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Proceedings
RT
RT 2008
Generate Citations
Symposium on Interactive Ray Tracing
Aug. 9 2008 to Aug. 10 2008
Los Angeles, CA USA
ISBN: 978-1-4244-2741-3
Table of Contents
Portable software development for multi-core processors, many-core accelerators, and heterogeneous architectures
Freely available from IEEE.
by
Michael McCool
Ray tracing: Strengths and opportunities
Freely available from IEEE.
by
Eric Haines
Ray-specialized acceleration structures for ray tracing
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by
Warren Hunt
,
William R. Mark
Adaptive acceleration structures in perspective space
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by
Warren Hunt
,
William R. Mark
Raytracing prefiltered occlusion for aggregate geometry
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by
Dylan Lacewell
,
Brent Burley
,
Solomon Boulos
,
Peter Shirley
Row tracing using hierarchical occlusion maps
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by
Ravi P. Kammaje
,
Benjamin Mora
Multi bounding volume hierarchies
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by
Manfred Ernst
,
Gunther Greiner
Large ray packets for real-time Whitted ray tracing
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by
R. Overbeck
,
R. Ramamoorthi
,
W.R. Mark
,
W.R. Mark
Getting rid of packets - Efficient SIMD single-ray traversal using multi-branching BVHs -
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by
Ingo Wald
,
Carsten Benthin
,
Solomon Boulos
Coherent ray tracing via stream filtering
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by
Christiaan P. Gribble
,
Karthik Ramani
Improving Kd-tree quality at a reasonable construction cost
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by
Alexei Soupikov
,
Maxim Shevtsov
,
Alexander Kapustin
Tree rotations for improving bounding volume hierarchies
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by
Andrew Kensler
Corrections to the surface area metric with respect to mail-boxing
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by
Warren A. Hunt
Fast agglomerative clustering for rendering
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by
Bruce Walter
,
Kavita Bala
,
Milind Kulkarni
,
Keshav Pingali
Interactive volumetric shadows in participating media with single-scattering
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by
Chris Wyman
,
Shaun Ramsey
Simulation of fluorescent concentrators
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by
Marion Bendig
,
Johannes Hanika
,
Holger Dammertz
,
Jan Christoph Goldschmidt
,
Marius Peters
,
Michael Weber
A lighting model for fast rendering of forest ecosystems
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by
Robert Geist
,
Jay Steele
Towards interactive global illumination effects via sequential Monte Carlo adaptation
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by
Vincent Pegoraro
,
Carson Brownlee
,
Peter S. Shirley
,
Steven G. Parker
RTfact: Generic concepts for flexible and high performance ray tracing
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by
Iliyan Georgiev
,
Philipp Slusallek
Efficient clustered BVH update algorithm for highly-dynamic models
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by
Kirill Garanzha
Adaptive ray packet reordering
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by
Solomon Boulos
,
Ingo Wald
,
Carsten Benthin
Interactive particle tracing in dynamic scenes consisting of NURBS surfaces
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by
Jakob Barz
,
Oliver Abert
,
Stefan Muller
Interactive SIMD ray tracing for large deformable tetrahedral meshes
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by
Matthias Gross
,
Hans Hagen
,
Franz-Josef Pfreund
The edge volume heuristic - robust triangle subdivision for improved BVH performance
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by
Holger Dammertz
,
Alexander Keller
Ray tracing with the BSP tree
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by
Thiago Ize
,
Ingo Wald
,
Steven G. Parker
Accelerated building and ray tracing of restricted BSP trees
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by
Brian C. Budge
,
Daniel Coming
,
Derek Norpchen
,
Kenneth I. Joy
Augenblick: A user-friendly and extensible realtime ray tracing architecture
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by
Oliver Abert
A straightforward CUDA implementation for interactive ray-tracing
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by
Brian C. Budge
,
John C. Anderson
,
Christoph Garth
,
Kenneth I. Joy
Hardware architecture design and implementation of ray-triangle intersection with bounding volume hierarchies
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by
Chen-Haur Chang
,
Chuan-Yiu Lee
,
Shao-Yi Chien
Ray tracing NPR-style feature lines
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by
A.N.M. Imroz Choudhury
,
Steven G. Parker
Ray tracing on an architecture built from reusable IP components
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by
Andrew Cox
,
Agis Theodoropoulos
,
Jacob Bramley
,
Robert Catherall
,
Richard Bruce
Ray traversal of octree point clouds on the GPU
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by
Aaron Knoll
Comparing incoherent ray performance of TRaX vs. Manta
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by
Danny Kopta
,
Josef Spjut
,
Erik Brunvand
,
Steve Parker
Accelerating ray tracing using constrained tetrahedralizations
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by
Ares Lagae
,
Philip Dutre
High-speed volume ray casting with CUDA
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by
Lukas Marsalek
,
Armin Hauber
,
Philipp Slusallek
A split node cache scheme for fast ray tracing
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by
Jae-ho Nah
,
Jin-suk Heo
,
Woo-chan Park
,
Tack-don Han
An FPGA implementation of whitted-style ray tracing accelerator
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by
Woo-Chan Park
,
Jae-ho Nah
,
Jeong-Soo Park
,
Kyung-Ho Lee
,
Dong-Seok Kim
,
Sang-Duk Kim
,
Jin-Hong Park
,
Cheong-Ghil Kim
,
Yoon-Sig Kang
,
Sung-Bong Yang
,
Tack-Don Han
Run-time code generation for materials
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by
Stephan Reiter
A proposal for terminology related to ray tracing
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by
Peter Shirley
kd-Tree traversal techniques
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by
John A. Tsakok
,
William Bishop
,
Andrew Kennings
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