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Proceedings
VR
VR 2008
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IEEE Virtual Reality 2008
March 8 2008 to March 12 2008
Reno, NE
Table of Contents
[Breaker page]
Freely available from IEEE.
[Breaker page]
Freely available from IEEE.
Table of contents
Freely available from IEEE.
pp. iii,iv,v,vi,vii
Contributor listings
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[Opinion]
Freely available from IEEE.
[Opinion]
Freely available from IEEE.
[Society related mateiral]
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[Society related mateiral]
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list-reviewer
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list-reviewer
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Awards
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Awards
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[Opinion]
Freely available from IEEE.
Breaker pages: Papers
Freely available from IEEE.
Providing a Wide Field of View for Effective Interaction in Desktop Tangible Augmented Reality
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pp. 3-10
by
Seokhee Jeon
,
Gerard J. Kim
Capturing Images with Sparse Informational Pixels using Projected 3D Tags
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pp. 11-18
by
Li Zhang
,
Neesha Subramaniam
,
Robert Lin
,
Ramesh Raskar
,
Shree Nayar
Envisor: Online Environment Map Construction for Mixed Reality
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pp. 19-26
by
Stephen DiVerdi
,
Jason Wither
,
Tobias Hollerer
A Mixed Reality Approach for Merging Abstract and Concrete Knowledge
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pp. 27-34
by
John Quarles
,
Samsun Lampotang
,
Ira Fischler
,
Paul Fishwick
,
Benjamin Lok
An Empirical Study of Hear-Through Augmented Reality: Using Bone Conduction to Deliver Spatialized Audio
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pp. 35,36,37,38,39,40,41,42
by
Robert W. Lindeman
,
Haruo Noma
,
Paulo Goncalves de Barros
User Boresighting for AR Calibration: A Preliminary Analysis
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pp. 43-46
by
Magnus Axholt
,
Stephen Peterson
,
Stephen R. Ellis
Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments
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pp. 47-50
by
Sebastien Hillaire
,
Anatole Lecuyer
,
Remi Cozot
,
Gery Casiez
Object-Capability Security in Virtual Environments
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pp. 51-58
by
Martin Scheffler
,
Jan P. Springer
,
Bernd Froehlich
Mobile Group Dynamics in Large-Scale Collaborative Virtual Environments
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pp. 59-66
by
Trevor J. Dodds
,
Roy A. Ruddle
Massively Multiplayer Online Worlds as a Platform for Augmented Reality Experiences
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pp. 67-70
by
Tobias Lang
,
Blair Maclntyre
,
Iker Jamardo Zugaza
Symmetric Model of Remote Collaborative MR Using Tangible Replicas
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pp. 71,72,73,74
by
Shun Yamamoto
,
Hidekazu Tamaki
,
Yuta Okajima
,
Kenichi Okada
,
Yuichi Bannai
The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface Concepts
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pp. 75-82
by
Holger Salzmann
,
Bernd Froehlich
Augmented Reality for Industrial Building Acceptance
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pp. 83,84,85,86,87,88,89,90
by
Ralph Schoenfelder
,
Dieter Schmalstieg
IPSViz: An After-Action Review Tool for Human-Virtual Human Experiences
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pp. 91-98
by
Andrew B. Raij
,
Benjamin C. Lok
Virtual Human + Tangible Interface = Mixed Reality Human An Initial Exploration with a Virtual Breast Exam Patient
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pp. 99-106
by
Aaron Kotranza
,
Benjamin Lok
Creating a Speech Enabled Avatar from a Single Photograph
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pp. 107-110
by
Dmitri Bitouk
,
Shree K. Nayar
High-Fidelity Avatar Eye-Representation
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pp. 111-114
by
William Steptoe
,
Anthony Steed
Circular, Linear, and Curvilinear Vection in a Large-screen Virtual Environment with Floor Projection
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pp. 115-120
by
Laura C. Trutoiu
,
Betty Mohler
,
Jorg Schulte-Pelkum
,
Heinrich H. Bulthoff
Evaluation of Reorientation Techniques for Walking in Large Virtual Environments
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pp. 121-127
by
Tabitha C. Peck
,
Mary C. Whitton
,
Henry Fuchs
Showing Users the Way: Signs in Virtual Worlds
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pp. 129-132
by
Daniel C. Cliburn
,
Stacy L. Rilea
An Evaluation of Immersive Displays for Virtual Human Experiences
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pp. 133-136
by
Kyle Johnsen
,
Benjamin Lok
Advanced tracking through efficient image processing and visual-inertial sensor fusion
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pp. 137-144
by
Gabriele Bleser
,
Didier Stricker
Hybrid Feature Tracking and User Interaction for Markerless Augmented Reality
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pp. 145-152
by
Taehee Lee
,
Tobias Hollerer
Rapid Creation of Large-scale Photorealistic Virtual Environments
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pp. 153,154,155,156,157,158,159,160
by
Charalambos Poullis
,
Suya You
,
Ulrich Neumann
Automultiscopic display by revolving flat-panel displays
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pp. 161,162,163,164,165,166,167,168
by
Koichi Hirota
,
Kazuyoshi Tagawa
,
Yasuhiro Suzuki
Managing Visual Clutter: A Generalized Technique for Label Segregation using Stereoscopic Disparity
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pp. 169-176
by
Stephen Peterson
,
Magnus Axholt
,
Stephen R. Ellis
Advanced Multi-Frame Rate Rendering Techniques
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pp. 177-184
by
Jan P. Springer
,
Christopher Lux
,
Dirk Reiners
,
Bernd Froehlich
Transparent Cockpit: Visual Assistance System for Vehicle Using Retro-reflective Projection Technology
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pp. 185-188
by
Takumi Yoshida
,
Kensei Jo
,
Kouta Minamizawa
,
Hideaki Nii
,
Naoki Kawakami
,
Susumu Tachi
New Rendering Approach for Composable Volumetric Lenses
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pp. 189-192
by
Christopher M. Best
,
Christoph W. Borst
Tiered Developer-Centric Representations for 3D Interfaces: Concept-Oriented Design in Chasm
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pp. 193-200
by
Chadwick A. Wingrave
,
Doug A. Bowman
VARU Framework: Enabling Rapid Prototyping of VR, AR and Ubiquitous Applications
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pp. 201,202,203,204,205,206,207,208
by
Sylvia Irawati
,
Sangchul Ahn
,
Jinwook Kim
,
Heedong Ko
Case Study of Haptic Methods for Selection on CAD Models
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pp. 209,210,211,212
by
Flavien Picon
,
Mehdi Ammi
,
Patrick Bourdot
Cutting, Deforming and Painting of 3D meshes in a Two Handed Viso-haptic VR System
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pp. 213-216
by
Adam Faeth
,
Michael Oren
,
Jonathan Sheller
,
Sean Godinez
,
Chris Harding
Spatial Electronic Mnemonics for Augmentation of Human Memory
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pp. 217,218,219,220,221,222,223,224
by
Yasushi Ikei
,
Hirofumi Ota
GVT: a platform to create virtual environments for procedural training
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pp. 225-232
by
Stephanie Gerbaud
,
Nicolas Mollet
,
Franck Ganier
,
Bruno Arnaldi
,
Jacques Tisseau
Distance education system for teaching manual skills in endoscopic paranasal sinus surgery using "hypermirror" telecommunication interface
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pp. 233-236
by
Toru Kumagai
,
Juli Yamashita
,
Osamu Morikawa
,
Kazunori Yokoyama
,
ShinÂżichi Fujimaki
,
Taku Konishi
,
Hiroshi Ishimasa
,
Hideyuki Murata
,
Koichi Tomoda
Inexpensive Immersive Projection
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pp. 237-240
by
Nancy P. Y. Yuen
,
William C. Thibault
[Breaker page]
Freely available from IEEE.
Virtual 3D World Construction by Inter-connecting Photograph-based 3D Models
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pp. 243-244
by
Takashi Aoki
,
Tomohiro Tanikawa
,
Michitaka Hirose
An initial study into augmented inward looking exploration and navigation in CAVE-like IPT systems
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pp. 245-246
by
Rob Aspin
Uncertainty Boundaries for Complex Objects in Augmented Reality
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pp. 247,248
by
Jiajian Chen
,
Blair MacIntyre
MIRELA: A Language for Modeling and Analyzing Mixed Reality Applications Using Timed Automata
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pp. 249-250
by
Jean-Yves Didier
,
Bachir Djafri
,
Hanna Klaudel
EEG-based navigation of immersing virtual environment using common spatial patterns
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pp. 251,252
by
Junya Fujisawa
,
Hideaki Touyama
,
Michitaka Hirose
Extending X3D with Perceptual Auditory Properties
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pp. 253-254
by
Katharina Garbe
,
Iris Herbst
Piavca: A Framework for Heterogeneous Interactions with Virtual Characters
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pp. 255-256
by
Marco Gillies
Redgraph: Navigating Semantic Web Networks using Virtual Reality
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pp. 257-258
by
Harry Halpin
,
David J. Zielinski
,
Rachael Brady
,
Glenda Kelly
Multi-dimensional Interactive City Exploration through Mixed Reality
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pp. 259,206
by
Iris Herbst
,
Anne-Kathrin Braun
,
Rod McCall
,
Wolfgang Broll
VFire: Virtual Fire in Realistic Environments
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pp. 261-262
by
Roger V. Hoang
,
Joseph D. Mahsman
,
David T. Brown
,
Michael A. Penick
,
Frederick C. Harris Jr.
,
Timothy J. Brown
3D Virtual Haptic Cone for Intuitive Vehicle Motion Control
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pp. 263,264
by
B. Horan
,
Z. Najdovski
,
S. Nahavandi
Psychophysical Influence on Tactual Impression by Mixed-Reality Visual Stimulation
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pp. 265-266
by
Akiko lesaki
,
Akihiro Somada
,
Asako Kimura
,
Fumihisa Shibata
,
Hideyuki Tamura
The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception
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pp. 267,268
by
Adam Jones
,
J. Edward Swan
,
Gurjot Singh
,
Eric Kolstad
Immersive 3D Environment for Remote Collaboration and Training of Physical Activities
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pp. 269-270
by
Gregorij Kurillo
,
Ruzena Bajcsy
,
Klara Nahrsted
,
Oliver Kreylos
E-MAT: The Extremities-Multiple Application Trainer for Haptic-based Medical Training
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pp. 271-272
by
Todd Lazarus
,
Glenn A. Martin
,
Razia Nayeem
,
Jennifer Fowlkes
,
Dawn Riddle
MIRAGE: A Touch Screen based Mixed Reality Interface for Space Planning Applications
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pp. 273-274
by
Gun A. Lee
,
Hyun Kang
,
Wookho Son
Camera Parameter Estimation Method Using Infrared Markers for Live TV Production
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pp. 275,276
by
Hideki Mitsumine
,
Yuko Yamanouchi
,
Takashi Fukaya
,
Hidehiko Okubo
,
Seiki Inoue
Vertex-preserving Cutting of Elastic Objects
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pp. 277,278
by
Megumi Nakao
,
Kotaro Minato
,
Naoto Kume
,
Shin-ichiro Mori
,
Shinji Tomita
Bezier Surface Editing Using Marker-based Augmented Reality
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pp. 279-280
by
David O'Gwynn
,
John Johnstone
Conversational Pointing Gestures for Virtual Reality Interaction: Implications from an Empirical Study
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pp. 281-282
by
Thies Pfeiffer
,
Marc E. Latoschik
,
Ipke Wachsmuth
Integrating Gyroscopes into Ubiquitous Tracking Environments
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pp. 283-284
by
Daniel Pustka
,
Manuel Huber
,
Gudrun Klinker
Coordination Policies for Co-located Collaborative Travel
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pp. 285,286
by
Andreas Simon
,
Christian Stern
A Load Simulation and Metrics Framework for Distributed Virtual Reality
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pp. 287,288
by
H. Lally Singh
,
Denis Gracanin
,
Kresimir Matkovic
HOG on a WIM
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pp. 289-290
by
Aaron Stafford
,
Wayne Piekarski
,
Bruce H. Thomas
A Universal Virtual Locomotion System: Supporting Generic Redirected Walking and Dynamic Passive Haptics within Legacy 3D Graphics Applications
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pp. 291,292
by
Frank Steinice
,
Timo Ropinski
,
Gerd Bruder
,
Klaus Hinrichs
,
Harald Frenz
,
Markus Lappe
Assessing the Effects of Orientation and Device on 3D Positioning
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pp. 293-294
by
Robert J. Teather
,
Wolfgang Stuerzlinger
Creating Meaningful Environment Models for Augmented Reality
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pp. 295,296
by
Eduardo E. Veas
,
Dieter Schmalstieg
Identifying Motion Capture Tracking Markers with Self-Organizing Maps
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pp. 297-298
by
Matthias Weber
,
Heni Ben Amor
,
Thomas Alexander
User-Centered Multimodal Interaction Graph for Design Reviews
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pp. 299-300
by
Martin Witzel
,
Giuseppe Conti
,
Raffaele de Amicis
Panels
Freely available from IEEE.
pp. 301,302,303,304,305,306,307,308
Tutorials and workshops
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pp. 309,310,311,312,313,314,315,316
Author index
Freely available from IEEE.
pp. 1,2
[Title page]
Freely available from IEEE.
Video and Display of entire conference
Video and Audio of 2008 Virtual Reality Conference, Reno NV
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pp. i
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