influencing Early Childhood Education in Hong Kong during COVID-19: Teachers’ Perspective
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pp. 108-110
by
Anika Saxena
Effects of Procedural Scaffolding on In-Service Teachers’ Peer Feedback Quality and Learning Participation in Lesson Study
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pp. 111-113
by
Axi Wang
,
Lan Wu
,
Dan Wang
Exploring Effects of Gamified Collaborative Face-to-Face Learning of Regular Expressions
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pp. 114-118
by
Matthias Ehlenz
,
Bastian Küppers
,
Thiemo Leonhardt
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Ulrik Schroeder
Learnflix: A Tool for Collaborative Synchronous Video Based Online Learning
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pp. 119-121
by
Andreas Lingnau
,
Carolin Strassmann
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Andre Helgert
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Malin Benjes
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Alicia Neumann
MBOX: Designing a Flexible IoT Multimodal Learning Analytics System
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pp. 122-126
by
Hamza Ouhaichi
,
Daniel Spikol
,
Bahtijar Vogel
Modeling and Visualization of Group Knowledge Construction based on Cohesion Metrics in Data Inquiry Learning
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pp. 127-128
by
Xiaoying Qi
,
Bian Wu
Monitoring Student Team Progress and Responses in Guided Inquiry Learning with Technology
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pp. 129-131
by
Clif Kussmaul
,
Tammy Pirmann
Understanding participants motivational factors for the design of a teacher community platform
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pp. 132-134
by
Nicolas Gutiérrez-Paez
,
Patricia Santos Rodríguez
,
Davinia Hernández-Leo
A New Approach for Educational Data Analytics with Wearable Devices
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pp. 138-140
by
Zhenxing Zhou
,
Vincent W.L. Tam
,
King-Shan Lui
,
Edmund Y. Lam
,
Runzhi Kong
,
Xiao Hu
,
Nancy Law
Addressing Children’s Self-Evaluation and Self-Efficacy Deficits in a Literacy Application
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pp. 141-143
by
Thomas Sergent
,
Morgane Daniel
,
François Bouchet
,
Thibault Carron
An investigation of group, rater and ratee effects on peer-/self-assessments in a collaborative learning environment in higher education: a cross-classified multilevel analysis
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pp. 144-148
by
Yueh-Hui Vanessa Chiang
,
Ying-Zu Lin
,
Nian-Shing Chen
Analysis on the Epistemic Trajectory of Primary School Students in Maker Activities
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pp. 149-153
by
Yanglan Du
,
Mengwei Jiang
,
Jing Leng
Big Data Analytics in Education: A Data-Driven Literature Review
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pp. 154-156
by
Negar Shabihi
,
Mi Song Kim
Evaluation of a Lightweight Learning Analytics Tool in Moodle and edX: Preliminary Results
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pp. 157-159
by
Xiao Hu
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Jeremy Tzi-Dong Ng
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Chi-Un Lei
Exploring the "distance" between MOOC forums: A comparative study on discussion topics
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pp. 160-162
by
Ntourmas Anastasios
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Nikolaos Avouris
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Sophia Daskalaki
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Yannis Dimitriadis
Idiographic learning analytics: A definition and a case study
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pp. 163-165
by
Mohammed Saqr
,
Sonsoles López-Pernas
IRT++: Improving Student Response Prediction With Gaussian Initialisation and Other Modifications
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pp. 166-167
by
Nayan Saxena
,
Varun Lodaya
,
Trisha Thakur
Learners’ non-cognitive skills and behavioral patterns of programming: A sequential analysis
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pp. 168-172
by
Xi Zhao
,
Jingjing Zhang
,
Wenshuo Li
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Ken Kahn
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Yu Lu
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Niall Winters
Minority college students’ engagement in learning activities and its relationships with learning outcomes
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pp. 173-175
by
Chao Wang
,
Qingfeng Li
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Xiao Hu
Question-driven Learning Analytics: Designing a Teacher Dashboard for Online Breakout Rooms
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pp. 176-178
by
Stanislav Pozdniakov
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Roberto Martinez-Maldonado
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Shaveen Singh
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Peter Chen
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Dan Richardson
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Tom Bartindale
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Patrick Olivier
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Dragan Gašević
Reducing the size of training datasets in the classification of online discussions
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pp. 179-183
by
Vitor Rolim
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Rafael Ferreira Mello
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André Nascimento
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Rafael Dueire Lins
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Dragan Gašević
System-based or Teacher-based Learning Analytics Feedback – What Works Best?
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pp. 184-186
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Dirk Ifenthaler
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Clara Schumacher
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Muhittin Sahin
The effect and contribution of e-book logs to model creation for predicting students’ academic performance
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pp. 187-189
by
Fuzheng Zhao
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Etsuko Kumamoto
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Chengjiu Yin
The Impact of Gender on Online Learning Behavioral Patterns: A Comparative Study Based on Lag Sequential Analysis
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pp. 190-194
by
Huanhuan Wang
,
Ahmed Tlili
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Xiaoyu Zhong
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Zhenyu Cai
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Ronghuai Huang
The Mediation Effects of Task Strategies on the Relationship Between Engagement and Cognitive Load in a Smart Instant Feedback System
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pp. 195-199
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Yiming Liu
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Jerry Chih-Yuan Sun
Unsupervised Clustering of Skills for an Online Learning Platform
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pp. 200-202
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Afaf Ahmed
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Imran Zualkernan
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Hend Elghazaly
Using Students' Affective State as a Measure of CS Lab Risk in an Early Detection System
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pp. 203-205
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Mireilla Bikanga Ada
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Gareth Sears
An Exploratory Study to Identify Learners' Programming Behavior Interactions
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pp. 206-208
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Anis Bey
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Ronan Champagnat
AutoPrompt: A Desktop Application for Designing Micro-Lectures using Micro-Prompt Strategy for Online Education Systems
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pp. 209-210
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Siddharth Srivastava
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Prabhakar T. V.
Can Students Learn from Grading Erroneous Computer Programs?
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pp. 211-215
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Yancy Vance Paredes
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I-Han Hsiao
Design and evaluation of an interactive 3D dynamic visualizaton tool for functional anatomy
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pp. 216-220
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Joseph Grannum
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Leo A. Siiman
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Ergi Bufasi
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Anna-Liisa Tamm
EnLighten: A Photovoltaics Learning Environment in Virtual Reality
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pp. 221-223
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Alexander Arntz
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Dustin Kessler
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Sabrina C. Eimler
Micro-Prompt: A Strategy for Designing Pedagogically Effective Assignment Free Micro-Lectures for Online Education Systems
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pp. 224-228
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Siddharth Srivastava
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T.V. Prabliakar
Mining Mathematics Learning Strategies of High and Low Performing Students using Log Data
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pp. 229-230
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Jiayu Li
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Rwitajit Majumdar
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Hiroaki Ogata
Pandemic as Game Mechanic: Simulation of Infection Spread for the Classroom
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pp. 231-233
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Bastian I. Hougaard
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Hendrik Knoche
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Majken Grünfeld
Teachers’ self-perception in maker education: three approaches for STEM professional development
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pp. 234-235
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Judit Martínez Moreno
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Patricia Santos
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Davinia Hernández Leo
The Usability of Using Educational Game for Teaching Foundational Concept in Propositional Logic
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pp. 236-237
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Daniel Aranda
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Alden Towler
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Ramyaa Ramyaa
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Rita Kuo
AI Writers in Language Learning
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pp. 238-240
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Henrik Køhler Simonsen
Artificial intelligence-assisted personalized language learning: systematic review and co-citation analysis
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pp. 241-245
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Xieling Chen
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Di Zou
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Gary Cheng
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Haoran Xie
Development and Validation of an Online Chinese Numeral-Classifier-Noun Assessment
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pp. 246-248
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Fu-Hui Hsu
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Yu-Tang Hsueh
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Yen-Ting R. Lin
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Yu-Ju Lan
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Nian-Shing Chen
Effectivity of an online platform for training language teachers on providing quality feedback in writing activities
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pp. 249-253
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Jorge Villalon
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Gabriela Baez
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Elvira Jeldrez
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C. Sotomayor
EFL Vocabulary Learning Using a Learning Analytics-based E-book and Recommender Platform
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pp. 254-256
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Kensuke Takii
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Brendan Flanagan
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Hiroaki Ogata
ICT tools’ contributions in a technology-enhanced peer learning program involving EFL learners
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pp. 257-259
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Ana Raquel Carvalho
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Carlos Santos
Language Learning with Netflix: extending out-of-class L2 viewing
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pp. 260-262
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Antonie Alm
Mindmap-Supported Writing Model: The Effect of Mind map as a Prewriting Activities on Elementary Students’ Writing Performances through Private Social Network Learning Sites
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pp. 263-267
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Melissa Mustika
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Hercy N. H. Cheng
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Tak-Wai Chan
Motivational Affordances of the Novelty Effect in TELL
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pp. 268-269
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Michael W. Marek
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Wen-Chi Vivian Wu
Shimo-based collaborative argumentative writing: Do grouping patterns matter?
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pp. 270-272
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Fan Su
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Di Zou
Text Cohesion and Prediction of General Proficiency in Reading-Writing Integrated Tasks
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pp. 273-275
by
Takumi Muroi
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Takeshi Kato
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Yuichi Ono
The Designing of CSL Teacher Empowering Training Model of Robot-Assisted Language Learning based on the TPACK Framework
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pp. 276-278
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Hsuan Li
The Development of Effective Evaluation Criteria for Online English Learning Resources
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pp. 279-281
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Fan-Chen Tseng
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Pei-Hsun Emma Liu
The Effect of Instructional and Interactive Feedback on EFL Students’ Cognitive Load in Digital Storytelling
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pp. 282-284
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Cindy Zagita
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Jerry Chih-Yuan Sun
The impact of technology-assisted task-based language teaching on self-regulated learning
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pp. 285-287
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Chia-ching Lin
Utilizing Digital Storytelling to Foster Pupil’s Language and Environmental Awareness and Action
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pp. 288-290
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Siao-cing Guo
Carbon Warrior: A game-based environment to understand Carbon Footprint and its effect on Sustainable living
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pp. 291-293
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Rajashri Priyadarshini
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Indrayani Nishane
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Nagesh Pokle
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Ulfa Khwaja
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Chandan Dasgupta
Design of a Critical Thinking Task Environment based on ENaCT framework
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pp. 294-296
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Rwitajit Majumdar
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Aditi Kothiyal
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Shitanshu Mishra
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Prajakt Pande
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Huiyong Li
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Yuan Yuan Yang
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Hiroaki Ogata
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Jayakrishnan Madathil Warriem
Learning about learners: Understanding learner behaviours in software conceptual design TELE
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pp. 297-301
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Indrayani Nishane
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Vivek Sabanwar
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T. G. Lakshmi
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Daevesh Singh
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Ramkumar Rajendran
ReDrEw: A Drawing based Knowledge Organization Task in LA-enhanced Platform
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pp. 302-304
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Rwitajit Majumdar
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Daichi Yoshitake
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Brendan Flanagan
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Hiroaki Ogata
Towards collaborative ontology construction for learning Computer Science in Education
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pp. 305-307
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Germana M. Da Nóbrega
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Gutemberg G. de Araújo
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Fernando W. Cruz
Unraveling Learner Interaction Strategies in VeriSIM for Software Design Diagrams
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pp. 308-310
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Spruha Satavlekar
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Debarshi Nath
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Rajashri Priyadarshini
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Prajish Prasad
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Daevesh Kumar Singh
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Ramkumar Rajendran
CooperAR: promoting educational inclusion through augmented reality
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pp. 311-313
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Jairo Quintero
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Silvia Baldiris
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Jhoni Cerón
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Juan Garzón
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Daniel Burgos
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Gloria Vélez
Educational Digital Games and Computational Thinking for students with Intellectual Disabilities - Guidelines for accessibility
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pp. 314-316
by
Taynara Cerigueli Dutra
,
Daniel Felipe
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Isabela Gasparini
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Eleandro Maschio
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