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Proceedings
VRW
VRW 2021
Generate Citations
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
March 27 2021 to April 1 2021
Lisbon, Portugal
ISBN: 978-1-6654-4057-8
Table of Contents
Title Page i
Freely available from IEEE.
pp. 1-1
Title Page iii
Freely available from IEEE.
pp. 3-3
[Copyright notice]
Freely available from IEEE.
pp. 4-4
Table of Contents
Freely available from IEEE.
pp. 5-513
Workshops
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pp. 19-23
Tutorials
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pp. 24-26
Panels [3 abstracts]
Freely available from IEEE.
pp. 27-28
Immersive Virtual Reality Training : Three Cases from the Danish Industry
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pp. 1-5
by
Unnikrishnan Radhakrishnan
,
Francesco Chinello
,
Konstantinos Koumaditis
Management of crisis exercises in Virtual Reality
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pp. 6-13
by
Alexis Evain
,
Aurélie Congès
,
Frederick Benaben
Collective Intelligence of Autonomous Animals in VR Hunting
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pp. 14-22
by
Kangqiao Zhao
,
Feng Lin
,
Hock Soon Seah
Design and Simulation of Next-Generation Augmented Reality User Interfaces in Virtual Reality
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pp. 23-29
by
Jerônimo G Grandi
,
Zekun Cao
,
Mark Ogren
,
Regis Kopper
Immersive Multimodal and Procedurally-Assisted Creation of VR Environments
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pp. 30-37
by
João Ferreira
,
Daniel Mendes
,
Rui Nóbrega
,
Rui Rodrigues
Developing VR content for digital career guidance in the context of the pandemic
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pp. 38-43
by
Jose Garcia Estrada
,
Ekaterina Prasolova-Førland
A Novel Tool for Immersive Authoring of Experiential Learning in Virtual Reality
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pp. 44-49
by
Fernando Cassola
,
Manuel Pinto
,
Daniel Mendes
,
Leonel Morgado
,
António Coelho
,
Hugo Paredes
A Collaborative Virtual Reality Supermarket Training Application to Teach Shopping Skills to Young Individuals with Autism Spectrum Disorder
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pp. 50-55
by
Lui Albæk Thomsen
,
Ali Adjorlu
Parkinson’s Disease Simulation in Virtual Reality for Empathy Training in Medical Education
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pp. 56-59
by
Yi Joy Li
,
Cody Ducleroir
,
Tyler Ian Stollman
,
Elena Wood
Depression Prevention by Mutual Empathy Training: Using Virtual Reality as a Tool
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pp. 60-63
by
Yi Joy Li
,
Hao Irene Luo
A Short Description of an Ankle-Actuated Seated VR Locomotion Interface
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pp. 64-66
by
Ata Otaran
,
Ildar Farkhatdinov
The Bayesian Causal Inference of Body Ownership Model: Use in VR and Plausible Parameter Choices
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pp. 67-70
by
Moritz Schubert
,
Dominik Endres
On Head Movements in Repeated 360° Video Quality Assessment for Standing and Seated Viewing on Head Mounted Displays
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pp. 71-74
by
Majed Elwardy
,
Hans-Jürgen Zepernick
,
Yan Hu
Exploiting Voice Transformation to Promote Interaction in Virtual Environments
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pp. 75-79
by
Vincent Isnard
,
Trami Nguyen
,
Isabelle Viaud-Delmon
A hybrid approach to structural modeling of individualized HRTFs
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pp. 80-85
by
Riccardo Miccini
,
Simone Spagnol
Experiencing Presence in a Virtual Reality Music Video
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pp. 86-89
by
Linnea Bjerregaard Pedersen
,
Rolf Nordahl
First Steps Towards Augmented Reality Interactive Electronic Music Production
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pp. 90-93
by
Valentin Bauer
,
Tifanie Bouchara
Speaking with avatars - influence of social interaction on movement behavior in interactive hearing experiments
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pp. 94-98
by
Marie Hartwig
,
Volker Hohmann
,
Giso Grimm
Virtual Reconstruction of a the Ambisonic Concert Hall of the Royal Danish Academy of Music
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pp. 99-102
by
Anders Riddersholm Bargum
,
Devansh Kandpal
,
Oddur Ingi Kristjansson
,
Simon Rostami Mosen
,
Jesper Andersen
,
Stefania Serafin
The CHALLENGE Project: Fighting Auditory Hallucinations by using Virtual Reality
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pp. 103-108
by
Luis Viera
,
Peter Fisher
,
Simon Lajboschitz
,
Stefania Serafin
,
Merete Nordentoft
Generative RGB-D Face Completion for Head-Mounted Display Removal
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pp. 109-116
by
Nels Numan
,
Frank ter Haar
,
Pablo Cesar
Semantic Crowd Re-targeting: Implementation for Real-time Applications and User Evaluations
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pp. 117-122
by
David L. Smyth
,
Gareth W. Young
,
Jan Ondrej
,
Rogerio da Silva
,
Alan Cummins
,
Susheel Nath
,
Amar Zia Arslaan
,
Pisut Wisessing
,
Aljosa Smolic
Pretest or not to pretest? A preliminary version of a tool for the virtual character standardization
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pp. 123-126
by
Radosław Sterna
,
Artur Cybulski
,
Magdalena Igras-Cybulska
,
Joanna Pilarczyk
,
Michał Kuniecki
Evidence for a Relationship Between Self-Avatar Fixations and Perceived Avatar Similarity within Low-Cost Virtual Reality Embodiment
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pp. 127-134
by
Claudia Krogmeier
,
Christos Mousas
Towards Avatars for Remote Communication using Mobile Augmented Reality
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pp. 135-139
by
Amarnath Murugan
,
Rishi Vanukuru
,
Jayesh Pillai
Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions
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pp. 140-143
by
Iana Podkosova
,
Katja Zibrek
,
Julien Pettré
,
Ludovic Hoyet
,
Anne-Hélène Olivier
Distance Estimation with Mobile Augmented Reality in Action Space: Effects of Animated Cues
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pp. 144-147
by
Soumyajit Chakraborty
,
Jeanine K. Stefanucci
,
Sarah Creem-Regehr
,
Bobby Bodenheimer
CyberSense: A Closed-Loop Framework to Detect Cybersickness Severity and Adaptively apply Reduction Techniques
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pp. 148-155
by
Rifatul Islam
,
Samuel Ang
,
John Quarles
A new device to restore sensory congruency in virtual reality and to prevent cybersickness
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pp. 156-160
by
Estelle Nakul
,
Renaud Jeannin
,
Christophe Lopez
Individual Differences & Task Attention in Cybersickness: A Call for a Standardized Approach to Data Sharing
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pp. 161-164
by
Stephen B. Gilbert
,
Angelica Jasper
,
Nathan C. Sepich
,
Taylor A. Doty
,
Jonathan W. Kelly
,
Michael C. Dorneich
Subject 001 - A Detailed Self-Report of Virtual Reality Induced Sickness
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pp. 165-168
by
Daniel Zielasko
Mitigation of Cybersickness in Immersive 360°Videos
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pp. 169-177
by
Colin Groth
,
Jan-Philipp Tauscher
,
Nikkel Heesen
,
Steve Grogorick
,
Susana Castillo
,
Marcus Magnor
Redirected Tilting: Eliciting Postural Changes with a Rotational Self-Motion Illusion
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pp. 178-182
by
Tongyu Nie
,
Evan Suma Rosenberg
Understanding Emotional Expression with Haptic Feedback Vest Patterns and Immersive Virtual Reality
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pp. 183-188
by
Aviv Elor
,
Asiiah Song
,
Sri Kurniawan
Effects of Different Auditory Feedback Frequencies in Virtual Reality 3D Pointing Tasks
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pp. 189-194
by
Anil Ufuk Batmaz
,
Wolfgang Stuerzlinger
Touch Recognition on Complex 3D Printed Surfaces using Filter Response Analysis
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pp. 195-200
by
Dimitar Valkov
,
Sebastian Thiele
,
Karim Huesmann
,
Eike Gebauer
,
Benjamin Risse
Haptic-Enabled Buttons Through Adaptive Trigger Resistance
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pp. 201-204
by
Carolin Stellmacher
Using a 6 Degrees of Freedom Virtual Reality Input Device With An Augmented Reality Headset In A Collaborative Environment
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pp. 205-209
by
Adam S. Williams
,
Francisco R. Ortega
IllumiWand: Improving 3D Interaction with Monoscopic Displays Through a Projected Physical 3D Pointer
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pp. 210-213
by
Philipp Löschner
,
André Hinkenjann
,
Ernst Kruijff
"Lend Me a Hand" – Extending the Reach of Seated VR Players in Unmodified Games Through Remote Co-Piloting
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pp. 214-219
by
Felix J. Thiel
,
Anthony Steed
Comparing Virtual Constraints and a Physical Stylus for Planar Writing and Drawing in Virtual Reality
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pp. 220-225
by
Brook Bowers
,
AJ Tuttle
,
Andrew Rukangu
,
Anton Franzluebbers
,
Catherine Ball
,
Kyle Johnsen
MARTYR: Exploring Ingredients of Virtual Dining Experiences
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pp. 226-231
by
Camilla Jaller
,
Nicklas B. S. Andersen
,
Niels C. Nilsson
,
Razvan Paisa
,
Mads Damsbo
,
Stefania Serafin
Is Functionality All That Matters? Examining Everyday User Opinions of Augmented Reality Devices
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pp. 232-237
by
Derianna Thomas
,
Lars Erik Holmquist
Real-time Immersive VR Visualization of Ocean Climate Data
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pp. 238-241
by
Felicia Brisc
,
Nuno Serra
Virtual Reality-Based High-Intensity Interval Training For Pulmonary Rehabilitation: A Feasibility and Acceptability Study
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pp. 242-249
by
Emil Rosenlund Høeg
,
Jon Ram Bruun-Pedersen
,
Stefania Serafin
Mixed Reality in Asymmetric Collaborative Environments: A Research Prototype for Virtual City Tours
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pp. 250-256
by
Nico Feld
,
Benjamin Weyers
Fighting Alcohol Craving Using Virtual Reality: the Role of Social Interaction
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pp. 257-263
by
Andreas Junker
,
Carl Hutters
,
Daniel Reipur
,
Lasse Embøl
,
Ali Adjorlu
,
Rolf Nordahl
,
Stefania Serafin
,
Daniel Thaysen Petersen
,
Anders Fink-Jensen
Exploring Bi-Directional Pinpointing Techniques for Cross-Reality Collaboration
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pp. 264-270
by
Priyanka Pazhayedath
,
Pedro Belchior
,
Rafael Prates
,
Filipe Silveira
,
Daniel Simões Lopes
,
Robbe Cools
,
Augusto Esteves
,
Adalberto L. Simeone
Social Virtual Reality: Ethical Considerations and Future Directions for An Emerging Research Space
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pp. 271-277
by
Divine Maloney
,
Guo Freeman
,
Andrew Robb
In Touch with Everyday Objects: Teleportation Techniques in Virtual Environments Supporting Tangibility
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pp. 278-283
by
Yiran Zhang
,
Sy-Thanh Ho
,
Nicolas Ladévèze
,
Huyen Nguyen
,
Cédric Fleury
,
Patrick Bourdot
An Interface for Enhanced Teacher Awareness of Student Actions and Attention in a VR Classroom
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pp. 284-290
by
David M Broussard
,
Yitoshee Rahman
,
Arun K Kulshreshth
,
Christoph W Borst
VR based Explorations of the Rhine Riverbed
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pp. 291-296
by
Paul Benölken
,
André Bresges
,
Daniel Wickeroth
,
Florian Genz
The Potential of Virtual Reality for Computer Science Education -Engaging Students through Immersive Visualizations
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pp. 297-302
by
Johanna Pirker
,
Johannes Kopf
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Alexander Kainz
,
Andreas Dengel
,
Benjamin Buchbauer
Fostering Geological Thinking Through Virtual Strike and Dip Measurements
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pp. 303-308
by
Natalie Bursztyn
,
Hannah Riegel
,
Pejman Sajjadi
,
Bart Masters
,
Jiayan Zhao
,
Jiawei Huang
,
Mahda M. Bagher
,
Jan Oliver Wallgrün
,
Alexander Klippel
Embodied online dance learning objectives of CAROUSEL+
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pp. 309-313
by
Kenny Mitchell
,
Babis Koniaris
,
Monica Tamariz
,
Jessie Kennedy
,
Noshaba Cheema
,
Elisa Mekler
,
Pieter van der Linden
,
Erik Herrmann
,
Perttu Hämäläinen
,
Iain McGregor
,
Philipp Slusallek
,
Carmen Mac Williams
Training Social Skills of Children with ASD Through Social Virtual Robot
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pp. 314-319
by
Maha Abdelmohsen
,
Yasmine Arafa
Collaborative learning in VR for cross-disciplinary distributed student teams
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pp. 320-325
by
Ekaterina Prasolova-Førland
,
Simon McCallum
,
Jose Garcia Estrada
Designing immersive virtual reality stories with rich characters and high interactivity to promote learning of complex immunology concepts
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pp. 326-329
by
Lei Zhang
,
Doug A. Bowman
Towards a Platform for Smart City-Scale Cognitive Assistance Applications
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pp. 330-335
by
Thomas Rausch
,
Waldemar Hummer
,
Christian Stippel
,
Silvio Vasiljevic
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Carmine Elvezio
,
Schahram Dustdar
,
Katharina Krösl
Using Virtual Reality to Facilitate Common Operational Pictures’ Representation
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pp. 336-341
by
Aurélie CONGES
,
Peipei YANG
,
Frédérick Benaben
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Col. Jacob GRAHAM
Revisiting the Scene-Graph-as-Bus Concept: Inter-networking Heterogeneous Applications Using glTF Fragments
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pp. 342-346
by
Jaspreet Singh Dhanjan
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Anthony Steed
A Shared Haptic Virtual Environment for Dental Surgical Skill Training
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pp. 347-352
by
Maximilian Kaluschke
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Myat Su Yin
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Peter Haddawy
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Natchalee Srimaneekarn
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Pipop Saikaew
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Gabriel Zachmann
Designing a collaborative virtual reality system to assess social inclusion among neurodiverse students
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pp. 353-357
by
Lui Thomsen
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Ali Adjorlu
Revisiting Audiovisual Rotation Gains for Redirected Walking
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pp. 358-359
by
Andreas Junker
,
Carl Hutters
,
Daniel Reipur
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Lasse Embøl
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Niels Christian Nilsson
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Stefania Serafin
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Evan Suma Rosenberg
Redirection Using Alignment
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pp. 360-362
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Niall L. Williams
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Aniket Bera
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Dinesh Manocha
An Overview of Group Navigation in Multi-User Virtual Reality
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pp. 363-369
by
Tim Weissker
,
Pauline Bimberg
,
Bernd Froehlich
Integrating Continuous and Teleporting VR Locomotion into a Seamless "HyperJump" Paradigm
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pp. 370-372
by
Ashu Adhikari
,
Daniel Zielasko
,
Alexander Bretin
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Markus von der Heyde
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Ernst Kruijff
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Bernhard E. Riecke
Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications can Provide both Benefits and Disadvantages
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pp. 373-374
by
Bernhard E. Riecke
,
Daniel Zielasko
Direction change of redirected walking via a single shoe height change
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pp. 375-376
by
YanXiang Zhang
,
Jiao Hong
Multisensory Teleportation in Virtual Reality Applications
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pp. 377-379
by
Francesco Soave
,
Ildar Farkhatdinov
,
Nick Bryan-Kinns
Evaluating VR Sickness in VR Locomotion Techniques
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pp. 380-382
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Thomas van Gemert
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Joanna Bergström
Combining Natural Techniques to Achieve Seamless Locomotion in Consumer VR Spaces
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pp. 383-384
by
Hannah Paulmann
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Tim Mayer
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Marc Barnes
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Dennis Briddigkeit
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Frank Steinicke
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Eike Langbehn
An Overview and Analysis of Publications on Locomotion Taxonomies
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pp. 385-388
by
Lisa Marie Prinz
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Tintu Mathew
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Simon Klüber
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Benjamin Weyers
Impossible Open Spaces: Exploring the Effects of Occlusion on the Noticeability of Self-Overlapping Virtual Environments
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pp. 389-390
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Claudiu Ciumedean
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Cristian Patras
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Mantas Cibulskis
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Norbert Váradi
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Niels Christian Nilsson
The Effectiveness of Locomotion Interfaces Depends on Self-Motion Cues, Environmental Cues, and the Individual
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pp. 391-392
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Jonathan W. Kelly
,
Stephen B. Gilbert
Effects of a handlebar on standing VR locomotion
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pp. 393-394
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Paul Chojecki
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David Przewozny
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Detlef Runde
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Mustafa-Tevfik Lafci
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Sebastian Bosse
Is Walking Necessary for Effective Locomotion and Interaction in VR?
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pp. 395-396
by
Abraham M. Hashemian
,
Ernst Kruijff
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Ashu Adhikari
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Markus von der Heyde
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Ivan Aguilar
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Bernhard E. Riecke
Privacy-certification standards for extended-reality devices and services
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pp. 397-398
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Jassim Happa
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Anthony Steed
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Mashhuda Glencross
Privacy and Personal Space: Addressing Interactions and Interaction Data as a Privacy Concern
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pp. 399-400
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Lauren E. Buck
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Bobby Bodenheimer
Effects of Virtual Instructor’s Facial Expressions in a 3D Game on Japanese Language Learning
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pp. 401-405
by
Dixuan Cui
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David Whittinghill
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Atsushi Fukada
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Christos Mousas
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Nicoletta Adamo
Interactive Narrative Facial Expression Animation Generation by Intuitive Curve Drawing
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pp. 406-409
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Yanxiang Zhang
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Yan Ling
All AR-Board: Seamless AR Marker Integration into Board Games
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pp. 410-412
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Jeremiah Diephuis
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Georgi Kostov
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Gabriel Mittermair
A pipeline for facial animations on low budget VR productions
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pp. 413-417
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Huoston Rodrigues Batista
Evaluating User Acceptance using WebXR for an Augmented Reality Information System
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pp. 418-419
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Fabian Meyer
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Christian Gehrke
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Michael Schäfer
A practical framework of multi-person 3D human pose estimation with a single RGB camera
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pp. 420-421
by
Le Ma
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Sen Lian
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Shandong Wang
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Weiliang Meng
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Jun Xiao
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Xiaopeng Zhang
Protocol for Dynamic Load Distribution in Web-Based AR
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pp. 422-423
by
Sahil Athrij
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Akul Santhosh
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Rajath Jayashankar
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Arun Padmanabhan
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Sheena Mathew
Digital Twin as A Mixed Reality Platform for Art Exhibition Curation
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pp. 424-425
by
Inhwa Yeom
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Woontack Woo
Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience?
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pp. 426-427
by
Katharina Margareta Theresa Pöhlmann
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Louise O’Hare
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Julia Föcker
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Adrian Parke
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Patrick Dickinson
"Through the Solar System" ——XR science education system based on multiple monitors
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pp. 428-429
by
YanXiang Zhang
,
JiaYu Wang
Visualization and Manipulation of Air Conditioner Flow via Touch Screen
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pp. 430-431
by
Yaguang Wei
,
Jason Orlosky
,
Tomohiro Mashita
Virtual Reality in transit: how acceptable is VR use on public transport?
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pp. 432-433
by
Laura Bajorunaite
,
Stephen Brewster
,
Julie R. Williamson
A-Visor and A-Camera: Arduino-based Cardboard Head-Mounted Controllers for VR Games
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pp. 434-435
by
Sangmin Park
,
Hojun Aan
,
Junhyeong Jo
,
Hyeonkyu Kim
,
Sangsun Han
,
Jimoon Kim
,
Pilhyoun Yoon
,
Kibum Kim
Hand-by-Hand Mentor: An AR based Training System for Piano Performance
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pp. 436-437
by
Ruoxi Guo
,
Jiahao Cui
,
Wanru Zhao
,
Shuai Li
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Aimin Hao
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