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Proceedings
VS-GAMES
VS-GAMES 2017
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2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
Sept. 6 2017 to Sept. 8 2017
Athens, Greece
Table of Contents
[Copyright notice]
Freely available from IEEE.
pp. ii-ii
Preface
Freely available from IEEE.
pp. iii-iv
Conference committee
Freely available from IEEE.
pp. v-vii
[Front matter]
Freely available from IEEE.
pp. viii-xii
Table of contents
Freely available from IEEE.
pp. xiii-xv
Author index
Freely available from IEEE.
pp. 291-293
A serious game for understanding ancient seafaring in the Mediterranean sea
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pp. 1-5
by
Oliver Philbin-Briscoe
,
Bart Simon
,
Sudhir Mudur
,
Charalambos Poullis
,
Selma Rizvic
,
Dusanka Boskovic
,
Fotis Liarokapis
,
Irene Katsouri
,
Stella Demesticha
,
Dimitrios Skarlatos
DRUMM: Dynamic viewing of large-scale 3D city models on the web
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pp. 8-14
by
Timo Koskela
,
Matti Pouke
,
Arto Heikkinen
,
Toni Alatalo
,
Paula Alavesa
,
Timo Ojala
Developing games for non-leisure contexts: Identification of challenges and research gaps
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pp. 15-22
by
Per Backlund
,
Henrik Engström
,
Björn Berg Marklund
,
Marcus Toftedahl
VReanimate — Non-verbal guidance and learning in virtual reality
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pp. 23-30
by
Tim Blome
,
Alexander Diefenbach
,
Stefan Rudolph
,
Kristina Bucher
,
Sebastian von Mammen
Telemetry-based optimisation for user training in racing simulators
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pp. 31-38
by
Keith Bugeja
,
Sandro Spina
,
Francois Buhagiar
Swarm intelligence for autonomous cooperative agents in battles for real-time strategy games
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pp. 39-46
by
Damon Daylamani-Zad
,
Letitia B. Graham
,
Ioannis Th. Paraskevopoulos
Learning the cell cycle with a game: Virtual experiments in cell biology
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pp. 47-54
by
David Panzoli
,
Sylvain Cussat-Blanc
,
Jonathan Pascalie
,
Jean Disset
,
Marvyn O'Rourke
,
Laetitia Brichese
,
Valerie Lobjois
,
Elsa Bonnafé
,
Florence Géret
,
Catherine Pons Lelardeux
,
Bernard Ducommun
,
Yves Duthent
Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability
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pp. 55-62
by
Nicolas Muller
,
David Panzoli
,
Michel Galaup
,
Pierre Lagarrigue
,
Jean-Pierre Jessel
Designing educational games: Key elements and methodological approach
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pp. 63-70
by
Rafael P. De Lope
,
Nuria Medina-Medina
,
Rosana Montes Soldado
,
Antonio Mora García
,
Francisco Luis Gutiérrez-Vela
City knights: Spatial realism and memorability of virtual game scenes in pervasive gameplay
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pp. 71-78
by
Paula Alavesa
,
Minna Pakanen
,
Alexander Voroshilov
,
Hannu Kukka
,
Alexander Samodelkin
,
Timo Ojala
,
Matti Pouke
Geogames in education for sustainable development: Transferring a simulation game in outdoor settings
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pp. 79-86
by
Joachim Schneider
,
Steffen Schaal
,
Christoph Schlieder
An interactive E-book with an educational game for children with developmental disorders: A pilot user study
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pp. 87-93
by
Nirvana Pistoljevic
,
Vedad Hulusic
Extraction of key postures from 3D human motion data for choreography summarization
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pp. 94-101
by
Ioannis Rallis
,
Ioannis Georgoulas
,
Nikolaos Doulamis
,
Athanasios Voulodimos
,
Panagiotis Terzopoulos
Design, development, and usability evaluation of a system for adding and editing social media banners in the immersive street-level 3D virtual city
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pp. 102-108
by
Mahmoud Badri
,
Minna Pakanen
,
Paula Alavesa
,
Hannu Kukka
,
Timo Ojala
Single image reconstruction of human faces using database of depth images
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pp. 109-116
by
Zuzana Ferková
,
Marek Žuži
,
Petra Urbanová
,
Petr Matula
Investigating the effect of user profile during training for BCI-based games
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pp. 117-124
by
Athanasios Vourvopoulos
,
Evangelos Niforatos
,
Michal Hlinka
,
Filip Škola
,
Fotis Liarokapis
Information recall in a mobile VR disability simulation
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pp. 125-128
by
Tanvir Irfan Chowdhury
,
Raphael Costa
,
John Quarles
A virtual reality simulation for children: Build and create from the perspective of a toy figure
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pp. 133-136
by
Juliane Axt
,
Mareike Schmiedecke
,
Kristina Bucher
,
Andreas Knote
,
Sebastian von Mammen
A model of heritage content in serious and commercial games
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pp. 137-140
by
Laurence Hanes
,
Robert Stone
Gamifying software development scrum projects
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pp. 141-144
by
Rita Marques
,
Gonçalo Costa
,
Miguel Mira da Silva
,
Pedro Gonçalves
Evaluation of a virtual gaming environment designed to access emotional reactions while playing
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pp. 145-148
by
Sarah-Christin Freytag
,
Carolin Wienrich
A curriculum for developing serious games for children with autism: A success story
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pp. 149-152
by
Vedad Hulusic
,
Nirvana Pistoljevic
The effect of cognitive load on physiological arousal in a decision-making serious game
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pp. 153-156
by
Petar Jerčič
,
Charlotte Sennersten
,
Craig Lindley
When facial expressions dominate emotion perception in groups of virtual characters
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pp. 157-160
by
Robin Palmberg
,
Christopher Peters
,
Adam Qureshi
Improving the visualisation of 3D textured models via shadow detection and removal
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pp. 161-164
by
Evangelos Maltezos
,
Anastasios Doulamis
,
Charalabos Ioannidis
Gamified 3D orthopaedic rehabilitation using low cost and portable inertial sensors
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pp. 165-168
by
Gregory Kontadakis
,
Dimitrios Chasiouras
,
Despeina Proimaki
,
Katerina Mania
Variance-based shape descriptors for determining the level of expertise of tennis players
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pp. 169-172
by
Georgios Tsatiris
,
Kostas Karpouzis
,
Stefanos Kollias
Adaptivity and safety in location-based games
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pp. 173-174
by
João Jacob
,
Rui Nóbrega
,
Antonio Coelho
,
Rui Rodrigues
Novel 3D games for people with and without hearing loss
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pp. 175-176
by
Mirabelle D'Cruz
,
Harshada Patel
,
Madeline Hallewell
,
Davide Salanitri
,
Jeena Velzen
,
Lorenzo Picinali
Janitor run: Studying the effects of realistic mirror world like game scenes on game experience
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pp. 179-180
by
Paula Alavesa
,
Olli Korhonen
,
Jussi Sepponen
,
Mikael Martinviita
,
Mohammed Abdrado
,
Minna Pakanen
,
Timo Koskela
,
Matti Pouke
Serious games adapted to children with profound intellectual and multiple disabilities
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pp. 183-184
by
Patrick Abellard
,
Alexandre Abellard
Experimentation with the human body in virtual reality space: Body, bacteria, life-cycle
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pp. 185-186
by
Christina Oikonomou
,
Alain Lioret
,
Manthos Santorineos
,
Stavroula Zoi
Paper title: Serious games in nursing education: An integrative review
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pp. 187-188
by
Apphia Jia Qi Tan
,
Cindy Ching Siang Lau
,
Sok Ying Liaw
The value of establishing a community of teachers for the gamification of prosocial learning: Pegadogical, social and developmental aspects of a teachers' community space experience
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pp. 189-192
by
Stefano Cobello
,
Pilar Pérez Berganza
,
Elena Milli
,
Nikos Zygouritsas
Modelling learning experiences in adaptive multi-agent learning environments
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pp. 193-200
by
Dorothea Tsatsou
,
Nicholas Vretos
,
Petros Daras
Offline and online adaptation in prosocial games
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pp. 201-208
by
Konstantinos C. Apostolakis
,
Kiriakos Stefanidis
,
Athanasios Psaltis
,
Kosmas Dimitropoulos
,
Petros Daras
An adaptive framework for the creation of bodymotion-based games
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pp. 209-216
by
A. Grammatikopoulou
,
S. Laraba
,
O. Sahbenderoglu
,
K. Dimitropoulos
,
N. Grammalidis
Expressive virtual characters for social demonstration games
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pp. 217-224
by
Fangkai Yang
,
Chengjie Li
,
Robin Palmberg
,
Ewoud Van Der Heide
,
Christopher Peters
The gamification of accessibility design: A proposed framework
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pp. 233-236
by
Fotios Spyridonis
,
Damon Daylamani-Zad
,
Ioannis Th. Paraskevopoulos
Serious games as a means for holistically supporting Parkinson's Disease patients: The i-PROGNOSIS personalized game suite framework
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pp. 237-244
by
S. B. Dias
,
E. Konstantinidis
,
J. A. Diniz
,
P. Bamidis
,
V. Charisis
,
S. Hadjidimitriou
,
M. Stadtschnitzer
,
P. Fagerberg
,
I. Ioakeimidis
,
K. Dimitropoulos
,
N. Grammalidis
,
L. J. Hadjileontiadis
Integratingfall-risk assessments within a simple balance exergame
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pp. 245-248
by
T. J. Ellmers
,
W. R. Young
,
I. T. Paraskevopoulos
The interplay between IoT and serious games towards personalised healthcare
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pp. 249-252
by
E. I. Konstantinidis
,
A. S. Billis
,
I. Th. Paraskevopoulos
,
P. D. Bamidis
Guidelines for interactive digital storytelling presentations of cultural heritage
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pp. 253-259
by
Selma Rizvic
,
Nermin Djapo
,
Fatmir Alispahic
,
Bojan Hadzihalilovic
,
Fahira Fejzic Cengic
,
Ahmed Imamovic
,
Vensada Okanovic
,
Dusanka Boskovic
Developing a virtual museum for the Stoa of Attalos
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pp. 260-263
by
Margarita Skamantzari
,
Georgia Kontogianni
,
Andreas Georgopoulos
,
Sawas Kazanis
Storytelling games with art collections: Generic game-play design and preliminary evaluation through game testing sessions
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pp. 264-271
by
Maria Vayanou
,
Yannis Ioannidis
An immersive virtual environment for collaborative geovisualization
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pp. 272-275
by
Milan Doležal
,
Jiří Chmelík
,
Fotis Liarokapis
Serious gaze
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pp. 276-283
by
Andrew T. Duchowski
Towards effective serious games
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pp. 284-289
by
Olga De Troyer
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