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Proceedings
SVR
SVR 2017
Generate Citations
2017 19th Symposium on Virtual and Augmented Reality (SVR)
Nov. 1 2017 to Nov. 4 2017
Curitiba
Table of Contents
Table of contents
Freely available from IEEE.
pp. v-ix
Gesture-Based Manipulation of Virtual Terrains on an Augmented Reality Environment
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pp. 1-7
by
Allan Amaral Ribeiro
,
Douglas Coelho Braga de Oliveira
,
Rodrigo Luis de Souza da Silva
A Robust Balance Strategy Applied to Real-Time Animation Data with Kinect Sensor
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pp. 8-17
by
Danilo B. da Silva
,
Creto Augusto Vidal
,
Joaquim Bento Cavalcante-Neto
,
Italo N.S. Pessoa
,
Rubens Fernandes Nunes
Fall Risk Analysis during VR Interaction
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pp. 18-28
by
Armando Martínez González
,
Alberto Barbosa Raposo
Navigation and Interaction in a CAVE through Microsoft Kinect Device Integration
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pp. 29-38
by
Lauro Víctor R. Cavadas
,
Jauvane C. De Oliveira
Use of Virtual Reality and Serious Game for 3D Conditioning and Printing of Low Cost Prostheses
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pp. 39-42
by
Reidner Santos Cavalcante
,
Sebastiaan Scholten
,
João Paulo Alvim
,
Edgard Afonso Lamounier
,
Alcimar Soares
,
Alexandre Cardoso
Electromyography and Augmented Reality for Motor Rehabilitation
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pp. 43-49
by
Gilda Aparecidade De Assis
,
Alexandre Fonseca Brandão
,
Lucília Yoshie Araki
,
Ana Grasielle. D. Corrêa
Empowering People with Intellectual Disabilities through the Use of an Immersive System
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pp. 50-56
by
Sandra Dutra Piovesan
,
Rosana Wagner
,
Liliana Maria Passerino
Haptic Surgery Simulation for Cataract
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pp. 57-64
by
Letícia Fonseca Toledo
,
Jauvane Oliveira
,
Rodolfo V. Haack
Virtual Reality as a Support Tool for the Treatment of Flying Phobia: A Pilot Study
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pp. 65-73
by
Rodrigo Braga
,
Leonardo Camello
,
Vinicius Costa
,
Alberto Raposo
,
Helga Rodrigues
,
Paula Ventura
Virtual Reality System for the Treatment of Acrophobia
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pp. 74-77
by
Raquel Ellem Marcelino de Oliveira
,
Jauvane Cavalcante de Oliveira
The Development of a Facial Animation System Based on Performance and the Use of an RGB-D Camera
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pp. 78-86
by
Carlos Eduardo Rossi Cubas Da Silva
,
Antonio Carlos Sementille
Comparing Different Strategies for Frame-to-Frame Rigid Registration of Point Clouds
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pp. 87-96
by
Fernando Akio de Araujo Yamada
,
Marcelo Bernardes Vieira
,
Gilson Antonio Giraldi
,
Antonio Lopes Apolinário
Development of a Method for Capturing Human Motion Using a RGB-D Camera
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pp. 97-106
by
Everton Simoes da Motta
,
Antonio Carlos Sementille
,
Ivan Abdo Aguilar
3D Object Tracking in RGB-D Images Using Particle Swarm Optimization
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pp. 107-115
by
José Guedes dos Santos Jr.
,
João Paulo Silva do Monte Lima
Interactivity and Immersion Evaluation on Smartphones
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pp. 116-119
by
Elison Alfeu Lins
,
Andreison De Castro
,
Fábio Fröhlich
,
Ana Carolina Bertoletti De Marchi
,
Rafael Rieder
Towards Playing a 3D First-Person Shooter Game Using a Classification Deep Neural Network Architecture
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pp. 120-126
by
Paulo Bruno S. Serafim
,
Yuri Lenon B. Nogueira
,
Creto A. Vidal
,
Joaquim B. Cavalcante Neto
Architectures of Collaborative Virtual Environments for Teamwork Training
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pp. 127-136
by
Paulo Vinícius de Farias Paiva
,
Liliane dos S. Machado
,
Ronei M. De Moraes
,
Ana Maria Gondim Valença
,
Jauvane C. De Oliveira
Analyzing AR Viewing Experience through Analytics Heat Maps for Augmented Content
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pp. 137-145
by
Marcel Santos
,
João Marcelo Teixeira
,
Lucas Silva Figueiredo
,
Veronica Teichrieb
,
Cristiano Araújo
Assessing the Experience of Immersion in Electronic Games
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pp. 146-154
by
Arthur Silva Bastos
,
Renata Faria Gomes
,
Clemilson Costa dos Santos
,
José Gilvan Rodrigues Maia
Motivational Impact of Virtual Reality on Game-Based Learning: Comparative Study of Immersive and Non-Immersive Approaches
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pp. 155-158
by
Tássio de Souza Silva
,
Edwin Carlo Ribeiro Marinho
,
Giordano Ribeiro Eulalio Cabral
,
Kiev Santos da Gama
Evaluating the User Experience of Adult Users in Pokémon GO Game
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pp. 159-168
by
Daniela Gorski Trevisan
,
Izabella Maria Barboza Pinheiro Reis
,
Maira Beatriz Hernandez Moran
,
Luciana Cardoso De Castro Salgado
An Immersive Visualization Study on Molecules Manipulation
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pp. 169-177
by
Luis Antonio L.F. da Costa
,
Luciana Porcher Nedel
Heuristics Evaluation and Improvements for Low-Cost Virtual Reality
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pp. 178-187
by
Eduardo Oliveira
,
Francisco P. M. Simões
,
Walter Franklin Correia
Usability Guidelines to Develop Gesture-Based Serious Games for Health: A Systematic Review
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pp. 188-194
by
Fernanda Milani
,
Ana Carolina Bertoletti De Marchi
,
Rafael Rieder
Impacts of the inclusion of Virtual Reality in the Jeweler Manufacturing Process Based on the BIM Concept (Building Information Modeling)
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pp. 195-199
by
Antonio Leonardo de Abreu Freire
From Virtual Reality to Digital Arts with Mosaicode
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pp. 200-206
by
Flávio Luiz Schiavoni
,
Luan Luiz Gonçalves
ARkanoidAR: An Augmented Reality System to Guide Biomechanical Movements at Sagittal Plane
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pp. 207-214
by
Ricardo R. Barioni
,
Thiago M. Chaves
,
Lucas Figueiredo
,
Veronica Teichrieb
,
Edvar Vilar Neto
,
Alana E.F. Da Gama
Methodology of Communication between a Criminal Database and a Virtual Reality Environment for Forensic Study
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pp. 215-222
by
Ari Cover
,
Ricardo Deitoz Posser
,
João Pedro Assunção Campos
,
Rafael Rieder
Method for Text Input with Google Cardboard: An Approach Using Smartwatches and Continuous Gesture Recognition
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pp. 223-226
by
Thamer Horbylon Nascimento
,
Fabrizzio Alphonsus A. M. Nunes Soares
,
Danilo Vieira Oliveira
,
Rogerio Lopes Salvini
,
Ronaldo Martins da Costa
,
Cristhiane Gonçalves
Augmented Reality and Serious Games: A Systematic Literature Mapping
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pp. 227-235
by
Marco Aurelio Pellens
,
Marcelo Da Silva Hounsell
,
André Tavares da Silva
Aspects of User Profiles That Can Improve Mobile Augmented Reality Usage
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pp. 236-242
by
Silvio Ricardo Rodrigues Sanches
,
Marcio Oizumi
,
Claiton Oliveira
,
Eduardo Filgueiras Damasceno
,
Antonio Carlos Sementille
Mobile Augmented Reality Systems Applied to Food Packaging - A Heuristic Evaluation
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pp. 243-252
by
Angélica de Souza Galdino Acioly
,
Marcelo Márcio Soares
Using Augmented Reality to overlapping information in live airport cameras
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pp. 253-256
by
Ezequiel Roberto Zorzal
,
Ariel Fernandes
,
Bruno Castro
Aurasma: A Tool for Education
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pp. 257-260
by
Verônica Rocha Barbosa Holzschuh
,
Tales Nereu Bogoni
Interactive Musical Game with a Gesture-Controlled Virtual Puppet
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pp. 261-270
by
Joyce H. Fonteles
,
Maria Stephanie S. Fernandes
,
Daniel L. Queiroz
,
Maria Andréia F. Rodrigues
Gamification as a Learning Strategy in a Simulation of Dental Anesthesia
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pp. 271-278
by
Matheus A. O. Ribeiro
,
Cléber G. Corrêa
,
Fátima L. S. Nunes
AGaR: A VR Serious Game to Support the Recovery of Post-Stroke Patients
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pp. 279-288
by
Amanda M.M. Funabashi
,
Renan V. Aranha
,
Talita D. Silva
,
Carlos B.M. Monteiro
,
Willian S. Silva
,
Fátima L.S. Nunes
A Simulator for Regional Anesthesia Training
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pp. 289-292
by
Davi C. Gomes
,
Liliane S. Machado
Knowledgemon Hunter: A Serious Game with Geolocation to Support Learning of Children with Autism and Learning Difficulties
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pp. 293-296
by
Salatiel Dantas Silva
,
Francisco Milton Mendes Neto
,
Rodrigo Monteiro de Lima
,
Francisco Tailanio de Macêdo
,
Jhonny Robert Sousa Santo
,
Washington Luís Nicácio Silva
Improved Meshless Method for Simulating Incompressible Fluids on GPU
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pp. 297-308
by
André Luiz B. Vieira-e-Silva
,
Mozart William S. Almeida
,
Caio Brito
,
Veronica Teichrieb
Screen Space Rendering Solution for Multiphase SPH Simulation
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pp. 309-318
by
Caio José dos Santos Brito
,
Mozart William Santos Almeida
,
André Luiz Buarque Vieira-e-Silva
,
João Marcelo Xavier Natario Teixeira
,
Veronica Teichrieb
Mixed Reality TVs: Applying Motion Parallax for Enhanced Viewing and Control Experiences on Consumer TVs
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pp. 319-330
by
Eduardo Rodrigues
,
Lucas Silva Figueiredo
,
Lucas Maggi
,
Edvar Neto
,
Layon Tavares Bezerra
,
João Marcelo Teixeira
,
Veronica Teichrieb
Dynamic Analysis of Software Systems through Virtual Reality
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pp. 331-340
by
Filipe Fernandes
,
Claudia Susie Rodrigues
,
Cláudia Werner
Evaluate Leap Motion Control for Multiple Hand Posture Recognition
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pp. 341-344
by
André Fonseca Cavalcanti
,
Francisco Bianor Souza de Medeiros
,
Rummenigge Rudson Dantas
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