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Proceedings
VS-GAMES
VS-GAMES 2016
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2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games)
Sept. 7 2016 to Sept. 9 2016
Barcelona, Spain
Table of Contents
VS-Games 2016 Copyright Page
Freely available from IEEE.
pp. i-i
VS-Games 2016 Preface
Freely available from IEEE.
pp. i-i
VS-Games 2016 Committees
Freely available from IEEE.
pp. i-ii
A Game Design Method for Therapeutic Games
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pp. 1-8
by
Stephanie Mader
,
Guillaume Levieux
,
Stephane Natkin
A Kinesthetic Approach to Digital Heritage Using Leap Motion: The Cycladic Sculpture Application
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pp. 1-8
by
Spyros Vosinakis
,
Panayiotis Koutsabasis
,
Dimitris Makris
,
Ekati Sagia
Algorithms and Approaches for Procedural Terrain Generation - A Brief Review of Current Techniques
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pp. 1-2
by
Thomas J. Rose
,
Anastasios G. Bakaoukas
Analysis of Game and Learning Mechanics According to the Learning Theories
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pp. 1-4
by
Azeneth Patino
,
Margarida Romero
,
Jean-Nicolas Proulx
Becoming the Maestro - A Game to Enhance Curiosity for Classical Music
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pp. 1-4
by
Alvaro Sarasua
,
Mark Melenhorst
,
Carles F. Julia
,
Emilia Gomez
Brain-Computer Interfaces - A Survey on Interactive Virtual Environments
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pp. 1-4
by
Bojan Kerous
,
Fotis Liarokapis
Bridging Design Prototypes in the Development of Games for Formal Learning Environments
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pp. 1-5
by
Gloria Gomez
,
David Crombie
Come Fly with Me - Perceive the World through a Mosquito's Senses
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pp. 1-4
by
Christopher Stifter
,
Sarah Edenhofer
,
Sebastian von Mammen
Computers or Tablets? Choosing Devices for Educational Videogames
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pp. 1-8
by
Alejandro Romero Hernandez
,
Cesar Diaz-Faes Perez
,
Manuel Gonzalez Riojo
,
Antonio Calvo Morata
,
Borja Manero
Design for Collaboration in Mixed Reality: Technical Challenges and Solutions
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pp. 1-7
by
Erwin Peters
,
Bram Heijligers
,
Josse de Kievith
,
Xavier Razafindrakoto
,
Ruben van Oosterhout
,
Carlos Santos
,
Igor Mayer
,
Max Louwerse
Developing and Exploiting 3D Textured Models for a Serious Game Application
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pp. 1-4
by
Georgia Kontogianni
,
Christos Koutsaftis
,
Margarita Skamantzari
,
Andreas Georgopoulos
,
Christina Chrysanthopoulou
Effects of Gamified Quiz to Student's Motivation and Score
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pp. 1-4
by
Yuki Tanaka
,
Hidetake Uwano
,
Tomohiro Ichinose
,
Shinya Takehara
Eppur Si Muove - Considerations in the Research of Commercial Video Games
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pp. 1-4
by
Carlos Mauricio Castano Diaz
,
Birgit Dorner
,
Heinrich Hussmann
,
Jan-Willem Strijbos
Evaluation-Driven Design for Serious Games, the Multilayer Methodology and Collaborative Framework
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pp. 1-3
by
Abdelali Slimani
,
Lotfi Elaachak
,
Fatiha Elouaai
,
Mohammed Bouhorma
Evidence-Based Mapping between the Theory of Multiple Intelligences and Game Mechanics for the Purpose of Player-Centered Serious Game Design
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pp. 1-8
by
Pejman Sajjadi
,
Joachim Vlieghe
,
Olga De Troyer
Fall Prevention Serious Games for Elderly People Using RGBD Devices
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pp. 1-3
by
Ines Ayed
,
Adel Ghazel
,
Antoni Jaume-i-Capo
,
Biel Moya-Alcover
,
Javier Varona
,
Pau Martinez-Bueso
Game Based Learning: A Case Study on Designing an Educational Game for Children in Developing Countries
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pp. 1-8
by
Susan M. Ferreira
,
Charles Gouin-Vallerand
,
Richard Hotte
Game Prototype for Understanding Safety Issues of Life Boat Launching Process
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pp. 1-8
by
Min Jiang
,
Jian Chang
,
Mark Dodwell
,
Jeremy Jekins
,
Hui Jun Yang
,
Jian Jun Zhang
Immersive Orchestras: Audio Processing for Orchestral Music VR Content
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pp. 1-2
by
Jordi Janer
,
Emilia Gomez
,
Agustin Martorell
,
Marius Miron
,
Benjamin de Wit
Modulation of Physiological Responses and Activity Levels during Exergame Experiences
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pp. 1-8
by
John Edison Munoz Cardona
,
Monica S. Cameirao
,
Teresa Paulino
,
Sergi Bermudez i Badia
,
Elvio Rubio
Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation
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pp. 1-9
by
Hui Liang
,
Shujie Deng
,
Jian Chang
,
Jian Jun Zhang
,
Can Chen
,
Ruofeng Tong
Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation
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pp. 1-9
by
Hui Liang
,
Shujie Deng
,
Jian Chang
,
Jian Jun Zhang
,
Can Chen
,
Ruofeng Tong
Open Device Lab: An Analysis of Available Devices in the Gaming Market
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pp. 1-4
by
Raquel Paiva Godinho
,
Ruth S. Contreras-Espinosa
Pheromander: Real-Time Strategy with Digital Pheromones
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pp. 1-4
by
Simon Kerler
,
Johannes Vilsmeier
,
Sarah Edenhofer
,
Sebastian von Mammen
Procedural Modeling in Archaeology: Approximating Ionic Style Columns for Games
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pp. 1-8
by
Richard Konecny
,
Stella Syllaiou
,
Fotis Liarokapis
Program with Ixquic: Educative Games and Learning in Augmented and Virtual Environments
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pp. 1-2
by
Carmen Ramos
,
Tania Patino
Rules on Wheels: A Serious Game for Teaching Traffic Signs
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pp. 1-7
by
Sherif Ismail
,
Slim Abdennadher
,
Wael Abouelsaadat
Self-Organisation in Games, Games on Self-Organisation
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pp. 1-8
by
Sebastian von Mammen
Serious Games - Creating an Ecosystem for Success
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pp. 1-7
by
Brian F. Goldiez
,
Anastasia Angelopoulou
Sign Communication for People with Disabilities Using Kinect Technology at Home
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pp. 1-2
by
Jose A. Piedra-Fernandez
,
Juan J. Ojeda-Castelo
,
Cesar Bernal-Bravo
,
Luis Iribarne-Martinez
Sing Master: An Intelligent Mobile Game for Teaching Singing
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pp. 1-2
by
Georgi Dzhambazov
,
Kamen Goranchev
Skynetz: A Playful Experiential Robotics Simulator
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pp. 1-4
by
Robin Han
,
Dominik Auer
,
Sarah Edenhofer
,
Sebastian von Mammen
Social Inclusion through Games and VR
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pp. 1-2
by
Hein de Graaf
Stigma-Stop a Serious Game against the Stigma in Mental Disorders
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pp. 1-4
by
Jose A. Piedra-Fernandez
,
Adolfo J. Cangas
,
Juan J. Ojeda-Castelo
,
Diego Cangas
,
Antonio J. Fernandez-Garcia
Stroke Event Simulator Using Virtual Reality
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pp. 1-2
by
Pavlos Nicolaou
,
Michael Loizou
,
Fernando Loizides
Students' Attitudes in Relation to Exergame Practices in Physical Education
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pp. 1-4
by
Eliseo Reategui
,
Marlom Zotti Bittencourt
,
Joao Batista Mossmann
The Subjective Well-Being via Virtual Worlds Experience
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pp. 1-4
by
Thomas Photiadis
,
Panayiotis Zaphiris
The Use of Serious Games in Museum Visits and Exhibitions: A Systematic Mapping Study
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pp. 1-8
by
Ioannis Paliokas
,
Stella Sylaiou
Towards the Biofeedback Game - with Interoception and Rehabilitation
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pp. 1-7
by
Yoichi Nagashima
Using UML to Model Educational Games
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pp. 1-4
by
Rafael P. De Lope
,
Nuria Medina-Medina
Variations of Facial Actions While Playing Games with Inducing Boredom and Stress
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pp. 1-8
by
Fernando Bevilacqua
,
Per Backlund
,
Henrik Engstrom
Virtual Environment for the Training of the Hands in Minimally Invasive Thoracic Surgery
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pp. 1-4
by
Jose A. Piedra
,
Juan J. Ojeda-Castelo
,
Florencio Quero-Valenzuela
,
Inmaculada Piedra-Fernandez
Virtual Museum: Playful Visitor Experience in the Real and Virtual World
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pp. 1-4
by
Maja Pivec
,
Anika Kronberger
Virtual Reality Simulation Training for Student Nurse Education
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pp. 1-2
by
James Elliman
,
Michael Loizou
,
Fernando Loizides
Virtual Reality-Based Holistic Framework: A Tool for Participatory Development of Customised Playful Therapy Sessions for Motor Rehabilitation
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pp. 1-8
by
Ioannis Paraskevopoulos
,
Emmanuel Tsekleves
,
Alyson Warland
,
Cherry Kilbride
Virtual World of Video Games
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pp. 1-4
by
Evgenii Akchelov
,
Ekaterina Galanina
Waypass: A Gamified Self-Knowledge Quest for Teenagers
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pp. 1-4
by
Oscar Garcia
,
Jordi Serra
,
Judith Membrives
,
Juan Jose Juarez
Web-Based Live Speech-Driven Lip-Sync
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pp. 1-4
by
Gerard Llorach
,
Alun Evans
,
Josep Blat
,
Giso Grimm
,
Volker Hohmann
Woes of an RCT for Game-Based Learning Research - Past Problems and Potential Solutions
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pp. 1-2
by
Andrea Gauthier
,
Jodie Jenkinson
Yoway: Coupling Narrative Structure with Physical Exploration in Multi-Linear Locative Narratives
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pp. 1-7
by
Joaquim Colas
,
Alan Tapscott
,
Valeria Righi
,
Ayman Moghnieh
,
Josep Blat
Zoom: A Serious Games Intervention Design Model - When Games Alone Are Not Enough!
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pp. 1-6
by
Anthony L. Brooks
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