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Proceedings
VR
VR 2014
Generate Citations
2014 IEEE Virtual Reality (VR)
March 29 2014 to April 2 2014
Minneapolis, MN, USA
Table of Contents
Special session [breaker page]
Freely available from IEEE.
pp. 1-1
[Copyright notice]
Freely available from IEEE.
pp. 1-1
Contents
Freely available from IEEE.
pp. iii-vii
Message from the general chairs
Freely available from IEEE.
pp. ix-ix
Message from the program chairs
Freely available from IEEE.
pp. x-x
Visualization and graphics technical committee
Freely available from IEEE.
pp. xi-xi
Organizing Committee
Freely available from IEEE.
pp. xii-xii
International program committee
Freely available from IEEE.
pp. xiii-xiii
Paper reviewers
Freely available from IEEE.
pp. xiv-xiv
Keynote speaker: Telepresence: Soon not just a dream and a promise
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pp. xv-xv
by
Henry Fuchs
Keynote speaker: Digital fear and pain control and the Oculus Rift: SnowWorld, SpiderWorld, and world trade center world
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pp. xvi-xvi
by
Hunter Hoffman
Short papers [breaker page]
Freely available from IEEE.
pp. 1-1
Stereoscopic rendering of virtual environments with wide Field-of-Views up to 360°
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pp. 3-8
by
Jerome Ardouin
,
Anatole Lecuyer
,
Maud Marchal
,
Eric Marchand
Omegalib: A multi-view application framework for hybrid reality display environments
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pp. 9-14
by
Alessandro Febretti
,
Arthur Nishimoto
,
Victor Mateevitsi
,
Luc Renambot
,
Andrew Johnson
,
Jason Leigh
Efficient and robust radiance transfer for probeless photorealistic augmented reality
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pp. 15-20
by
Lukas Gruber
,
Tobias Langlotz
,
Pradeep Sen
,
Tobias Hoherer
,
Dieter Schmalstieg
Transitional Augmented Reality navigation for live captured scenes
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pp. 21-26
by
Markus Tatzgern
,
Raphael Grasset
,
Denis Kalkofen
,
Dieter Schmalstieg
Hedgehog labeling: View management techniques for external labels in 3D space
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pp. 27-32
by
Markus Tatzgern
,
Denis Kalkofen
,
Raphael Grasset
,
Dieter Schmalstieg
The Mind-Mirror: See your brain in action in your head using EEG and augmented reality
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pp. 33-38
by
Jonathan Mercier-Ganady
,
Fabien Lotte
,
Emilie Loup-Escande
,
Maud Marchal
,
Anatole Lecuyer
Temporally enhanced 3D capture of room-sized dynamic scenes with commodity depth cameras
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pp. 39-44
by
Mingsong Dou
,
Henry Fuchs
Reminiscence Therapy using Image-Based Rendering in VR
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pp. 45-50
by
Emmanuelle Chapoulie
,
Rachid Guerchouche
,
Pierre-David Petit
,
Gaurav Chaurasia
,
Philippe Robert
,
George Drettakis
Using relative head and hand-target features to predict intention in 3D moving-target selection
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pp. 51-56
by
Juan Sebastian Casallas
,
James H. Oliver
,
Jonathan W. Kelly
,
Frederic Merienne
,
Samir Garbaya
The effectiveness of an AR-based context-aware assembly support system in object assembly
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pp. 57-62
by
Bui Minh Khuong
,
Kiyoshi Kiyokawa
,
Andrew Miller
,
Joseph J. La Viola
,
Tomohiro Mashita
,
Haruo Takemura
Posters [breaker page]
Freely available from IEEE.
pp. 1-1
An enhanced steering algorithm for redirected walking in virtual environments
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pp. 65-66
by
Mahdi Azmandian
,
Rhys Yahata
,
Mark Bolas
,
Evan Suma
Time perception during walking in virtual environments
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pp. 67-68
by
Gerd Bruder
,
Frank Steinicke
Global illumination for Augmented Reality on mobile phones
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pp. 69-70
by
Michael Csongei
,
Liem Hoang
,
Christian Sandor
,
Yong Beom Lee
Development of a Kinect-based anthropometric measurement application
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pp. 71-72
by
Alvaro Espitia-Contreras
,
Pedro Sanchez-Caiman
,
Alvaro Uribe-Quevedo
Design and evaluation of Binaural auditory rendering for CAVEs
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pp. 73-74
by
F. Grani
,
F. Argelaguet
,
V. Gouranton
,
M. Badawi
,
R. Gaugne
,
S. Serafin
,
A. Lecuyer
Audio-visual attractors for capturing attention to the screens when walking in CAVE systems
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pp. 75-76
by
F. Grani
,
F. Argelaguet
,
V. Gouranton
,
M. Badawi
,
R. Gaugne
,
S. Serafin
,
A. Lecuyer
A unique way to increase presence of mobility impaired users — Increasing confidence in balance
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pp. 77-78
by
Rongkai Guo
,
Gayani Samaraweera
,
John Quarles
Integration of road network logics into virtual environments
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pp. 79-80
by
Tobias Haubrich
,
Sven Seele
,
Rainer Herpers
,
Peter Becker
The effect of an occluder on near field depth matching in optical see-through augmented reality
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pp. 81-82
by
Chunya Hua
,
J. Edward Swan
Neutrino-KAVE: An immersive visualization and fitting tool for neutrino physics education
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pp. 83-84
by
Elizabeth Izatt
,
Kate Scholberg
,
Regis Kopper
Automated calibration of display characteristics (ACDC) for head-mounted displays and arbitrary surfaces
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pp. 85-86
by
J. Adam Jones
,
Lauren Cairco Dukes
,
Mark Bolas
The effect of eye position on the view of virtual geometry
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pp. 87-88
by
J. Adam Jones
,
David M. Krum
,
Mark Bolas
The design of a retinal resolution fully immersive VR display
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pp. 89-90
by
Anne Kenyon
,
John van Rosendale
,
Samuel Fulcomer
,
David Laidlaw
Tablet-based interaction panels for immersive environments
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pp. 91-92
by
David M. Krum
,
Thai Phan
,
Lauren Cairco Dukes
,
Peter Wang
,
Mark Bolas
Real-time path planning in emergency using non-uniform safety fields
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pp. 93-94
by
Bangrui Liu
,
Aimin Hao
A proof-of-concept study on the impact of artificial hypergravity on force-adapted target sizing for direct Augmented Reality pointing
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pp. 95-96
by
Daniela Markov-Vetter
,
Vanja Zander
,
Joachim Latsch
,
Oliver Staadt
Decoupled mapping and localization for Augmented Reality on a mobile phone
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pp. 97-98
by
Pierre Martin
,
Eric Marchand
,
Pascal Houlier
,
Isabelle Marchal
Baseline SPAAM calibration accuracy and precision in the absence of human postural sway error
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pp. 99-100
by
Kenneth R. Moser
,
Magnus Axholt
,
J. Edward Swan
A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion
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pp. 1-2
by
Niels Christian Nilsson
,
Stefania Serafin
,
Rolf Nordahl
Reflectance and light source estimation for indoor AR Applications
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pp. 103-104
by
Alexander Plopski
,
Tomohiro Mashita
,
Kiyoshi Kiyokawa
,
Haruo Takemura
Virtual speech anxiety training — Effects of simulation fidelity on user experience
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pp. 105-106
by
Sandra Poeschl
,
Nicola Doering
Assessing exertions: How an increased level of immersion unwittingly leads to more natural behavior
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pp. 107-108
by
Kevin Ponto
,
Karen Chen
,
Ross Tredinnick
,
Robert G Radwin
Design and evaluation of visual feedback for virtual grasp
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pp. 109-110
by
Mores Prachyabrued
,
Christoph W. Borst
Social presence in mixed agency interactions
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pp. 111-112
by
Andrew Robb
,
Benjamin Lok
An AR edutainment system supporting bone anatomy learning
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pp. 113-114
by
Philipp Stefan
,
Patrick Wucherer
,
Yuji Oyamada
,
Meng Ma
,
Alexander Schoch
,
Motoko Kanegae
,
Naoki Shimizu
,
Tatsuya Kodera
,
Sebastien Cahier
,
Matthias Weigl
,
Maki Sugimoto
,
Pascal Fallavollita
,
Hideo Saito
,
Nassir Navab
MuVR: A Multi-User Virtual Reality platform
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pp. 115-116
by
Jerald Thomas
,
Raghav Bashyal
,
Samantha Goldstein
,
Evan Suma
CAVE visualization of the IceCube neutrino detector
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pp. 117-118
by
Ross Tredinnick
,
James Vanderheiden
,
Clayton Suplinski
,
James Madsen
Responsive audiences — Nonverbal cues as reactions to a speaker's behavior
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pp. 119-120
by
Ana-Despina Tudor
,
Ilinca Mustatea
,
Sandra Poeschl
,
Nicola Doering
VR central venous access simulation system for newborns
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pp. 121-122
by
Lizeth Vega-Medina
,
Byron Perez-Gutierrez
,
Gerardo Tibamoso
,
Alvaro Uribe-Quevedo
,
Norman Jaimes
Modeling interactions in continuum traffic
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pp. 123-124
by
Hua Wang
,
Tianlu Mao
,
Zhaoqi Wang
Comparative study of input devices for a VR mine simulation
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pp. 125-126
by
David Zielinski
,
Brendan Macdonald
,
Regis Kopper
Doctoral consortium [breaker page]
Freely available from IEEE.
pp. 1-1
C-OLiVE: Group co-located interaction in VEs for contextual learning
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pp. 129-130
by
Panagiotis Apostolellis
,
Doug A. Bowman
Development of a scenario builder tool for scaffolded virtual patients
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pp. 131-132
by
Lauren Cairco Dukes
,
Larry F. Hodges
A framework for the automatic 3D city modeling using the panoramic image from mobile mapping system and digital maps
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pp. 133-134
by
Hyungki Kim
,
Soonhung Han
Simulating crowd interactions in virtual environments (doctoral consortium)
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pp. 135-136
by
Sujeong Kim
,
Ming C. Lin
,
Dinesh Manocha
Quantification of error from system and environmental sources in Optical See-Through head mounted display calibration methods
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pp. 137-138
by
Kenneth R. Moser
Simulating cooperative fire evacuation training in a virtual environment using gaming technology
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pp. 139-140
by
Mingze Xi
,
Shamus P. Smith
Videos [breaker page]
Freely available from IEEE.
pp. 1-1
LunAR Park: Augmented reality, retro-futurism & a ride to the moon
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pp. 143-143
by
Alexander Betts
,
Brenda A Lopez Silva
,
Panos Oikonomou
CORVETTE: Collaborative environment for technical training and experiment
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pp. 145-145
by
Rozenn Bouville Berthelot
,
Thomas Lopez
,
Florian Nouviale
,
Valerie Gouranton
,
Bruno Arnaldi
Control of robot using a brain computer interface
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pp. 147-147
by
Pramod Chembrammel
,
Naveen Kumar Sankaran
,
Thenkurussi Kesavadas
The effect of an occluder on near field depth matching in optical see-through augmented reality
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pp. 149-149
by
Chunya Hua
,
Kenneth Moser
,
J. Edward Swan
Panoramic Navigator. A vision machine for expanded spaces of representation
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pp. 151-151
by
Volker Kuchelmeister
CAVE2 documentary
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pp. 153-153
by
Jason Leigh
,
Andrew Johnson
,
Luc Renambot
,
Lance Long
,
Dan Sandin
,
Jonas Talandis
,
Alessandro Febretti
,
Arthur Nishimoto
Particle dreams in spherical harmonics
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pp. 155-155
by
Dan Sandin
,
Robert Kooima
,
Laurie Spiegel
,
Tom DeFanti
Full body interaction in virtual reality with affordable hardware
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pp. 157-157
by
Tuukka M. Takala
,
Mikael Matveinen
Demos [breaker page]
Freely available from IEEE.
pp. 1-1
Ubiquitous virtual reality ‘To-Go’
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pp. 161-162
by
Aryabrata Basu
,
Kyle Johnsen
Diplopia: A virtual reality game designed to help amblyopics
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pp. 163-164
by
James Blaha
,
Manish Gupta
The Virtual World Framework: Collaborative virtual environments on the web
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pp. 165-166
by
Eric Burns
,
David Easter
,
Rob Chadwick
,
David A. Smith
,
Carl Rosengrant
Demonstration: VR-HYPERSPACE — The innovative use of virtual reality to increase comfort by changing the perception of self and space
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pp. 167-168
by
Mirabelle D'Cruz
,
Harshada Patel
,
Laura Lewis
,
Sue Cobb
,
Matthias Bues
,
Oliver Stefani
,
Tredeaux Grobler
,
Kaj Helin
,
Juhani Viitaniemi
,
Susanna Aromaa
,
Bernd Frohlich
,
Stephan Beck
,
Andre Kunert
,
Alexander Kulik
,
Ioannis Karaseitanidis
,
Panagiotis Psonis
,
Nikos Frangakis
,
Mel Slater
,
Ilias Bergstrom
,
Konstantina Kilteni
,
Elena Kokkinara
,
Betty Mohler
,
Markus Leyrer
,
Florian Soyka
,
Enrico Gaia
,
Domenico Tedone
,
Michael Olbert
,
Mario Cappitelli
Geometrically-correct projection-based texture mapping onto a cloth
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pp. 169-170
by
Yuichiro Fujimoto
,
Jun Miyazaki
,
Takafumi Taketomi
,
Hirokazu Kato
,
Bruce H. Thomas
,
Goshiro Yamamoto
,
Ross T. Smith
An ungrounded tactile feedback device to portray force and torque-like interactions in virtual environments
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pp. 171-172
by
Ashley L. Guinan
,
Markus N. Montandon
,
Andrew J. Doxon
,
William R. Provancher
MUSE: Understanding traditional dances
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pp. 173-174
by
Muqeem Khan
A demonstration of tablet-based interaction panels for immersive environments
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pp. 175-176
by
David M. Krum
,
Thai Phan
,
Lauren Cairco Dukes
,
Peter Wang
,
Mark Bolas
AR jigsaw puzzle with RGB-D based detection of texture-less pieces
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pp. 177-178
by
Joao Paulo Lima
,
Joao Marcelo Teixeira
,
Veronica Teichrieb
Product accessibility evaluation using virtual user models
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pp. 179-180
by
Panagiotis Moschonas
,
Athanasios Tsakiris
,
Dimitrios Tzovaras
Application of Hanger Reflex to wrist and waist
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pp. 181-182
by
Takuto Nakamura
,
Narihiro Nishimura
,
Michi Sato
,
Hiroyuki Kajimoto
NASA Telexploration Project demo
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pp. 183-184
by
Jeff Norris
,
Scott Davidoff
Automatic acquisition and animation of virtual avatars
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pp. 185-186
by
Ari Shapiro
,
Andrew Feng
,
Ruizhe Wang
,
Gerard Medioni
,
Mark Bolas
,
Evan A. Suma
VR Toolkits: Why do we keep reinventing the wheel?
Freely available from IEEE.
pp. 1-3
Virtual reality: Improving passenger comfort in future flights
Freely available from IEEE.
pp. 1-2
The battle for head-mounted displays [panel discussion]
Freely available from IEEE.
pp. 1-2
Developing virtual reality applications with Unity
Freely available from IEEE.
pp. 1-3
by
Jason Jerald
,
Peter Giokaris
,
Danny Woodall
,
Arno Hartholt
,
Anish Chandak
,
Sébastien Kuntz
Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented Reality
Freely available from IEEE.
pp. 1-6
by
J. Edward Swan II
,
Joseph L. Gabbard Jr.
Title: Experimental game design with the Oculus Rift
Freely available from IEEE.
pp. 1-2
by
Tushar Arora
,
Frank Hamilton
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