Default Cover Image

2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)

Nov. 9 2020 to Nov. 13 2020

Recife/Porto de Galinhas

ISSN: 1554-7868

ISBN: 978-1-7281-8508-8

Table of Contents

Title Page iFreely available from IEEE.pp. 1-1
Title Page iiiFreely available from IEEE.pp. 3-3
Copyright PageFreely available from IEEE.pp. 4-4
Table of ContentsFreely available from IEEE.pp. 5-18
Message from the ISMAR 2020 General ChairsFreely available from IEEE.pp. 19-19
Message from the ISMAR 2020 Demos ChairsFreely available from IEEE.pp. 27-27
ISMAR 2020 Conference Committee MembersFreely available from IEEE.pp. 28-29
ISMAR 2020 Steering Committee MembersFreely available from IEEE.pp. 32-33
ISMAR 2020 ReviewersFreely available from IEEE.pp. 34-37
KeynotesFreely available from IEEE.pp. 38-40
Sponsors and SupportersFreely available from IEEE.pp. 41-42
Foveated Instant RadiosityFull-text access may be available. Sign in or learn about subscription options.pp. 1-11
Flower Factory: A Component-based Approach for Rapid Flower ModelingFull-text access may be available. Sign in or learn about subscription options.pp. 12-23
Scale-aware Insertion of Virtual Objects in Monocular VideosFull-text access may be available. Sign in or learn about subscription options.pp. 36-44
Perception of Multisensory Wind Representation in Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 45-53
Optical distortions in VR bias the perceived slant of moving surfacesFull-text access may be available. Sign in or learn about subscription options.pp. 73-79
RGB-D-E: Event Camera Calibration for Fast 6-DOF object TrackingFull-text access may be available. Sign in or learn about subscription options.pp. 127-135
An Efficient Planar Bundle Adjustment AlgorithmFull-text access may be available. Sign in or learn about subscription options.pp. 136-145
Learning Bipartite Graph Matching for Robust Visual LocalizationFull-text access may be available. Sign in or learn about subscription options.pp. 146-155
Object Detection in the Context of Mobile Augmented RealityFull-text access may be available. Sign in or learn about subscription options.pp. 156-163
ElaMorph Projection: Deformation of 3D Shape by Dynamic Projection MappingFull-text access may be available. Sign in or learn about subscription options.pp. 164-173
Real-Time Adaptive Color Correction in Dynamic Projection MappingFull-text access may be available. Sign in or learn about subscription options.pp. 174-184
Transitioning360: Content-aware NFoV Virtual Camera Paths for 360° Video PlaybackFull-text access may be available. Sign in or learn about subscription options.pp. 185-194
Gain A New Perspective: Towards Exploring Multi-View Alignment in Mixed RealityFull-text access may be available. Sign in or learn about subscription options.pp. 207-216
Augmented MirrorsFull-text access may be available. Sign in or learn about subscription options.pp. 217-226
Bare-hand Depth Inpainting for 3D Tracking of Hand Interacting with ObjectFull-text access may be available. Sign in or learn about subscription options.pp. 251-259
Influence of hand visualization on tool-based motor skills training in an immersive VR simulatorFull-text access may be available. Sign in or learn about subscription options.pp. 260-268
AR Interfaces for Mid-Air 6-DoF Alignment: Ergonomics-Aware Design and EvaluationFull-text access may be available. Sign in or learn about subscription options.pp. 289-300
Towards Eyeglass-style Holographic Near-eye Displays with StaticallyFull-text access may be available. Sign in or learn about subscription options.pp. 312-319
ARPads: Mid-air Indirect Input for Augmented RealityFull-text access may be available. Sign in or learn about subscription options.pp. 332-343
Exploration of Hands-free Text Entry Techniques For Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 344-349
Investigating Remote Tactile Feedback for Mid-Air Text-Entry in Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 350-360
Face Commands - User-Defined Facial Gestures for Smart GlassesFull-text access may be available. Sign in or learn about subscription options.pp. 374-386
Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 452-461
Enhancing First-Person View Task Instruction Videos with Augmented Reality CuesFull-text access may be available. Sign in or learn about subscription options.pp. 498-508
View Splicing for Effective VR CollaborationFull-text access may be available. Sign in or learn about subscription options.pp. 509-519
Evaluating Remote Virtual Hands Models on Social Presence in Hand-based 3D Remote CollaborationFull-text access may be available. Sign in or learn about subscription options.pp. 520-532
CollaboVR: A Reconfigurable Framework for Creative Collaboration in Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 542-554
Enhancing Participation Experience in VR Live Concerts by Improving Motions of Virtual Audience AvatarsFull-text access may be available. Sign in or learn about subscription options.pp. 555-565
Virtual Reality Racket Sports: Virtual Drills for Exercise and TrainingFull-text access may be available. Sign in or learn about subscription options.pp. 566-576
Perspective Matters: Design Implications for Motion Guidance in Mixed RealityFull-text access may be available. Sign in or learn about subscription options.pp. 577-587
3D Hand Pose Estimation with a Single Infrared Camera via Domain Transfer LearningFull-text access may be available. Sign in or learn about subscription options.pp. 588-599
Automatic Generation of Diegetic Guidance in Cinematic Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 600-607
Walking and Teleportation in Wide-area Virtual Reality ExperiencesFull-text access may be available. Sign in or learn about subscription options.pp. 608-617
Rock or Roll – Locomotion Techniques with a Handheld Spherical Device in Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 618-626
The Cognitive Load and Usability of Three Walking Metaphors for Consumer Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 627-638
CatARact: Simulating Cataracts in Augmented RealityFull-text access may be available. Sign in or learn about subscription options.pp. 682-693
HydrogenAR: Interactive Data-Driven Presentation of Dispenser ReliabilityFull-text access may be available. Sign in or learn about subscription options.pp. 704-712
Author IndexFreely available from IEEE.pp. 725-729
Showing 86 out of 86