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2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)

March 12 2022 to March 16 2022

Christchurch, New Zealand

ISBN: 978-1-6654-8402-2

Table of Contents

[Title page i]Freely available from IEEE.pp. 1-1
[Title page iii]Freely available from IEEE.pp. 1-1
[Copyright notice]Freely available from IEEE.pp. 1-1
Table of ContentFreely available from IEEE.pp. v-xxii
IEEE VR 2022 Workshops [21 abstracts]Full-text access may be available. Sign in or learn about subscription options.pp. xxiii-xxix
IEEE VR 2022 TutorialsFull-text access may be available. Sign in or learn about subscription options.pp. xxx-xxxi
IEEE VR 2022 PanelsFreely available from IEEE.pp. xxxii-xxxiii
A Cardboard-Based Virtual Reality Study on Self-Avatar Appearance and BreathingFull-text access may be available. Sign in or learn about subscription options.pp. 1-6
Virtual Veracity: Animated Documentaries and Mixed RealitiesFull-text access may be available. Sign in or learn about subscription options.pp. 7-14
Towards AR for Large-Scale RoboticsFull-text access may be available. Sign in or learn about subscription options.pp. 15-18
View-Adaptive Asymmetric Image Detail Enhancement for 360-degree Stereoscopic VR ContentFull-text access may be available. Sign in or learn about subscription options.pp. 23-26
Digital Puppetry: Utilizing Extended Reality Technologies for AnimationsFull-text access may be available. Sign in or learn about subscription options.pp. 27-30
Pericles VR: Insights into visual development and gamification of a lesser-known Shakespeare playFull-text access may be available. Sign in or learn about subscription options.pp. 31-38
HeadBox: A Facial Blendshape Animation Toolkit for the Microsoft Rocketbox LibraryFull-text access may be available. Sign in or learn about subscription options.pp. 39-42
Developing Mixed Reality Applications with Platform for Situated IntelligenceFull-text access may be available. Sign in or learn about subscription options.pp. 48-50
Asymmetric Normalization in Social Virtual Reality StudiesFull-text access may be available. Sign in or learn about subscription options.pp. 51-53
An Open Platform for Research about Cognitive Load in Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 54-55
Physics-based character animation for Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 56-57
NUI-SpatialMarkers: AR Spatial Markers For the Rest of UsFull-text access may be available. Sign in or learn about subscription options.pp. 58-60
Human Vision vs. Computer Vision: A Readability Study in a Virtual Reality EnvironmentFull-text access may be available. Sign in or learn about subscription options.pp. 61-64
RealityFlow: Open-Source Multi-User Immersive AuthoringFull-text access may be available. Sign in or learn about subscription options.pp. 65-68
Integrating Rocketbox Avatars with the Ubiq Social VR platformFull-text access may be available. Sign in or learn about subscription options.pp. 69-70
BabiaXR: Virtual Reality software data visualizations for the WebFull-text access may be available. Sign in or learn about subscription options.pp. 71-74
Lightweight Collision Detection Algorithm in Web3D Robot Simulation PlatformFull-text access may be available. Sign in or learn about subscription options.pp. 75-80
Challenges of experimenting with Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 108-113
Are you Seeing what I'm Seeing?: Perceptual Issues with Digital Twins in Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 126-130
Reality Check of Metaverse: A First Look at Commercial Social Virtual Reality PlatformsFull-text access may be available. Sign in or learn about subscription options.pp. 141-148
CWCT: An Effective Vision Transformer using improved Cross-Window Self-Attention and CNNFull-text access may be available. Sign in or learn about subscription options.pp. 149-154
Extended Reality and Internet of Things for Hyper-Connected Metaverse EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 163-168
Scaling-up AR: University Campus as a Physical-Digital MetaverseFull-text access may be available. Sign in or learn about subscription options.pp. 169-175
A Dataset and Methodology for Self-Efficacy Feeling Prediction During Industry 4.0 VR ActivityFull-text access may be available. Sign in or learn about subscription options.pp. 176-182
Keynote Speaker: The Hitchhiker's Guide to the MetaverseFull-text access may be available. Sign in or learn about subscription options.pp. 203-203
Effects of Heart Rate Feedback on an Asymmetric Platform using Augmented Reality and LaptopFull-text access may be available. Sign in or learn about subscription options.pp. 209-216
Designing and Implementing Individualized VR for Supporting DepressionFull-text access may be available. Sign in or learn about subscription options.pp. 217-221
Empathic Skills Training in Virtual Reality: A Scoping ReviewFull-text access may be available. Sign in or learn about subscription options.pp. 227-232
Exploring Empathy with Digital HumansFull-text access may be available. Sign in or learn about subscription options.pp. 233-237
Comparing Teleportation Methods for Travel in Everyday Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 238-242
Web XR User Interface Study in Designing 3D Layout Framework in Static WebsitesFull-text access may be available. Sign in or learn about subscription options.pp. 243-246
From attention to action: Key drivers to augment VR experience for everyday consumer applicationsFull-text access may be available. Sign in or learn about subscription options.pp. 247-252
Virtual Try-On: How to Enhance Consumer Experience?Full-text access may be available. Sign in or learn about subscription options.pp. 1-8
Improving Language Learning by an Interact-to-Learn Desktop VR Application: A Case Study with PeintureFull-text access may be available. Sign in or learn about subscription options.pp. 267-270
Exploring Factors Associated with Retention in Computer Science Using Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 271-276
TeachInVR: A virtual reality classroom for remote educationFull-text access may be available. Sign in or learn about subscription options.pp. 283-286
Towards VR Simulation-Based Training in Brain Death DeterminationFull-text access may be available. Sign in or learn about subscription options.pp. 287-292
Collaborative Learning with Augmented Reality Tornado SimulatorFull-text access may be available. Sign in or learn about subscription options.pp. 293-298
Visualized Cues for Enhancing Spatial Ability Training in Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 299-300
IMPReSS: Improved Multi-Touch Progressive Refinement Selection StrategyFull-text access may be available. Sign in or learn about subscription options.pp. 304-309
My Eyes Hurt: Effects of Jitter in 3D Gaze TrackingFull-text access may be available. Sign in or learn about subscription options.pp. 310-315
Study of Thin Polymer pre-charge Multi point Tactile deviceFull-text access may be available. Sign in or learn about subscription options.pp. 316-318
Personalization of Intelligent Virtual Agents for Motion Training in Social SettingsFull-text access may be available. Sign in or learn about subscription options.pp. 319-322
Local Free-View Neural 3D Head Synthesis for Virtual Group MeetingsFull-text access may be available. Sign in or learn about subscription options.pp. 333-337
Behaviour Privacy: Non-verbal Threats in Avatar-based VR SystemsFull-text access may be available. Sign in or learn about subscription options.pp. 338-343
Advanced Emotion Analytics of Virtual Group Meetings involving Intelligent Virtual AgentsFull-text access may be available. Sign in or learn about subscription options.pp. 344-350
Designing Sound Synthesis Interfaces for Head-mounted Augmented RealityFull-text access may be available. Sign in or learn about subscription options.pp. 351-353
The Effect of Spatial Audio on the Virtual Representation of Personal SpaceFull-text access may be available. Sign in or learn about subscription options.pp. 354-356
QiaoLe: Accessing Traditional Chinese Musical Instruments in VRFull-text access may be available. Sign in or learn about subscription options.pp. 357-362
Simulating Wind Tower Construction Process for Virtual Construction Safety Training and Active LearningFull-text access may be available. Sign in or learn about subscription options.pp. 369-372
AR-Assisted Surgical Guidance System for VentriculostomyFull-text access may be available. Sign in or learn about subscription options.pp. 402-405
Ragdoll Recovery: Manipulating Virtual Mannequins to Aid Action Sequence ProficiencyFull-text access may be available. Sign in or learn about subscription options.pp. 415-418
Designing Extended Reality Guidance for Physical Caregiving TasksFull-text access may be available. Sign in or learn about subscription options.pp. 419-422
Design requirements to improve laparoscopy via XRFull-text access may be available. Sign in or learn about subscription options.pp. 425-429
Immersive Analytics for Ergonomics Evaluation in Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 430-433
The Virtual Human Breathing CoachFull-text access may be available. Sign in or learn about subscription options.pp. 434-436
AR HMD for Remote Instruction in HealthcareFull-text access may be available. Sign in or learn about subscription options.pp. 437-440
Anatomy Studio II A Cross-Reality Application for Teaching AnatomyFull-text access may be available. Sign in or learn about subscription options.pp. 441-444
Design and evaluation of an immersive ultrasound-guided locoregional anesthesia simulatorFull-text access may be available. Sign in or learn about subscription options.pp. 445-449
Improving X-ray Diagnostics through Eye-Tracking and XRFull-text access may be available. Sign in or learn about subscription options.pp. 450-453
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