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2011 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities

Oct. 26 2011 to Oct. 29 2011

Basel

Table of Contents

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Welcome to ISMAR 2011Freely available from IEEE.pp. 1
AMH program committeeFreely available from IEEE.pp. 1-1
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AMH reviewersFreely available from IEEE.pp. 1
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Art exhibit chairsFreely available from IEEE.pp. 1-2
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Conference committeeFreely available from IEEE.pp. 1
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ISMAR demo chairsFreely available from IEEE.pp. 1
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Symposium general chairsFreely available from IEEE.pp. 1-2
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Surface/spaceFreely available from IEEE.pp. 1
Multi modal sensory human communication in the Internet societyFull-text access may be available. Sign in or learn about subscription options.pp. 1-1
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Steering committeeFreely available from IEEE.pp. 1
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SupportFreely available from IEEE.pp. 1
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Bi-directional OLED microdisplay for see-through HMDFull-text access may be available. Sign in or learn about subscription options.pp. 1
Psychological keys to success in MAR systemsFull-text access may be available. Sign in or learn about subscription options.pp. 1-1
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Enabling large-scale outdoor Mixed Reality and Augmented RealityFull-text access may be available. Sign in or learn about subscription options.pp. 1
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International workshop on AR/MR registration, tracking and benchmarking (TrakMark2011)Full-text access may be available. Sign in or learn about subscription options.pp. 1
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Visualization in mixed reality environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 1
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Indoor positioning and navigation for mobile ARFull-text access may be available. Sign in or learn about subscription options.pp. 1
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Authoring solutions for Augmented RealityFull-text access may be available. Sign in or learn about subscription options.pp. 1
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Where virtual enhances physical mock-up: A way to understand our heritageFull-text access may be available. Sign in or learn about subscription options.pp. 1-6
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Augmenting experiences -- A bridge between two universitiesFull-text access may be available. Sign in or learn about subscription options.pp. 7-13
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The House of Olbrich -- An Augmented Reality tour through architectural historyFull-text access may be available. Sign in or learn about subscription options.pp. 15-18
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Handheld AR games -- A triarchic conceptual design frameworkFull-text access may be available. Sign in or learn about subscription options.pp. 29-36
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Augmented reality in a serious game for manual assembly processesFull-text access may be available. Sign in or learn about subscription options.pp. 37-39
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Mobile augmented reality in the museum: Can a lace-like technology take you closer to works of art?Full-text access may be available. Sign in or learn about subscription options.pp. 41-47
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The augmented Van Gogh's: Augmented reality experiences for museum visitorsFull-text access may be available. Sign in or learn about subscription options.pp. 49-52
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Imagination: The third reality to the virtuality continuumFull-text access may be available. Sign in or learn about subscription options.pp. 53-60
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The role of the artist in evolving AR as a new mediumFull-text access may be available. Sign in or learn about subscription options.pp. 61-65
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A syncretic approach to artistic research in mixed reality data transferFull-text access may be available. Sign in or learn about subscription options.pp. 67-72
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Turning Augmented Reality into a media: Design exploration to build a dedicated visual languageFull-text access may be available. Sign in or learn about subscription options.pp. 83-89
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Experience design, interactive art environments and the sense of becomingFull-text access may be available. Sign in or learn about subscription options.pp. 91-98
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Sound Perfume: Augmenting user's identity using sound and fragrance stimulationFull-text access may be available. Sign in or learn about subscription options.pp. 99-100
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The Arlab and Cave libraries: On authoring augmented reality and virtual reality experiences using a graphical programming languageFull-text access may be available. Sign in or learn about subscription options.pp. 101-102
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Water in augmented spaceFull-text access may be available. Sign in or learn about subscription options.pp. 103-104
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Social semiotic analysis of the design space of augmented realityFull-text access may be available. Sign in or learn about subscription options.pp. 105-106
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Sensitivity of image based Augmented Reality fitting simulationFull-text access may be available. Sign in or learn about subscription options.pp. 107-108
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Architectural models in urban landscapes: Synthesis of markers and virtual structuresFull-text access may be available. Sign in or learn about subscription options.pp. 109-110
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