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2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)

Oct. 17 2022 to Oct. 21 2022

Singapore, Singapore

ISSN: 1554-7868

ISBN: 978-1-6654-5325-7

Table of Contents

Title Page iFreely available from IEEE.pp. 1-1
Title Page iiiFreely available from IEEE.pp. 3-3
CopyrightFreely available from IEEE.pp. 4-4
Table of ContentsFreely available from IEEE.pp. 5-10
Message from the ISMAR 2022 General ChairsFreely available from IEEE.pp. 11-11
ISMAR 2022 Organizing CommitteeFreely available from IEEE.pp. 13-13
ISMAR 2022 Paper Reviewers for Conference PapersFreely available from IEEE.pp. 15-16
Keynote SpeakersFreely available from IEEE.pp. xvii-xvii
Keynote Speaker: Marc PollefeysFreely available from IEEE.pp. 18-18
ISMAR 2022 Sponsors and PartnersFreely available from IEEE.pp. 19-19
Estimating the Just Noticeable Difference of Tactile Feedback in Oculus Quest 2 ControllersFull-text access may be available. Sign in or learn about subscription options.pp. 1-7
Exploring the Impact of Visual Information on Intermittent Typing in Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 8-17
Assessing the Effect of Interactivity Design In VR Based Second Language Learning ToolFull-text access may be available. Sign in or learn about subscription options.pp. 18-25
An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted DisplaysFull-text access may be available. Sign in or learn about subscription options.pp. 74-81
A Literature Review of User Studies in Extended Reality Applications for ArchaeologyFull-text access may be available. Sign in or learn about subscription options.pp. 92-101
Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted DisplaysFull-text access may be available. Sign in or learn about subscription options.pp. 131-140
Petting a cat helps you incarnate the avatar: Influence of the emotions over embodiment in VRFull-text access may be available. Sign in or learn about subscription options.pp. 141-149
Portal Rendering and Creation Interactions in Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 160-168
NailRing: An Intelligent Ring for Recognizing Micro-gestures in Mixed RealityFull-text access may be available. Sign in or learn about subscription options.pp. 178-186
Towards Spatial Airflow Interaction: Schlieren Imaging for Augmented RealityFull-text access may be available. Sign in or learn about subscription options.pp. 215-223
In-Place Gestures Classification via Long-term Memory Augmented NetworkFull-text access may be available. Sign in or learn about subscription options.pp. 224-233
VTONShoes: Virtual Try-on of Shoes in Augmented Reality on a Mobile DeviceFull-text access may be available. Sign in or learn about subscription options.pp. 234-242
Multimodal Volume Data Exploration through Mid-Air HapticsFull-text access may be available. Sign in or learn about subscription options.pp. 243-251
Enhancing the Sense of Agency by Transitional Weight Control in Virtual Co-EmbodimentFull-text access may be available. Sign in or learn about subscription options.pp. 278-286
Integrated Design of Augmented Reality Spaces Using Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 297-306
Evaluating the Object-Centered User Interface in Head-Worn Mixed Reality EnvironmentFull-text access may be available. Sign in or learn about subscription options.pp. 414-421
An Object Synthesis Method to Enhance Visuo-Haptic ConsistencyFull-text access may be available. Sign in or learn about subscription options.pp. 422-430
Adaptive Visual Cues for Guiding a Bimanual Unordered Task in Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 431-440
Label Guidance based Object Locating in Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 441-449
What Can I Do There? Controlling AR Self-Avatars to Better Perceive Affordances of the Real WorldFull-text access may be available. Sign in or learn about subscription options.pp. 450-459
Selection Techniques for 3D Extended Desktop Workstation with AR HMDFull-text access may be available. Sign in or learn about subscription options.pp. 460-469
Perceptibility of Jitter in Augmented Reality Head-Mounted DisplaysFull-text access may be available. Sign in or learn about subscription options.pp. 470-478
Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit RepresentationFull-text access may be available. Sign in or learn about subscription options.pp. 499-507
ABOVE & BELOW: Investigating Ceiling and Floor for Augmented Reality Content PlacementFull-text access may be available. Sign in or learn about subscription options.pp. 518-527
CardsVR: A Two-Person VR Experience with Passive Haptic Feedback from a Deck of Playing CardsFull-text access may be available. Sign in or learn about subscription options.pp. 538-547
Effects of User Construction Behavior on User Experience in a Virtual Indoor EnvironmentFull-text access may be available. Sign in or learn about subscription options.pp. 568-575
Inverse Kinematics Assistance for the Creation of Redirected Walking PathsFull-text access may be available. Sign in or learn about subscription options.pp. 593-602
Strafing Gain: Redirecting Users One Diagonal Step at a TimeFull-text access may be available. Sign in or learn about subscription options.pp. 603-611
Investigating The Effect of Direction on The Limits of Haptic RetargetingFull-text access may be available. Sign in or learn about subscription options.pp. 612-621
Blending On-Body and Mid-Air Interaction in Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 637-646
MFF-PR: Point Cloud and Image Multi-modal Feature Fusion for Place RecognitionFull-text access may be available. Sign in or learn about subscription options.pp. 647-655
Investigating User Embodiment of Inverse-Kinematic Avatars in Smartphone Augmented RealityFull-text access may be available. Sign in or learn about subscription options.pp. 666-675
How bright should a virtual object be to appear opaque in optical see-through AR?Full-text access may be available. Sign in or learn about subscription options.pp. 676-684
Sensorimotor Realities: Formalizing Ability-Mediating Design for Computer-Mediated Reality EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 685-694
Defuse the Training of Risky Tasks: Collaborative Training in XRFull-text access may be available. Sign in or learn about subscription options.pp. 695-701
Personalization of a Mid-Air Gesture Keyboard using Multi-Objective Bayesian OptimizationFull-text access may be available. Sign in or learn about subscription options.pp. 702-710
Exploring Efficiency of Vision Transformers for Self-Supervised Monocular Depth EstimationFull-text access may be available. Sign in or learn about subscription options.pp. 711-719
OA-SLAM: Leveraging Objects for Camera Relocalization in Visual SLAMFull-text access may be available. Sign in or learn about subscription options.pp. 720-728
Real-time Shadow-aware Portrait Relighting in Virtual Backgrounds for Realistic TelepresenceFull-text access may be available. Sign in or learn about subscription options.pp. 729-738
Distant Object Manipulation with Adaptive Gains in Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 739-747
Wormholes in VR: Teleporting Hands for Flexible Passive HapticsFull-text access may be available. Sign in or learn about subscription options.pp. 748-757
TruVR: Trustworthy Cybersickness Detection using Explainable Machine LearningFull-text access may be available. Sign in or learn about subscription options.pp. 777-786
VRDoc: Gaze-based Interactions for VR Reading ExperienceFull-text access may be available. Sign in or learn about subscription options.pp. 787-796
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