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2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)

Sept. 6 2017 to Sept. 8 2017

Athens, Greece

Table of Contents

[Copyright notice]Freely available from IEEE.pp. ii-ii
PrefaceFreely available from IEEE.pp. iii-iv
Conference committeeFreely available from IEEE.pp. v-vii
[Front matter]Freely available from IEEE.pp. viii-xii
Table of contentsFreely available from IEEE.pp. xiii-xv
Author indexFreely available from IEEE.pp. 291-293
DRUMM: Dynamic viewing of large-scale 3D city models on the webFull-text access may be available. Sign in or learn about subscription options.pp. 8-14
VReanimate — Non-verbal guidance and learning in virtual realityFull-text access may be available. Sign in or learn about subscription options.pp. 23-30
Telemetry-based optimisation for user training in racing simulatorsFull-text access may be available. Sign in or learn about subscription options.pp. 31-38
Single image reconstruction of human faces using database of depth imagesFull-text access may be available. Sign in or learn about subscription options.pp. 109-116
Information recall in a mobile VR disability simulationFull-text access may be available. Sign in or learn about subscription options.pp. 125-128
A model of heritage content in serious and commercial gamesFull-text access may be available. Sign in or learn about subscription options.pp. 137-140
Gamifying software development scrum projectsFull-text access may be available. Sign in or learn about subscription options.pp. 141-144
Evaluation of a virtual gaming environment designed to access emotional reactions while playingFull-text access may be available. Sign in or learn about subscription options.pp. 145-148
A curriculum for developing serious games for children with autism: A success storyFull-text access may be available. Sign in or learn about subscription options.pp. 149-152
The effect of cognitive load on physiological arousal in a decision-making serious gameFull-text access may be available. Sign in or learn about subscription options.pp. 153-156
When facial expressions dominate emotion perception in groups of virtual charactersFull-text access may be available. Sign in or learn about subscription options.pp. 157-160
Improving the visualisation of 3D textured models via shadow detection and removalFull-text access may be available. Sign in or learn about subscription options.pp. 161-164
Variance-based shape descriptors for determining the level of expertise of tennis playersFull-text access may be available. Sign in or learn about subscription options.pp. 169-172
Adaptivity and safety in location-based gamesFull-text access may be available. Sign in or learn about subscription options.pp. 173-174
Novel 3D games for people with and without hearing lossFull-text access may be available. Sign in or learn about subscription options.pp. 175-176
Serious games adapted to children with profound intellectual and multiple disabilitiesFull-text access may be available. Sign in or learn about subscription options.pp. 183-184
Paper title: Serious games in nursing education: An integrative reviewFull-text access may be available. Sign in or learn about subscription options.pp. 187-188
Modelling learning experiences in adaptive multi-agent learning environmentsFull-text access may be available. Sign in or learn about subscription options.pp. 193-200
Offline and online adaptation in prosocial gamesFull-text access may be available. Sign in or learn about subscription options.pp. 201-208
An adaptive framework for the creation of bodymotion-based gamesFull-text access may be available. Sign in or learn about subscription options.pp. 209-216
Expressive virtual characters for social demonstration gamesFull-text access may be available. Sign in or learn about subscription options.pp. 217-224
The gamification of accessibility design: A proposed frameworkFull-text access may be available. Sign in or learn about subscription options.pp. 233-236
Integratingfall-risk assessments within a simple balance exergameFull-text access may be available. Sign in or learn about subscription options.pp. 245-248
The interplay between IoT and serious games towards personalised healthcareFull-text access may be available. Sign in or learn about subscription options.pp. 249-252
Developing a virtual museum for the Stoa of AttalosFull-text access may be available. Sign in or learn about subscription options.pp. 260-263
An immersive virtual environment for collaborative geovisualizationFull-text access may be available. Sign in or learn about subscription options.pp. 272-275
Serious gazeFull-text access may be available. Sign in or learn about subscription options.pp. 276-283
Towards effective serious gamesFull-text access may be available. Sign in or learn about subscription options.pp. 284-289
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