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2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)

March 25 2023 to March 29 2023

Shanghai, China

ISBN: 979-8-3503-4839-2

Table of Contents

Use of Eye Behavior With Visual Distraction for Attention Training in VRFull-text access may be available. Sign in or learn about subscription options.pp. 30-35
Does Adding Physical Realism to Virtual Reality Training Reduce Time Compression?Full-text access may be available. Sign in or learn about subscription options.pp. 61-66
IEEE VR 2023 Workshop: Datasets for developing intelligent XR applications (DATA4XR)Full-text access may be available. Sign in or learn about subscription options.pp. 67-68
Application of XR technology in stomatology education: Theoretical basis, application scenarios and future prospectsFull-text access may be available. Sign in or learn about subscription options.pp. 69-73
Replicability and Transparency for the Creation of Public Human User Video Game DatasetsFull-text access may be available. Sign in or learn about subscription options.pp. 74-81
VR/AR/MR in the Electricity Industry: Concepts, Techniques, and ApplicationsFull-text access may be available. Sign in or learn about subscription options.pp. 82-88
Towards a 3D Evaluation Dataset for User Acceptance of Automated ShuttlesFull-text access may be available. Sign in or learn about subscription options.pp. 89-93
Automated Multimodal Data Capture for Photorealistic Construction Progress Monitoring in Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 108-112
Simulating Location-Based Experiences in VRFull-text access may be available. Sign in or learn about subscription options.pp. 119-122
Unlocking Social Innovation in XR for Healthcare in Coastal CommunitiesFull-text access may be available. Sign in or learn about subscription options.pp. 128-131
SEPSIS COLLAB: A Virtual Reality Training Simulation For Sepsis TreatmentFull-text access may be available. Sign in or learn about subscription options.pp. 132-135
Towards a Metaverse in Health Informatics: 3D Visualisation of Physical Activity from VR GamingFull-text access may be available. Sign in or learn about subscription options.pp. 136-137
Exploring Affordances for AR in LaparoscopyFull-text access may be available. Sign in or learn about subscription options.pp. 147-151
An Online Therapeutic Intervention for Veterans Patients Suffering with Chronic PainFull-text access may be available. Sign in or learn about subscription options.pp. 156-160
Streamlining Epilepsy Surgery Planning Rounds with Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 161-165
An Extended Reality Simulator for Pulse Palpation TrainingFull-text access may be available. Sign in or learn about subscription options.pp. 178-182
SURVIVRS: Surround Video-Based Virtual Reality for Surgery GuidanceFull-text access may be available. Sign in or learn about subscription options.pp. 191-195
Workshop: Workshop on Immersive Visualization Laboratories - Past, Present and FutureFull-text access may be available. Sign in or learn about subscription options.pp. 200-200
Immersive and Interactive 3D Visualization of Large-Scale Geo-Scientific DataFull-text access may be available. Sign in or learn about subscription options.pp. 211-215
Center for Cyber-Physical Systems: Immersive Visualization and Simulation EnvironmentFull-text access may be available. Sign in or learn about subscription options.pp. 221-224
Immersive Visualization Lab at Idaho National LaboratoryFull-text access may be available. Sign in or learn about subscription options.pp. 225-228
25 years so far: Lessons from a Large Scale Immersive Visualization FacilityFull-text access may be available. Sign in or learn about subscription options.pp. 229-232
Campus Visualization Centers: Reflecting and ProjectingFull-text access may be available. Sign in or learn about subscription options.pp. 233-236
Developing a Cyclist 3D GameObject for a Mixed Reality Interaction FrameworkFull-text access may be available. Sign in or learn about subscription options.pp. 254-256
Effects of Walking Together in a Co-Located Virtual Reality GameFull-text access may be available. Sign in or learn about subscription options.pp. 257-262
Terrain Synthesis for Treadmill Exergaming in Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 263-269
Can Gender and Motion Sickness Susceptibility Predict Cybersickness in VR ?Full-text access may be available. Sign in or learn about subscription options.pp. 277-282
EGG Objective characterization of cybersickness symptoms towards navigation axisFull-text access may be available. Sign in or learn about subscription options.pp. 289-297
Cross-Reality for Extending the Metaverse: Designing Hyper-Connected Immersive Environments with XRIFull-text access may be available. Sign in or learn about subscription options.pp. 305-311
CRVideo: Cross-reality 360° Video Social Systems ExplorationFull-text access may be available. Sign in or learn about subscription options.pp. 319-323
XR towards tele-guidance: mixing realities in assistive technologies for blind and visually impaired peopleFull-text access may be available. Sign in or learn about subscription options.pp. 324-329
A Generalized Model for Non-Contact Gesture Interaction with Function Application IndependenceFull-text access may be available. Sign in or learn about subscription options.pp. 346-352
Mixed Reality Human TeleoperationFull-text access may be available. Sign in or learn about subscription options.pp. 375-383
eXtended Reality Vest: A New Approach to Demonstration-Based LearningFull-text access may be available. Sign in or learn about subscription options.pp. 398-401
Table2Table: Merging “Similar” Workspaces and Supporting Adaptive Telepresence Demonstration GuidanceFull-text access may be available. Sign in or learn about subscription options.pp. 402-406
Telexistence-Based Remote Maintenance for Marine EngineersFull-text access may be available. Sign in or learn about subscription options.pp. 407-413
AR in remote maintenance: Empirical user research with dyadsFull-text access may be available. Sign in or learn about subscription options.pp. 425-431
Augmented Reality for Warehouse: Aid System for Foreign WorkersFull-text access may be available. Sign in or learn about subscription options.pp. 432-433
Exploring Industrial Uses of Virtually Altering the Physical WorldFull-text access may be available. Sign in or learn about subscription options.pp. 434-437
A Virtual Farm Tour for Public Education about Dairy IndustryFull-text access may be available. Sign in or learn about subscription options.pp. 438-441
Construction and Application of Workshop Twin Model based on Group Systems CognitionFull-text access may be available. Sign in or learn about subscription options.pp. 452-457
Fast flame recognition algorithm base on segmentation networkFull-text access may be available. Sign in or learn about subscription options.pp. 458-461
Online Interactive Simulation with Digital Twins for Collaborative ManufacturingFull-text access may be available. Sign in or learn about subscription options.pp. 462-467
Vitalizing cultural memory with immersive data storytellingFull-text access may be available. Sign in or learn about subscription options.pp. 468-473
Inceptor: An Open Source Tool for Automated Creation of 3D Social ScenariosFull-text access may be available. Sign in or learn about subscription options.pp. 474-476
Visualsickness: A web application to record and organize cybersickness dataFull-text access may be available. Sign in or learn about subscription options.pp. 481-484
A Preliminary Interview: Understanding XR Developers' Needs towards Open-Source Accessibility SupportFull-text access may be available. Sign in or learn about subscription options.pp. 493-496
Ubiq-Genie: Leveraging External Frameworks for Enhanced Social VR ExperiencesFull-text access may be available. Sign in or learn about subscription options.pp. 497-501
Children's evaluation of a virtual reality boating safety education resourceFull-text access may be available. Sign in or learn about subscription options.pp. 508-512
An Exploratory Study on Learning in 3D Multi-user Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 519-523
Interactive Cues on Geometry Learning in a Virtual Reality Environment for K-12 EducationFull-text access may be available. Sign in or learn about subscription options.pp. 524-526
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