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2014 IEEE Virtual Reality (VR)

March 29 2014 to April 2 2014

Minneapolis, MN, USA

Table of Contents

Special session [breaker page]Freely available from IEEE.pp. 1-1
[Copyright notice]Freely available from IEEE.pp. 1-1
ContentsFreely available from IEEE.pp. iii-vii
Message from the general chairsFreely available from IEEE.pp. ix-ix
Message from the program chairsFreely available from IEEE.pp. x-x
Visualization and graphics technical committeeFreely available from IEEE.pp. xi-xi
Organizing CommitteeFreely available from IEEE.pp. xii-xii
International program committeeFreely available from IEEE.pp. xiii-xiii
Paper reviewersFreely available from IEEE.pp. xiv-xiv
Keynote speaker: Telepresence: Soon not just a dream and a promiseFull-text access may be available. Sign in or learn about subscription options.pp. xv-xv
Keynote speaker: Digital fear and pain control and the Oculus Rift: SnowWorld, SpiderWorld, and world trade center worldFull-text access may be available. Sign in or learn about subscription options.pp. xvi-xvi
Short papers [breaker page]Freely available from IEEE.pp. 1-1
Stereoscopic rendering of virtual environments with wide Field-of-Views up to 360°Full-text access may be available. Sign in or learn about subscription options.pp. 3-8
Transitional Augmented Reality navigation for live captured scenesFull-text access may be available. Sign in or learn about subscription options.pp. 21-26
Hedgehog labeling: View management techniques for external labels in 3D spaceFull-text access may be available. Sign in or learn about subscription options.pp. 27-32
Temporally enhanced 3D capture of room-sized dynamic scenes with commodity depth camerasFull-text access may be available. Sign in or learn about subscription options.pp. 39-44
Posters [breaker page]Freely available from IEEE.pp. 1-1
An enhanced steering algorithm for redirected walking in virtual environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 65-66
Time perception during walking in virtual environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 67-68
Global illumination for Augmented Reality on mobile phonesFull-text access may be available. Sign in or learn about subscription options.pp. 69-70
Development of a Kinect-based anthropometric measurement applicationFull-text access may be available. Sign in or learn about subscription options.pp. 71-72
Design and evaluation of Binaural auditory rendering for CAVEsFull-text access may be available. Sign in or learn about subscription options.pp. 73-74
A unique way to increase presence of mobility impaired users — Increasing confidence in balanceFull-text access may be available. Sign in or learn about subscription options.pp. 77-78
Integration of road network logics into virtual environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 79-80
The effect of an occluder on near field depth matching in optical see-through augmented realityFull-text access may be available. Sign in or learn about subscription options.pp. 81-82
Neutrino-KAVE: An immersive visualization and fitting tool for neutrino physics educationFull-text access may be available. Sign in or learn about subscription options.pp. 83-84
The effect of eye position on the view of virtual geometryFull-text access may be available. Sign in or learn about subscription options.pp. 87-88
The design of a retinal resolution fully immersive VR displayFull-text access may be available. Sign in or learn about subscription options.pp. 89-90
Tablet-based interaction panels for immersive environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 91-92
Real-time path planning in emergency using non-uniform safety fieldsFull-text access may be available. Sign in or learn about subscription options.pp. 93-94
Decoupled mapping and localization for Augmented Reality on a mobile phoneFull-text access may be available. Sign in or learn about subscription options.pp. 97-98
Baseline SPAAM calibration accuracy and precision in the absence of human postural sway errorFull-text access may be available. Sign in or learn about subscription options.pp. 99-100
Reflectance and light source estimation for indoor AR ApplicationsFull-text access may be available. Sign in or learn about subscription options.pp. 103-104
Virtual speech anxiety training — Effects of simulation fidelity on user experienceFull-text access may be available. Sign in or learn about subscription options.pp. 105-106
Design and evaluation of visual feedback for virtual graspFull-text access may be available. Sign in or learn about subscription options.pp. 109-110
Social presence in mixed agency interactionsFull-text access may be available. Sign in or learn about subscription options.pp. 111-112
MuVR: A Multi-User Virtual Reality platformFull-text access may be available. Sign in or learn about subscription options.pp. 115-116
CAVE visualization of the IceCube neutrino detectorFull-text access may be available. Sign in or learn about subscription options.pp. 117-118
Responsive audiences — Nonverbal cues as reactions to a speaker's behaviorFull-text access may be available. Sign in or learn about subscription options.pp. 119-120
VR central venous access simulation system for newbornsFull-text access may be available. Sign in or learn about subscription options.pp. 121-122
Modeling interactions in continuum trafficFull-text access may be available. Sign in or learn about subscription options.pp. 123-124
Comparative study of input devices for a VR mine simulationFull-text access may be available. Sign in or learn about subscription options.pp. 125-126
Doctoral consortium [breaker page]Freely available from IEEE.pp. 1-1
C-OLiVE: Group co-located interaction in VEs for contextual learningFull-text access may be available. Sign in or learn about subscription options.pp. 129-130
Development of a scenario builder tool for scaffolded virtual patientsFull-text access may be available. Sign in or learn about subscription options.pp. 131-132
A framework for the automatic 3D city modeling using the panoramic image from mobile mapping system and digital mapsFull-text access may be available. Sign in or learn about subscription options.pp. 133-134
Simulating crowd interactions in virtual environments (doctoral consortium)Full-text access may be available. Sign in or learn about subscription options.pp. 135-136
Simulating cooperative fire evacuation training in a virtual environment using gaming technologyFull-text access may be available. Sign in or learn about subscription options.pp. 139-140
Videos [breaker page]Freely available from IEEE.pp. 1-1
LunAR Park: Augmented reality, retro-futurism & a ride to the moonFull-text access may be available. Sign in or learn about subscription options.pp. 143-143
Control of robot using a brain computer interfaceFull-text access may be available. Sign in or learn about subscription options.pp. 147-147
The effect of an occluder on near field depth matching in optical see-through augmented realityFull-text access may be available. Sign in or learn about subscription options.pp. 149-149
Panoramic Navigator. A vision machine for expanded spaces of representationFull-text access may be available. Sign in or learn about subscription options.pp. 151-151
CAVE2 documentaryFull-text access may be available. Sign in or learn about subscription options.pp. 153-153
Particle dreams in spherical harmonicsFull-text access may be available. Sign in or learn about subscription options.pp. 155-155
Full body interaction in virtual reality with affordable hardwareFull-text access may be available. Sign in or learn about subscription options.pp. 157-157
Demos [breaker page]Freely available from IEEE.pp. 1-1
Ubiquitous virtual reality ‘To-Go’Full-text access may be available. Sign in or learn about subscription options.pp. 161-162
Diplopia: A virtual reality game designed to help amblyopicsFull-text access may be available. Sign in or learn about subscription options.pp. 163-164
The Virtual World Framework: Collaborative virtual environments on the webFull-text access may be available. Sign in or learn about subscription options.pp. 165-166
MUSE: Understanding traditional dancesFull-text access may be available. Sign in or learn about subscription options.pp. 173-174
A demonstration of tablet-based interaction panels for immersive environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 175-176
AR jigsaw puzzle with RGB-D based detection of texture-less piecesFull-text access may be available. Sign in or learn about subscription options.pp. 177-178
Product accessibility evaluation using virtual user modelsFull-text access may be available. Sign in or learn about subscription options.pp. 179-180
Application of Hanger Reflex to wrist and waistFull-text access may be available. Sign in or learn about subscription options.pp. 181-182
NASA Telexploration Project demoFull-text access may be available. Sign in or learn about subscription options.pp. 183-184
Automatic acquisition and animation of virtual avatarsFull-text access may be available. Sign in or learn about subscription options.pp. 185-186
VR Toolkits: Why do we keep reinventing the wheel?Freely available from IEEE.pp. 1-3
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