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Virtual Reality Conference, IEEE

Mar. 13 2001 to Mar. 17 2001

Yokohama, Japan

ISSN: 1087-8270

ISBN: 0-7695-0948-7

Table of Contents

Proceedings IEEE Virtual Reality 2001Freely available from IEEE.pp. i-i
Message from the General Co-ChairsFreely available from IEEE.pp. xi
Message from the Program Co-ChairsFreely available from IEEE.pp. xiii
Steering CommitteeFreely available from IEEE.pp. xiv
Conference CommitteeFreely available from IEEE.pp. xv
Program CommitteeFreely available from IEEE.pp. xvii
Keynote Address
Using the Virtual World to Improve Quality of Life in the Real WorldFull-text access may be available. Sign in or learn about subscription options.pp. 1
Invited Speaker
The Inner World of the NohFull-text access may be available. Sign in or learn about subscription options.pp. 3
Paper Session 1: Haptic Display
Passive Force Display Using ER Brakes and its Control ExperimentsFull-text access may be available. Sign in or learn about subscription options.pp. 7
Paper Session 1: Haptic Display
Surface Acoustic Wave (SAW) Tactile Display Based on Properties of MechanoreceptorsFull-text access may be available. Sign in or learn about subscription options.pp. 13
Paper Session 1: Haptic Display
A New Design of Haptic Texture Display-Texture Display2-and Its Preliminary EvaluationFull-text access may be available. Sign in or learn about subscription options.pp. 21
Paper Session 2: Shared Virtual World
Immersive Autostereoscopic Display for Mutual Telexistence: TWISTER I (Telexistence Wide-angle Immersive STEReoscope model I)Full-text access may be available. Sign in or learn about subscription options.pp. 31
Paper Session 2: Shared Virtual World
Personalized Face and Speech Communication over the InternetFull-text access may be available. Sign in or learn about subscription options.pp. 37
Paper Session 2: Shared Virtual World
Immersive Telecommunication Using Stereo Video AvatarFull-text access may be available. Sign in or learn about subscription options.pp. 45
Paper Session 2: Shared Virtual World
Distributed Virtual Reality Using OctopusFull-text access may be available. Sign in or learn about subscription options.pp. 53
Paper Session 3: Tracking and Motion Capture
An Improved Calibration Framework for Electromagnetic Tracking DevicesFull-text access may be available. Sign in or learn about subscription options.pp. 63
Paper Session 3: Tracking and Motion Capture
Fusion of Vision and Gyro Tracking for Robust Augmented Reality RegistrationFull-text access may be available. Sign in or learn about subscription options.pp. 71
Paper Session 3: Tracking and Motion Capture
Real-Time Input of 3D Pose and Gestures of a User's Hand and Its Applications for HCIFull-text access may be available. Sign in or learn about subscription options.pp. 79
Paper Session 4: VR Software and Tools
VR Juggler: A Virtual Platform for Virtual Reality Application DevelopmentFull-text access may be available. Sign in or learn about subscription options.pp. 89
Paper Session 4: VR Software and Tools
VjControl: An Advanced Configuration Management Tool for VR Juggler ApplicationsFull-text access may be available. Sign in or learn about subscription options.pp. 97
Paper Session 4: VR Software and Tools
Construction of an Open Geometry Server for Client-Server Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 105
Paper Session 5: Haptics And Locomotion
"Boundary of Illusion:" An Experiment of Sensory Integration with a Pseudo-Haptic SystemFull-text access may be available. Sign in or learn about subscription options.pp. 115
Paper Session 5: Haptics And Locomotion
HapticGEAR: The Development of a Wearable Force Display System for Immersive Projection DisplaysFull-text access may be available. Sign in or learn about subscription options.pp. 123
Paper Session 5: Haptics And Locomotion
Gait Master: A Versatile Locomotion Interface for Uneven Virtual TerrainFull-text access may be available. Sign in or learn about subscription options.pp. 131
Paper Session 6: Interface
The Effect of 3D Widget Representation and Simulated Surface Constraints on Interaction in Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 141
Paper Session 6: Interface
Design and Evaluation of Menu Systems for Immersive Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 149
Paper Session 6: Interface
The Pen and Paper Paradigm Supporting Multiple Users on the Virtual TableFull-text access may be available. Sign in or learn about subscription options.pp. 157
Paper Session 6: Interface
Interactive Texturing by Polyhedron DecompositionFull-text access may be available. Sign in or learn about subscription options.pp. 165
Paper Session 7: 3D Displays
An Ultra-Light and Compact Design and Implementation of Head-Mounted Projective DisplaysFull-text access may be available. Sign in or learn about subscription options.pp. 175
Paper Session 7: 3D Displays
Immersive Environment Technologies for Planetary ExplorationFull-text access may be available. Sign in or learn about subscription options.pp. 183
Paper Session 7: 3D Displays
Digital Stereoscopic Video System with Embedded High Resolution ImagesFull-text access may be available. Sign in or learn about subscription options.pp. 191
Paper Session 8: Applications
Exploring Multiple Representations In Elementary School Science EducationFull-text access may be available. Sign in or learn about subscription options.pp. 201
Paper Session 8: Applications
Effects of Viewing and Orientation on Path Following in a Medical Teleoperation EnvironmentFull-text access may be available. Sign in or learn about subscription options.pp. 209
Paper Session 8: Applications
Collaborative Distributed Virtual SculptingFull-text access may be available. Sign in or learn about subscription options.pp. 217
Paper Session 8: Applications
Washout Filter Design for a Motorcycle SimulatorFull-text access may be available. Sign in or learn about subscription options.pp. 225
Paper Session 9: Human Factors
Effects of Field of View on Balance in an Immersive EnvironmentFull-text access may be available. Sign in or learn about subscription options.pp. 235
Paper Session 9: Human Factors
Auditory Motion Induced by Visual Motion and Its Dependence on Stimulus SizeFull-text access may be available. Sign in or learn about subscription options.pp. 241
Paper Session 9: Human Factors
Tolerance of Temporal Delay in Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 247
Paper Session 10: Haptic Simulation
Finite Element Methods for Real-Time Haptic Feedback of Soft-Tissue Models in Virtual Reality SimulatorsFull-text access may be available. Sign in or learn about subscription options.pp. 257
Paper Session 10: Haptic Simulation
Realistic Haptic Rendering for Highly Deformable Virtual ObjectsFull-text access may be available. Sign in or learn about subscription options.pp. 264
Paper Session 10: Haptic Simulation
Path Planning for Encountered-type Haptic Devices that Render Multiple Objects in 3D SpaceFull-text access may be available. Sign in or learn about subscription options.pp. 271
Poster Papers
Modified Shutter Glasses for Projection and Picture Acquisition in Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 281
Poster Papers
Virtual Liquid Manipulation Using General Shape VesselFull-text access may be available. Sign in or learn about subscription options.pp. 283
Poster Papers
OpenTracker-An Open Software Architecture for Reconfigurable Tracking based on XMLFull-text access may be available. Sign in or learn about subscription options.pp. 285
Poster Papers
Iota: An Approach to Physically-Based Modelling in Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 287
Poster Papers
Electrocutaneous Display as an Interface to a Virtual Tactile WorldFull-text access may be available. Sign in or learn about subscription options.pp. 289
Poster Papers
Exploring Realtime Visualisation of Large Abstract Data Spaces with QSPACEFull-text access may be available. Sign in or learn about subscription options.pp. 293
Poster Papers
How Much is Your Virtual Environment Worth? Considering Economical Requests in Online 3D-WorldsFull-text access may be available. Sign in or learn about subscription options.pp. 295
Poster Papers
Image Generation for Immersive Multi-Screen Environment with a Motion RideFull-text access may be available. Sign in or learn about subscription options.pp. 297
Poster Papers
Simulator Sickness and Presence in a High FOV Virtual EnvironmentFull-text access may be available. Sign in or learn about subscription options.pp. 299
Poster Papers
Visualization for Genome Function AnalysisFull-text access may be available. Sign in or learn about subscription options.pp. 301
Poster Papers
Building a Worldwide Photorealistic Virtual Environment by Switching between SubenvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 303
Tutorials
Tutorial 1: Advances in the Application of Virtual Environments for Mental HealthcareFull-text access may be available. Sign in or learn about subscription options.pp. 307
Tutorials
Tutorial 2: Designing and Implementing an Effective Virtual Reality TrainerFull-text access may be available. Sign in or learn about subscription options.pp. 308
Tutorials
Tutorial 3: Interactive Simulation for Multimodal Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 309
Tutorials
Tutorial 4: Usability Evaluation Techniques for Virtual Reality TechnologiesFull-text access may be available. Sign in or learn about subscription options.pp. 310
Tutorials
Tutorial 5: Virtual Reality for Fun and ProfitFull-text access may be available. Sign in or learn about subscription options.pp. 311
Workshops
Workshop 1: Virtual Reality and its Application for Human Centered SystemFull-text access may be available. Sign in or learn about subscription options.pp. 315
Workshops
Workshop 2: The Future of VR and AR Interfaces: Multi-Modal, Humanoid, Adaptive and IntelligentFull-text access may be available. Sign in or learn about subscription options.pp. 316
Workshops
Workshop 3: Escaping Reality?!Full-text access may be available. Sign in or learn about subscription options.pp. 317
Panels
Panel 1: Relating Real and Virtual Space in ArtFull-text access may be available. Sign in or learn about subscription options.pp. 0321
Panels
Panel 2: Eartop Computing and Cyberspatial Audio TechnologyFull-text access may be available. Sign in or learn about subscription options.pp. 0322
Panels
Author IndexFreely available from IEEE.pp. 325
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