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2013 XV Symposium on Virtual and Augmented Reality (SVR)

May 28 2013 to May 31 2013

Cuiaba

Table of Contents

[Title page i]Freely available from IEEE.pp. i-i
[Title page iii]Freely available from IEEE.pp. iii-iii
[Copyright notice]Freely available from IEEE.pp. iv-iv
Table of contentsFreely available from IEEE.pp. v-ix
Message from General ChairsFreely available from IEEE.pp. x-x
Message from Program ChairsFreely available from IEEE.pp. xi-xi
Conference OrganizationFreely available from IEEE.pp. xii-xii
Technical Program CommitteeFreely available from IEEE.pp. xiii-xiii
Steering CommitteeFreely available from IEEE.pp. xiv-xiv
ReviewersFreely available from IEEE.pp. xv-xvi
KeynotesFull-text access may be available. Sign in or learn about subscription options.pp. xviii-xx
A Virtual Environment for Training and Assessment of Surgical TeamsFull-text access may be available. Sign in or learn about subscription options.pp. 17-26
Haptic Rendering Techniques Supporting Material RemovalFull-text access may be available. Sign in or learn about subscription options.pp. 36-45
New Technologies to Integrate Haptics on Web: Expanding the Museu3IFull-text access may be available. Sign in or learn about subscription options.pp. 46-52
Haptic Simulation for Virtual Training in Application of Dental AnesthesiaFull-text access may be available. Sign in or learn about subscription options.pp. 63-72
Study of Sensors Embedded in Smartphones for Use in Indoor LocalizationFull-text access may be available. Sign in or learn about subscription options.pp. 83-89
A Markeless Augmented Reality Tracking for Enhancing the User Interaction during Virtual RehabilitationFull-text access may be available. Sign in or learn about subscription options.pp. 117-124
Fusion4D: 4D Unencumbered Direct Manipulation and VisualizationFull-text access may be available. Sign in or learn about subscription options.pp. 134-141
A Dynamic Representation-Switch Method for Hybrid Crowd Rendering SystemsFull-text access may be available. Sign in or learn about subscription options.pp. 142-151
The Ghosting Technique Applied to Augmented Reality VisualizationFull-text access may be available. Sign in or learn about subscription options.pp. 159-166
Correcting User's Head and Body Orientation Using a Comfort Pose FunctionFull-text access may be available. Sign in or learn about subscription options.pp. 167-174
Deviceless Gestural Interaction for Public DisplaysFull-text access may be available. Sign in or learn about subscription options.pp. 175-184
An Approach for Using Augmented Reality to PSENFull-text access may be available. Sign in or learn about subscription options.pp. 185-190
Dynamic QR Codes for Augmented RealityFull-text access may be available. Sign in or learn about subscription options.pp. 191-199
Interface Interaction for Grain Harvester SimulatorFull-text access may be available. Sign in or learn about subscription options.pp. 200-203
Using Low-Cost Technologies in the Development of People-Monitoring ApplicationsFull-text access may be available. Sign in or learn about subscription options.pp. 204-207
A Structure to Integrate Natural Interaction into VR Systems for Education in HealthFull-text access may be available. Sign in or learn about subscription options.pp. 208-211
Virtual Walking in a Synthetic World through an Low-Cost Interaction DeviceFull-text access may be available. Sign in or learn about subscription options.pp. 212-215
Crowd Simulation with Augmented RealityFull-text access may be available. Sign in or learn about subscription options.pp. 228-231
Evaluation of Collaborative Activities in Medical Simulators Based on Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 244-247
Methods for Interactive Cut for a Virtual Reality FrameworkFull-text access may be available. Sign in or learn about subscription options.pp. 256-259
A Training System to Help Professionals in the Electric Sector in Risky OperationsFull-text access may be available. Sign in or learn about subscription options.pp. 264-267
Augmented Reality Applied to Health EducationFull-text access may be available. Sign in or learn about subscription options.pp. 268-271
Shader Integration in a Virtual Reality FrameworkFull-text access may be available. Sign in or learn about subscription options.pp. 276-279
Architectural Model for VR and AR Applications in the CloudFull-text access may be available. Sign in or learn about subscription options.pp. 280-283
Art Making Using an Haptic Device for Interactive Digital PaintingFull-text access may be available. Sign in or learn about subscription options.pp. 288-291
Author indexFreely available from IEEE.pp. 292-293
[Publisher's information]Freely available from IEEE.pp. 294-294
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