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2009 Tutorials of the XXII Brazilian Symposium on Computer Graphics and Image Processing

Oct. 11 2009 to Oct. 14 2009

Rio de Janeiro, Brazil

ISBN: 978-0-7695-3815-0

Table of Contents

Papers
[Copyright notice]Freely available from IEEE.pp. iv
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Table of contentsFreely available from IEEE.pp. v
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list-reviewerFreely available from IEEE.pp. viii
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[Publisher's information]Freely available from IEEE.pp. 80
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Title Page iFreely available from IEEE.pp. i
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Title Page iiiFreely available from IEEE.pp. iii
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PrefaceFreely available from IEEE.pp. vi
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Organizing CommitteeFreely available from IEEE.pp. vii
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Introduction to GPU Programming with GLSLFull-text access may be available. Sign in or learn about subscription options.pp. 3-16
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Geometric Algebra: A Powerful Tool for Solving Geometric Problems in Visual ComputingFull-text access may be available. Sign in or learn about subscription options.pp. 17-30
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Multiscale Methods for Image Processing: The Wavelet and the Scale-Space ApproachesFull-text access may be available. Sign in or learn about subscription options.pp. 31-44
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Unleashing the Power of the Playstation 3 to Boost Graphics ProgrammingFull-text access may be available. Sign in or learn about subscription options.pp. 45-58
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Digital Image Processing in Remote SensingFull-text access may be available. Sign in or learn about subscription options.pp. 59-71
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Advanced Techniques in CBIR: Local Descriptors, Visual Dictionaries and Bags of FeaturesFull-text access may be available. Sign in or learn about subscription options.pp. 72-78
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Author IndexFreely available from IEEE.pp. 79
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