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2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games)

Sept. 7 2016 to Sept. 9 2016

Barcelona, Spain

Table of Contents

VS-Games 2016 Copyright PageFreely available from IEEE.pp. i-i
VS-Games 2016 PrefaceFreely available from IEEE.pp. i-i
VS-Games 2016 CommitteesFreely available from IEEE.pp. i-ii
A Game Design Method for Therapeutic GamesFull-text access may be available. Sign in or learn about subscription options.pp. 1-8
Algorithms and Approaches for Procedural Terrain Generation - A Brief Review of Current TechniquesFull-text access may be available. Sign in or learn about subscription options.pp. 1-2
Analysis of Game and Learning Mechanics According to the Learning TheoriesFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
Becoming the Maestro - A Game to Enhance Curiosity for Classical MusicFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
Brain-Computer Interfaces - A Survey on Interactive Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
Bridging Design Prototypes in the Development of Games for Formal Learning EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 1-5
Come Fly with Me - Perceive the World through a Mosquito's SensesFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
Effects of Gamified Quiz to Student's Motivation and ScoreFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
Game Prototype for Understanding Safety Issues of Life Boat Launching ProcessFull-text access may be available. Sign in or learn about subscription options.pp. 1-8
Immersive Orchestras: Audio Processing for Orchestral Music VR ContentFull-text access may be available. Sign in or learn about subscription options.pp. 1-2
Open Device Lab: An Analysis of Available Devices in the Gaming MarketFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
Pheromander: Real-Time Strategy with Digital PheromonesFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
Procedural Modeling in Archaeology: Approximating Ionic Style Columns for GamesFull-text access may be available. Sign in or learn about subscription options.pp. 1-8
Program with Ixquic: Educative Games and Learning in Augmented and Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 1-2
Rules on Wheels: A Serious Game for Teaching Traffic SignsFull-text access may be available. Sign in or learn about subscription options.pp. 1-7
Self-Organisation in Games, Games on Self-OrganisationFull-text access may be available. Sign in or learn about subscription options.pp. 1-8
Serious Games - Creating an Ecosystem for SuccessFull-text access may be available. Sign in or learn about subscription options.pp. 1-7
Sing Master: An Intelligent Mobile Game for Teaching SingingFull-text access may be available. Sign in or learn about subscription options.pp. 1-2
Skynetz: A Playful Experiential Robotics SimulatorFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
Social Inclusion through Games and VRFull-text access may be available. Sign in or learn about subscription options.pp. 1-2
Stroke Event Simulator Using Virtual RealityFull-text access may be available. Sign in or learn about subscription options.pp. 1-2
Students' Attitudes in Relation to Exergame Practices in Physical EducationFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
The Subjective Well-Being via Virtual Worlds ExperienceFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
The Use of Serious Games in Museum Visits and Exhibitions: A Systematic Mapping StudyFull-text access may be available. Sign in or learn about subscription options.pp. 1-8
Towards the Biofeedback Game - with Interoception and RehabilitationFull-text access may be available. Sign in or learn about subscription options.pp. 1-7
Using UML to Model Educational GamesFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
Variations of Facial Actions While Playing Games with Inducing Boredom and StressFull-text access may be available. Sign in or learn about subscription options.pp. 1-8
Virtual Museum: Playful Visitor Experience in the Real and Virtual WorldFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
Virtual Reality Simulation Training for Student Nurse EducationFull-text access may be available. Sign in or learn about subscription options.pp. 1-2
Virtual World of Video GamesFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
Waypass: A Gamified Self-Knowledge Quest for TeenagersFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
Web-Based Live Speech-Driven Lip-SyncFull-text access may be available. Sign in or learn about subscription options.pp. 1-4
Woes of an RCT for Game-Based Learning Research - Past Problems and Potential SolutionsFull-text access may be available. Sign in or learn about subscription options.pp. 1-2
Zoom: A Serious Games Intervention Design Model - When Games Alone Are Not Enough!Full-text access may be available. Sign in or learn about subscription options.pp. 1-6
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