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IEEE Virtual Reality 2008

March 8 2008 to March 12 2008

Reno, NE

Table of Contents

[Breaker page]Freely available from IEEE.
[Breaker page]Freely available from IEEE.
Table of contentsFreely available from IEEE.pp. iii,iv,v,vi,vii
Contributor listingsFreely available from IEEE.
[Opinion]Freely available from IEEE.
[Opinion]Freely available from IEEE.
[Society related mateiral]Freely available from IEEE.
[Society related mateiral]Freely available from IEEE.
list-reviewerFreely available from IEEE.
list-reviewerFreely available from IEEE.
AwardsFreely available from IEEE.
AwardsFreely available from IEEE.
[Opinion]Freely available from IEEE.
Breaker pages: PapersFreely available from IEEE.
Providing a Wide Field of View for Effective Interaction in Desktop Tangible Augmented RealityFull-text access may be available. Sign in or learn about subscription options.pp. 3-10
Capturing Images with Sparse Informational Pixels using Projected 3D TagsFull-text access may be available. Sign in or learn about subscription options.pp. 11-18
Envisor: Online Environment Map Construction for Mixed RealityFull-text access may be available. Sign in or learn about subscription options.pp. 19-26
A Mixed Reality Approach for Merging Abstract and Concrete KnowledgeFull-text access may be available. Sign in or learn about subscription options.pp. 27-34
An Empirical Study of Hear-Through Augmented Reality: Using Bone Conduction to Deliver Spatialized AudioFull-text access may be available. Sign in or learn about subscription options.pp. 35,36,37,38,39,40,41,42
User Boresighting for AR Calibration: A Preliminary AnalysisFull-text access may be available. Sign in or learn about subscription options.pp. 43-46
Object-Capability Security in Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 51-58
Mobile Group Dynamics in Large-Scale Collaborative Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 59-66
Massively Multiplayer Online Worlds as a Platform for Augmented Reality ExperiencesFull-text access may be available. Sign in or learn about subscription options.pp. 67-70
Symmetric Model of Remote Collaborative MR Using Tangible ReplicasFull-text access may be available. Sign in or learn about subscription options.pp. 71,72,73,74
The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface ConceptsFull-text access may be available. Sign in or learn about subscription options.pp. 75-82
Augmented Reality for Industrial Building AcceptanceFull-text access may be available. Sign in or learn about subscription options.pp. 83,84,85,86,87,88,89,90
IPSViz: An After-Action Review Tool for Human-Virtual Human ExperiencesFull-text access may be available. Sign in or learn about subscription options.pp. 91-98
Virtual Human + Tangible Interface = Mixed Reality Human An Initial Exploration with a Virtual Breast Exam PatientFull-text access may be available. Sign in or learn about subscription options.pp. 99-106
Creating a Speech Enabled Avatar from a Single PhotographFull-text access may be available. Sign in or learn about subscription options.pp. 107-110
High-Fidelity Avatar Eye-RepresentationFull-text access may be available. Sign in or learn about subscription options.pp. 111-114
Evaluation of Reorientation Techniques for Walking in Large Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 121-127
Showing Users the Way: Signs in Virtual WorldsFull-text access may be available. Sign in or learn about subscription options.pp. 129-132
An Evaluation of Immersive Displays for Virtual Human ExperiencesFull-text access may be available. Sign in or learn about subscription options.pp. 133-136
Advanced tracking through efficient image processing and visual-inertial sensor fusionFull-text access may be available. Sign in or learn about subscription options.pp. 137-144
Hybrid Feature Tracking and User Interaction for Markerless Augmented RealityFull-text access may be available. Sign in or learn about subscription options.pp. 145-152
Rapid Creation of Large-scale Photorealistic Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 153,154,155,156,157,158,159,160
Automultiscopic display by revolving flat-panel displaysFull-text access may be available. Sign in or learn about subscription options.pp. 161,162,163,164,165,166,167,168
Managing Visual Clutter: A Generalized Technique for Label Segregation using Stereoscopic DisparityFull-text access may be available. Sign in or learn about subscription options.pp. 169-176
Advanced Multi-Frame Rate Rendering TechniquesFull-text access may be available. Sign in or learn about subscription options.pp. 177-184
New Rendering Approach for Composable Volumetric LensesFull-text access may be available. Sign in or learn about subscription options.pp. 189-192
Tiered Developer-Centric Representations for 3D Interfaces: Concept-Oriented Design in ChasmFull-text access may be available. Sign in or learn about subscription options.pp. 193-200
VARU Framework: Enabling Rapid Prototyping of VR, AR and Ubiquitous ApplicationsFull-text access may be available. Sign in or learn about subscription options.pp. 201,202,203,204,205,206,207,208
Case Study of Haptic Methods for Selection on CAD ModelsFull-text access may be available. Sign in or learn about subscription options.pp. 209,210,211,212
Cutting, Deforming and Painting of 3D meshes in a Two Handed Viso-haptic VR SystemFull-text access may be available. Sign in or learn about subscription options.pp. 213-216
Spatial Electronic Mnemonics for Augmentation of Human MemoryFull-text access may be available. Sign in or learn about subscription options.pp. 217,218,219,220,221,222,223,224
GVT: a platform to create virtual environments for procedural trainingFull-text access may be available. Sign in or learn about subscription options.pp. 225-232
Inexpensive Immersive ProjectionFull-text access may be available. Sign in or learn about subscription options.pp. 237-240
[Breaker page]Freely available from IEEE.
Virtual 3D World Construction by Inter-connecting Photograph-based 3D ModelsFull-text access may be available. Sign in or learn about subscription options.pp. 243-244
An initial study into augmented inward looking exploration and navigation in CAVE-like IPT systemsFull-text access may be available. Sign in or learn about subscription options.pp. 245-246
Uncertainty Boundaries for Complex Objects in Augmented RealityFull-text access may be available. Sign in or learn about subscription options.pp. 247,248
MIRELA: A Language for Modeling and Analyzing Mixed Reality Applications Using Timed AutomataFull-text access may be available. Sign in or learn about subscription options.pp. 249-250
EEG-based navigation of immersing virtual environment using common spatial patternsFull-text access may be available. Sign in or learn about subscription options.pp. 251,252
Extending X3D with Perceptual Auditory PropertiesFull-text access may be available. Sign in or learn about subscription options.pp. 253-254
Piavca: A Framework for Heterogeneous Interactions with Virtual CharactersFull-text access may be available. Sign in or learn about subscription options.pp. 255-256
Redgraph: Navigating Semantic Web Networks using Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 257-258
Multi-dimensional Interactive City Exploration through Mixed RealityFull-text access may be available. Sign in or learn about subscription options.pp. 259,206
VFire: Virtual Fire in Realistic EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 261-262
3D Virtual Haptic Cone for Intuitive Vehicle Motion ControlFull-text access may be available. Sign in or learn about subscription options.pp. 263,264
Psychophysical Influence on Tactual Impression by Mixed-Reality Visual StimulationFull-text access may be available. Sign in or learn about subscription options.pp. 265-266
Immersive 3D Environment for Remote Collaboration and Training of Physical ActivitiesFull-text access may be available. Sign in or learn about subscription options.pp. 269-270
E-MAT: The Extremities-Multiple Application Trainer for Haptic-based Medical TrainingFull-text access may be available. Sign in or learn about subscription options.pp. 271-272
MIRAGE: A Touch Screen based Mixed Reality Interface for Space Planning ApplicationsFull-text access may be available. Sign in or learn about subscription options.pp. 273-274
Camera Parameter Estimation Method Using Infrared Markers for Live TV ProductionFull-text access may be available. Sign in or learn about subscription options.pp. 275,276
Vertex-preserving Cutting of Elastic ObjectsFull-text access may be available. Sign in or learn about subscription options.pp. 277,278
Bezier Surface Editing Using Marker-based Augmented RealityFull-text access may be available. Sign in or learn about subscription options.pp. 279-280
Integrating Gyroscopes into Ubiquitous Tracking EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 283-284
Coordination Policies for Co-located Collaborative TravelFull-text access may be available. Sign in or learn about subscription options.pp. 285,286
A Load Simulation and Metrics Framework for Distributed Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 287,288
HOG on a WIMFull-text access may be available. Sign in or learn about subscription options.pp. 289-290
Assessing the Effects of Orientation and Device on 3D PositioningFull-text access may be available. Sign in or learn about subscription options.pp. 293-294
Creating Meaningful Environment Models for Augmented RealityFull-text access may be available. Sign in or learn about subscription options.pp. 295,296
Identifying Motion Capture Tracking Markers with Self-Organizing MapsFull-text access may be available. Sign in or learn about subscription options.pp. 297-298
User-Centered Multimodal Interaction Graph for Design ReviewsFull-text access may be available. Sign in or learn about subscription options.pp. 299-300
PanelsFreely available from IEEE.pp. 301,302,303,304,305,306,307,308
Tutorials and workshopsFull-text access may be available. Sign in or learn about subscription options.pp. 309,310,311,312,313,314,315,316
Author indexFreely available from IEEE.pp. 1,2
[Title page]Freely available from IEEE.
Video and Display of entire conference
Video and Audio of 2008 Virtual Reality Conference, Reno NVFull-text access may be available. Sign in or learn about subscription options.pp. i
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